/** * @file llfloaterinventory.cpp * @brief Implementation of the inventory view and associated stuff. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include // for std::pair<> #include "llfloaterinventory.h" // library includes #include "llagent.h" #include "llagentwearables.h" #include "llcallingcard.h" #include "llfloaterreg.h" #include "llsdserialize.h" #include "llfiltereditor.h" #include "llspinctrl.h" #include "llui.h" #include "message.h" // newview includes #include "llappearancemgr.h" #include "llappviewer.h" #include "llfirstuse.h" #include "llfloaterchat.h" #include "llfloatercustomize.h" #include "llfocusmgr.h" #include "llfolderview.h" #include "llgesturemgr.h" #include "lliconctrl.h" #include "llimview.h" #include "llinventorybridge.h" #include "llinventoryclipboard.h" #include "llinventorymodel.h" #include "lllineeditor.h" #include "llmenugl.h" #include "llpreviewanim.h" #include "llpreviewgesture.h" #include "llpreviewnotecard.h" #include "llpreviewscript.h" #include "llpreviewsound.h" #include "llpreviewtexture.h" #include "llresmgr.h" #include "llscrollbar.h" #include "llscrollcontainer.h" #include "llselectmgr.h" #include "lltabcontainer.h" #include "lltooldraganddrop.h" #include "lluictrlfactory.h" #include "llviewerinventory.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llwearablelist.h" static LLDefaultChildRegistry::Register r("inventory_panel"); //BOOL LLFloaterInventory::sOpenNextNewItem = FALSE; BOOL LLFloaterInventory::sWearNewClothing = FALSE; LLUUID LLFloaterInventory::sWearNewClothingTransactionID; ///---------------------------------------------------------------------------- /// LLFloaterInventoryFinder ///---------------------------------------------------------------------------- LLFloaterInventoryFinder::LLFloaterInventoryFinder(LLFloaterInventory* inventory_view) : LLFloater(LLSD()), mFloaterInventory(inventory_view), mFilter(inventory_view->mActivePanel->getFilter()) { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory_view_finder.xml", NULL); updateElementsFromFilter(); } void LLFloaterInventoryFinder::onCheckSinceLogoff(LLUICtrl *ctrl, void *user_data) { LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data; if (!self) return; bool since_logoff= self->childGetValue("check_since_logoff"); if (!since_logoff && !( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) ) { self->mSpinSinceHours->set(1.0f); } } BOOL LLFloaterInventoryFinder::postBuild() { const LLRect& viewrect = mFloaterInventory->getRect(); setRect(LLRect(viewrect.mLeft - getRect().getWidth(), viewrect.mTop, viewrect.mLeft, viewrect.mTop - getRect().getHeight())); childSetAction("All", selectAllTypes, this); childSetAction("None", selectNoTypes, this); mSpinSinceHours = getChild("spin_hours_ago"); childSetCommitCallback("spin_hours_ago", onTimeAgo, this); mSpinSinceDays = getChild("spin_days_ago"); childSetCommitCallback("spin_days_ago", onTimeAgo, this); // mCheckSinceLogoff = getChild("check_since_logoff"); childSetCommitCallback("check_since_logoff", onCheckSinceLogoff, this); childSetAction("Close", onCloseBtn, this); updateElementsFromFilter(); return TRUE; } void LLFloaterInventoryFinder::onTimeAgo(LLUICtrl *ctrl, void *user_data) { LLFloaterInventoryFinder *self = (LLFloaterInventoryFinder *)user_data; if (!self) return; bool since_logoff=true; if ( self->mSpinSinceDays->get() || self->mSpinSinceHours->get() ) { since_logoff = false; } self->childSetValue("check_since_logoff", since_logoff); } void LLFloaterInventoryFinder::changeFilter(LLInventoryFilter* filter) { mFilter = filter; updateElementsFromFilter(); } void LLFloaterInventoryFinder::updateElementsFromFilter() { if (!mFilter) return; // Get data needed for filter display U32 filter_types = mFilter->getFilterTypes(); std::string filter_string = mFilter->getFilterSubString(); LLInventoryFilter::EFolderShow show_folders = mFilter->getShowFolderState(); U32 hours = mFilter->getHoursAgo(); // update the ui elements LLFloater::setTitle(mFilter->getName()); childSetValue("check_animation", (S32) (filter_types & 0x1 << LLInventoryType::IT_ANIMATION)); childSetValue("check_calling_card", (S32) (filter_types & 0x1 << LLInventoryType::IT_CALLINGCARD)); childSetValue("check_clothing", (S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE)); childSetValue("check_gesture", (S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE)); childSetValue("check_landmark", (S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK)); childSetValue("check_notecard", (S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD)); childSetValue("check_object", (S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT)); childSetValue("check_script", (S32) (filter_types & 0x1 << LLInventoryType::IT_LSL)); childSetValue("check_sound", (S32) (filter_types & 0x1 << LLInventoryType::IT_SOUND)); childSetValue("check_texture", (S32) (filter_types & 0x1 << LLInventoryType::IT_TEXTURE)); childSetValue("check_snapshot", (S32) (filter_types & 0x1 << LLInventoryType::IT_SNAPSHOT)); childSetValue("check_show_empty", show_folders == LLInventoryFilter::SHOW_ALL_FOLDERS); childSetValue("check_since_logoff", mFilter->isSinceLogoff()); mSpinSinceHours->set((F32)(hours % 24)); mSpinSinceDays->set((F32)(hours / 24)); } void LLFloaterInventoryFinder::draw() { LLMemType mt(LLMemType::MTYPE_INVENTORY_DRAW); U32 filter = 0xffffffff; BOOL filtered_by_all_types = TRUE; if (!childGetValue("check_animation")) { filter &= ~(0x1 << LLInventoryType::IT_ANIMATION); filtered_by_all_types = FALSE; } if (!childGetValue("check_calling_card")) { filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD); filtered_by_all_types = FALSE; } if (!childGetValue("check_clothing")) { filter &= ~(0x1 << LLInventoryType::IT_WEARABLE); filtered_by_all_types = FALSE; } if (!childGetValue("check_gesture")) { filter &= ~(0x1 << LLInventoryType::IT_GESTURE); filtered_by_all_types = FALSE; } if (!childGetValue("check_landmark")) { filter &= ~(0x1 << LLInventoryType::IT_LANDMARK); filtered_by_all_types = FALSE; } if (!childGetValue("check_notecard")) { filter &= ~(0x1 << LLInventoryType::IT_NOTECARD); filtered_by_all_types = FALSE; } if (!childGetValue("check_object")) { filter &= ~(0x1 << LLInventoryType::IT_OBJECT); filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT); filtered_by_all_types = FALSE; } if (!childGetValue("check_script")) { filter &= ~(0x1 << LLInventoryType::IT_LSL); filtered_by_all_types = FALSE; } if (!childGetValue("check_sound")) { filter &= ~(0x1 << LLInventoryType::IT_SOUND); filtered_by_all_types = FALSE; } if (!childGetValue("check_texture")) { filter &= ~(0x1 << LLInventoryType::IT_TEXTURE); filtered_by_all_types = FALSE; } if (!childGetValue("check_snapshot")) { filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT); filtered_by_all_types = FALSE; } if (!filtered_by_all_types) { // don't include folders in filter, unless I've selected everything filter &= ~(0x1 << LLInventoryType::IT_CATEGORY); } // update the panel, panel will update the filter mFloaterInventory->mActivePanel->setShowFolderState(getCheckShowEmpty() ? LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); mFloaterInventory->mActivePanel->setFilterTypes(filter); if (getCheckSinceLogoff()) { mSpinSinceDays->set(0); mSpinSinceHours->set(0); } U32 days = (U32)mSpinSinceDays->get(); U32 hours = (U32)mSpinSinceHours->get(); if (hours > 24) { days += hours / 24; hours = (U32)hours % 24; mSpinSinceDays->set((F32)days); mSpinSinceHours->set((F32)hours); } hours += days * 24; mFloaterInventory->mActivePanel->setHoursAgo(hours); mFloaterInventory->mActivePanel->setSinceLogoff(getCheckSinceLogoff()); mFloaterInventory->setFilterTextFromFilter(); LLFloater::draw(); } BOOL LLFloaterInventoryFinder::getCheckShowEmpty() { return childGetValue("check_show_empty"); } BOOL LLFloaterInventoryFinder::getCheckSinceLogoff() { return childGetValue("check_since_logoff"); } void LLFloaterInventoryFinder::onCloseBtn(void* user_data) { LLFloaterInventoryFinder* finderp = (LLFloaterInventoryFinder*)user_data; finderp->closeFloater(); } // static void LLFloaterInventoryFinder::selectAllTypes(void* user_data) { LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data; if(!self) return; self->childSetValue("check_animation", TRUE); self->childSetValue("check_calling_card", TRUE); self->childSetValue("check_clothing", TRUE); self->childSetValue("check_gesture", TRUE); self->childSetValue("check_landmark", TRUE); self->childSetValue("check_notecard", TRUE); self->childSetValue("check_object", TRUE); self->childSetValue("check_script", TRUE); self->childSetValue("check_sound", TRUE); self->childSetValue("check_texture", TRUE); self->childSetValue("check_snapshot", TRUE); /* self->mCheckCallingCard->set(TRUE); self->mCheckClothing->set(TRUE); self->mCheckGesture->set(TRUE); self->mCheckLandmark->set(TRUE); self->mCheckNotecard->set(TRUE); self->mCheckObject->set(TRUE); self->mCheckScript->set(TRUE); self->mCheckSound->set(TRUE); self->mCheckTexture->set(TRUE); self->mCheckSnapshot->set(TRUE);*/ } //static void LLFloaterInventoryFinder::selectNoTypes(void* user_data) { LLFloaterInventoryFinder* self = (LLFloaterInventoryFinder*)user_data; if(!self) return; /* self->childSetValue("check_animation", FALSE); self->mCheckCallingCard->set(FALSE); self->mCheckClothing->set(FALSE); self->mCheckGesture->set(FALSE); self->mCheckLandmark->set(FALSE); self->mCheckNotecard->set(FALSE); self->mCheckObject->set(FALSE); self->mCheckScript->set(FALSE); self->mCheckSound->set(FALSE); self->mCheckTexture->set(FALSE); self->mCheckSnapshot->set(FALSE);*/ self->childSetValue("check_animation", FALSE); self->childSetValue("check_calling_card", FALSE); self->childSetValue("check_clothing", FALSE); self->childSetValue("check_gesture", FALSE); self->childSetValue("check_landmark", FALSE); self->childSetValue("check_notecard", FALSE); self->childSetValue("check_object", FALSE); self->childSetValue("check_script", FALSE); self->childSetValue("check_sound", FALSE); self->childSetValue("check_texture", FALSE); self->childSetValue("check_snapshot", FALSE); } ///---------------------------------------------------------------------------- /// LLFloaterInventory ///---------------------------------------------------------------------------- void LLSaveFolderState::setApply(BOOL apply) { mApply = apply; // before generating new list of open folders, clear the old one if(!apply) { clearOpenFolders(); } } void LLSaveFolderState::doFolder(LLFolderViewFolder* folder) { LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER); if(mApply) { // we're applying the open state LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); if(!bridge) return; LLUUID id(bridge->getUUID()); if(mOpenFolders.find(id) != mOpenFolders.end()) { folder->setOpen(TRUE); } else { // keep selected filter in its current state, this is less jarring to user if (!folder->isSelected()) { folder->setOpen(FALSE); } } } else { // we're recording state at this point if(folder->isOpen()) { LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); if(!bridge) return; mOpenFolders.insert(bridge->getUUID()); } } } LLFloaterInventory::LLFloaterInventory(const LLSD& key) : LLFloater(key) { LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_INIT); // Menu Callbacks (non contex menus) mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLFloaterInventory::doToSelected, this, _2)); mCommitCallbackRegistrar.add("Inventory.CloseAllFolders", boost::bind(&LLFloaterInventory::closeAllFolders, this)); mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH)); mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND)); mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLFloaterInventory::doCreate, this, _2)); // mCommitCallbackRegistrar.add("Inventory.NewWindow", boost::bind(&LLFloaterInventory::newWindow, this)); mCommitCallbackRegistrar.add("Inventory.ShowFilters", boost::bind(&LLFloaterInventory::toggleFindOptions, this)); mCommitCallbackRegistrar.add("Inventory.ResetFilters", boost::bind(&LLFloaterInventory::resetFilters, this)); mCommitCallbackRegistrar.add("Inventory.SetSortBy", boost::bind(&LLFloaterInventory::setSortBy, this, _2)); // Controls // *TODO: Just use persistant settings for each of these U32 sort_order = gSavedSettings.getU32("InventorySortOrder"); BOOL sort_by_name = ! ( sort_order & LLInventoryFilter::SO_DATE ); BOOL sort_folders_by_name = ( sort_order & LLInventoryFilter::SO_FOLDERS_BY_NAME ); BOOL sort_system_folders_to_top = ( sort_order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP ); gSavedSettings.declareBOOL("Inventory.SortByName", sort_by_name, "Declared in code", FALSE); gSavedSettings.declareBOOL("Inventory.SortByDate", !sort_by_name, "Declared in code", FALSE); gSavedSettings.declareBOOL("Inventory.FoldersAlwaysByName", sort_folders_by_name, "Declared in code", FALSE); gSavedSettings.declareBOOL("Inventory.SystemFoldersToTop", sort_system_folders_to_top, "Declared in code", FALSE); mSavedFolderState = new LLSaveFolderState(); mSavedFolderState->setApply(FALSE); //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory.xml"); } BOOL LLFloaterInventory::postBuild() { gInventory.addObserver(this); mFilterTabs = getChild("inventory filter tabs"); mFilterTabs->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterSelected, this)); //panel->getFilter()->markDefault(); // Set up the default inv. panel/filter settings. mActivePanel = getChild("All Items"); if (mActivePanel) { // "All Items" is the previous only view, so it gets the InventorySortOrder mActivePanel->setSortOrder(gSavedSettings.getU32("InventorySortOrder")); mActivePanel->getFilter()->markDefault(); mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); mActivePanel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, mActivePanel, _1, _2)); } LLInventoryPanel* recent_items_panel = getChild("Recent Items"); if (recent_items_panel) { recent_items_panel->setSinceLogoff(TRUE); recent_items_panel->setSortOrder(LLInventoryFilter::SO_DATE); recent_items_panel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); recent_items_panel->getFilter()->markDefault(); recent_items_panel->setSelectCallback(boost::bind(&LLInventoryPanel::onSelectionChange, recent_items_panel, _1, _2)); } // Now load the stored settings from disk, if available. std::ostringstream filterSaveName; filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml"); llinfos << "LLFloaterInventory::init: reading from " << filterSaveName << llendl; llifstream file(filterSaveName.str()); LLSD savedFilterState; if (file.is_open()) { LLSDSerialize::fromXML(savedFilterState, file); file.close(); // Load the persistent "Recent Items" settings. // Note that the "All Items" settings do not persist. if(recent_items_panel) { if(savedFilterState.has(recent_items_panel->getFilter()->getName())) { LLSD recent_items = savedFilterState.get( recent_items_panel->getFilter()->getName()); recent_items_panel->getFilter()->fromLLSD(recent_items); } } } mFilterEditor = getChild("inventory search editor"); if (mFilterEditor) { mFilterEditor->setCommitCallback(boost::bind(&LLFloaterInventory::onFilterEdit, this, _2)); } // *TODO:Get the cost info from the server const std::string upload_cost("10"); childSetLabelArg("Upload Image", "[COST]", upload_cost); childSetLabelArg("Upload Sound", "[COST]", upload_cost); childSetLabelArg("Upload Animation", "[COST]", upload_cost); childSetLabelArg("Bulk Upload", "[COST]", upload_cost); return TRUE; } // Destroys the object LLFloaterInventory::~LLFloaterInventory( void ) { // Save the filters state. LLSD filterRoot; LLInventoryPanel* all_items_panel = getChild("All Items"); if (all_items_panel) { LLInventoryFilter* filter = all_items_panel->getFilter(); LLSD filterState; filter->toLLSD(filterState); filterRoot[filter->getName()] = filterState; } LLInventoryPanel* recent_items_panel = getChild("Recent Items"); if (recent_items_panel) { LLInventoryFilter* filter = recent_items_panel->getFilter(); LLSD filterState; filter->toLLSD(filterState); filterRoot[filter->getName()] = filterState; } std::ostringstream filterSaveName; filterSaveName << gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "filters.xml"); llofstream filtersFile(filterSaveName.str()); if(!LLSDSerialize::toPrettyXML(filterRoot, filtersFile)) { llwarns << "Could not write to filters save file " << filterSaveName << llendl; } else filtersFile.close(); gInventory.removeObserver(this); delete mSavedFolderState; } void LLFloaterInventory::draw() { if (LLInventoryModel::isEverythingFetched()) { updateTitle(); } LLFloater::draw(); } void LLOpenFilteredFolders::doItem(LLFolderViewItem *item) { if (item->getFiltered()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder) { if (folder->getFiltered() && folder->getParentFolder()) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } // if this folder didn't pass the filter, and none of its descendants did else if (!folder->getFiltered() && !folder->hasFilteredDescendants()) { folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO); } } void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item) { if (item->getFiltered() && !mItemSelected) { item->getRoot()->setSelection(item, FALSE, FALSE); if (item->getParentFolder()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } item->getRoot()->scrollToShowSelection(); mItemSelected = TRUE; } } void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder) { if (folder->getFiltered() && !mItemSelected) { folder->getRoot()->setSelection(folder, FALSE, FALSE); if (folder->getParentFolder()) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } folder->getRoot()->scrollToShowSelection(); mItemSelected = TRUE; } } void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item) { if (item->getParentFolder() && item->isSelected()) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder) { if (folder->getParentFolder() && folder->isSelected()) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } } void LLFloaterInventory::startSearch() { // this forces focus to line editor portion of search editor if (mFilterEditor) { mFilterEditor->focusFirstItem(TRUE); } } void LLFloaterInventory::onOpen(const LLSD& key) { LLFirstUse::useInventory(); } BOOL LLFloaterInventory::handleKeyHere(KEY key, MASK mask) { LLFolderView* root_folder = mActivePanel ? mActivePanel->getRootFolder() : NULL; if (root_folder) { // first check for user accepting current search results if (mFilterEditor && mFilterEditor->hasFocus() && (key == KEY_RETURN || key == KEY_DOWN) && mask == MASK_NONE) { // move focus to inventory proper mActivePanel->setFocus(TRUE); root_folder->scrollToShowSelection(); return TRUE; } if (mActivePanel->hasFocus() && key == KEY_UP) { startSearch(); } } return LLFloater::handleKeyHere(key, mask); } void LLFloaterInventory::updateTitle() { LLLocale locale(LLLocale::USER_LOCALE); std::string item_count_string; LLResMgr::getInstance()->getIntegerString(item_count_string, gInventory.getItemCount()); LLStringUtil::format_map_t string_args; string_args["[ITEM_COUNT]"] = item_count_string; string_args["[FILTER]"] = mFilterText; if (LLInventoryModel::backgroundFetchActive()) { setTitle(getString("TitleFetching", string_args)); } else { setTitle(getString("TitleCompleted", string_args)); } } void LLFloaterInventory::changed(U32 mask) { updateTitle(); } //---------------------------------------------------------------------------- // menu callbacks void LLFloaterInventory::doToSelected(const LLSD& userdata) { getPanel()->getRootFolder()->doToSelected(&gInventory, userdata); } void LLFloaterInventory::closeAllFolders() { getPanel()->getRootFolder()->closeAllFolders(); } void LLFloaterInventory::doCreate(const LLSD& userdata) { menu_create_inventory_item(getPanel()->getRootFolder(), NULL, userdata); } void LLFloaterInventory::resetFilters() { LLFloaterInventoryFinder *finder = getFinder(); getActivePanel()->getFilter()->resetDefault(); if (finder) { finder->updateElementsFromFilter(); } setFilterTextFromFilter(); } void LLFloaterInventory::setSortBy(const LLSD& userdata) { std::string sort_field = userdata.asString(); if (sort_field == "name") { U32 order = getActivePanel()->getSortOrder(); getActivePanel()->setSortOrder( order & ~LLInventoryFilter::SO_DATE ); gSavedSettings.setBOOL("Inventory.SortByName", TRUE ); gSavedSettings.setBOOL("Inventory.SortByDate", FALSE ); } else if (sort_field == "date") { U32 order = getActivePanel()->getSortOrder(); getActivePanel()->setSortOrder( order | LLInventoryFilter::SO_DATE ); gSavedSettings.setBOOL("Inventory.SortByName", FALSE ); gSavedSettings.setBOOL("Inventory.SortByDate", TRUE ); } else if (sort_field == "foldersalwaysbyname") { U32 order = getActivePanel()->getSortOrder(); if ( order & LLInventoryFilter::SO_FOLDERS_BY_NAME ) { order &= ~LLInventoryFilter::SO_FOLDERS_BY_NAME; gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", FALSE ); } else { order |= LLInventoryFilter::SO_FOLDERS_BY_NAME; gSavedSettings.setBOOL("Inventory.FoldersAlwaysByName", TRUE ); } getActivePanel()->setSortOrder( order ); } else if (sort_field == "systemfolderstotop") { U32 order = getActivePanel()->getSortOrder(); if ( order & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP ) { order &= ~LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP; gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", FALSE ); } else { order |= LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP; gSavedSettings.setBOOL("Inventory.SystemFoldersToTop", TRUE ); } getActivePanel()->setSortOrder( order ); } } //---------------------------------------------------------------------------- // static LLFloaterInventory* LLFloaterInventory::showAgentInventory() { LLFloaterInventory* iv = NULL; if (!gAgent.cameraMouselook()) { iv = LLFloaterReg::showTypedInstance("inventory", LLSD()); } return iv; } // static LLFloaterInventory* LLFloaterInventory::getActiveInventory() { LLFloaterInventory* res = NULL; LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); S32 z_min = S32_MAX; for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) { LLFloaterInventory* iv = dynamic_cast(*iter); if (iv) { S32 z_order = gFloaterView->getZOrder(iv); if (z_order < z_min) { res = iv; z_min = z_order; } } } return res; } // static void LLFloaterInventory::cleanup() { LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();) { LLFloaterInventory* iv = dynamic_cast(*iter++); if (iv) { iv->destroy(); } } } void LLFloaterInventory::toggleFindOptions() { LLMemType mt(LLMemType::MTYPE_INVENTORY_VIEW_TOGGLE); LLFloater *floater = getFinder(); if (!floater) { LLFloaterInventoryFinder * finder = new LLFloaterInventoryFinder(this); mFinderHandle = finder->getHandle(); finder->openFloater(); addDependentFloater(mFinderHandle); // start background fetch of folders gInventory.startBackgroundFetch(); } else { floater->closeFloater(); } } // static BOOL LLFloaterInventory::filtersVisible(void* user_data) { LLFloaterInventory* self = (LLFloaterInventory*)user_data; if(!self) return FALSE; return self->getFinder() != NULL; } void LLFloaterInventory::onClearSearch() { LLFloater *finder = getFinder(); if (mActivePanel) { mActivePanel->setFilterSubString(LLStringUtil::null); mActivePanel->setFilterTypes(0xffffffff); } if (finder) { LLFloaterInventoryFinder::selectAllTypes(finder); } // re-open folders that were initially open if (mActivePanel) { mSavedFolderState->setApply(TRUE); mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); LLOpenFoldersWithSelection opener; mActivePanel->getRootFolder()->applyFunctorRecursively(opener); mActivePanel->getRootFolder()->scrollToShowSelection(); } } void LLFloaterInventory::onFilterEdit(const std::string& search_string ) { if (search_string == "") { onClearSearch(); } if (!mActivePanel) { return; } gInventory.startBackgroundFetch(); std::string uppercase_search_string = search_string; LLStringUtil::toUpper(uppercase_search_string); if (mActivePanel->getFilterSubString().empty() && uppercase_search_string.empty()) { // current filter and new filter empty, do nothing return; } // save current folder open state if no filter currently applied if (!mActivePanel->getRootFolder()->isFilterModified()) { mSavedFolderState->setApply(FALSE); mActivePanel->getRootFolder()->applyFunctorRecursively(*mSavedFolderState); } // set new filter string mActivePanel->setFilterSubString(uppercase_search_string); } //static BOOL LLFloaterInventory::incrementalFind(LLFolderViewItem* first_item, const char *find_text, BOOL backward) { LLFloaterInventory* active_view = NULL; LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter) { LLFloaterInventory* iv = dynamic_cast(*iter); if (iv) { if (gFocusMgr.childHasKeyboardFocus(iv)) { active_view = iv; break; } } } if (!active_view) { return FALSE; } std::string search_string(find_text); if (search_string.empty()) { return FALSE; } if (active_view->mActivePanel && active_view->mActivePanel->getRootFolder()->search(first_item, search_string, backward)) { return TRUE; } return FALSE; } void LLFloaterInventory::onFilterSelected() { // Find my index mActivePanel = (LLInventoryPanel*)childGetVisibleTab("inventory filter tabs"); if (!mActivePanel) { return; } LLInventoryFilter* filter = mActivePanel->getFilter(); LLFloaterInventoryFinder *finder = getFinder(); if (finder) { finder->changeFilter(filter); } if (filter->isActive()) { // If our filter is active we may be the first thing requiring a fetch so we better start it here. gInventory.startBackgroundFetch(); } setFilterTextFromFilter(); } BOOL LLFloaterInventory::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { // Check to see if we are auto scrolling from the last frame LLInventoryPanel* panel = (LLInventoryPanel*)this->getActivePanel(); BOOL needsToScroll = panel->getScrollableContainer()->autoScroll(x, y); if(mFilterTabs) { if(needsToScroll) { mFilterTabs->startDragAndDropDelayTimer(); } } BOOL handled = LLFloater::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); return handled; } const std::string& get_item_icon_name(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 attachment_point, BOOL item_is_multi ) { EInventoryIcon idx = OBJECT_ICON_NAME; if ( item_is_multi ) { idx = OBJECT_MULTI_ICON_NAME; } switch(asset_type) { case LLAssetType::AT_TEXTURE: if(LLInventoryType::IT_SNAPSHOT == inventory_type) { idx = SNAPSHOT_ICON_NAME; } else { idx = TEXTURE_ICON_NAME; } break; case LLAssetType::AT_SOUND: idx = SOUND_ICON_NAME; break; case LLAssetType::AT_CALLINGCARD: if(attachment_point!= 0) { idx = CALLINGCARD_ONLINE_ICON_NAME; } else { idx = CALLINGCARD_OFFLINE_ICON_NAME; } break; case LLAssetType::AT_LANDMARK: if(attachment_point!= 0) { idx = LANDMARK_VISITED_ICON_NAME; } else { idx = LANDMARK_ICON_NAME; } break; case LLAssetType::AT_SCRIPT: case LLAssetType::AT_LSL_TEXT: case LLAssetType::AT_LSL_BYTECODE: idx = SCRIPT_ICON_NAME; break; case LLAssetType::AT_CLOTHING: idx = CLOTHING_ICON_NAME; case LLAssetType::AT_BODYPART : if(LLAssetType::AT_BODYPART == asset_type) { idx = BODYPART_ICON_NAME; } switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point) { case WT_SHAPE: idx = BODYPART_SHAPE_ICON_NAME; break; case WT_SKIN: idx = BODYPART_SKIN_ICON_NAME; break; case WT_HAIR: idx = BODYPART_HAIR_ICON_NAME; break; case WT_EYES: idx = BODYPART_EYES_ICON_NAME; break; case WT_SHIRT: idx = CLOTHING_SHIRT_ICON_NAME; break; case WT_PANTS: idx = CLOTHING_PANTS_ICON_NAME; break; case WT_SHOES: idx = CLOTHING_SHOES_ICON_NAME; break; case WT_SOCKS: idx = CLOTHING_SOCKS_ICON_NAME; break; case WT_JACKET: idx = CLOTHING_JACKET_ICON_NAME; break; case WT_GLOVES: idx = CLOTHING_GLOVES_ICON_NAME; break; case WT_UNDERSHIRT: idx = CLOTHING_UNDERSHIRT_ICON_NAME; break; case WT_UNDERPANTS: idx = CLOTHING_UNDERPANTS_ICON_NAME; break; case WT_SKIRT: idx = CLOTHING_SKIRT_ICON_NAME; break; case WT_ALPHA: idx = CLOTHING_ALPHA_ICON_NAME; break; case WT_TATTOO: idx = CLOTHING_TATTOO_ICON_NAME; break; default: // no-op, go with choice above break; } break; case LLAssetType::AT_NOTECARD: idx = NOTECARD_ICON_NAME; break; case LLAssetType::AT_ANIMATION: idx = ANIMATION_ICON_NAME; break; case LLAssetType::AT_GESTURE: idx = GESTURE_ICON_NAME; break; case LLAssetType::AT_FAVORITE: //TODO - need bette idx idx = LANDMARK_ICON_NAME; break; case LLAssetType::AT_LINK: idx = LINKITEM_ICON_NAME; break; case LLAssetType::AT_LINK_FOLDER: idx = LINKFOLDER_ICON_NAME; break; default: break; } return ICON_NAME[idx]; } LLUIImagePtr get_item_icon(LLAssetType::EType asset_type, LLInventoryType::EType inventory_type, U32 attachment_point, BOOL item_is_multi) { const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi ); return LLUI::getUIImage(icon_name); } const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder"); const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder"); const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string(""); static const LLInventoryFVBridgeBuilder INVENTORY_BRIDGE_BUILDER; LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) : LLPanel(p), mInventoryObserver(NULL), mFolders(NULL), mScroller(NULL), mSortOrderSetting(p.sort_order_setting), mInventory(p.inventory), mAllowMultiSelect(p.allow_multi_select), mHasInventoryConnection(false), mStartFolderString(p.start_folder) , mBuildDefaultHierarchy(true) , mInvFVBridgeBuilder(NULL) { mInvFVBridgeBuilder = &INVENTORY_BRIDGE_BUILDER; // contex menu callbacks mCommitCallbackRegistrar.add("Inventory.DoToSelected", boost::bind(&LLInventoryPanel::doToSelected, this, _2)); mCommitCallbackRegistrar.add("Inventory.EmptyTrash", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyTrash", LLAssetType::AT_TRASH)); mCommitCallbackRegistrar.add("Inventory.EmptyLostAndFound", boost::bind(&LLInventoryModel::emptyFolderType, &gInventory, "ConfirmEmptyLostAndFound", LLAssetType::AT_LOST_AND_FOUND)); mCommitCallbackRegistrar.add("Inventory.DoCreate", boost::bind(&LLInventoryPanel::doCreate, this, _2)); mCommitCallbackRegistrar.add("Inventory.AttachObject", boost::bind(&LLInventoryPanel::attachObject, this, _2)); mCommitCallbackRegistrar.add("Inventory.BeginIMSession", boost::bind(&LLInventoryPanel::beginIMSession, this)); setBackgroundColor(LLUIColorTable::instance().getColor("InventoryBackgroundColor")); setBackgroundVisible(TRUE); setBackgroundOpaque(TRUE); } BOOL LLInventoryPanel::postBuild() { LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD); mCommitCallbackRegistrar.pushScope(); // registered as a widget; need to push callback scope ourselves // create root folder { LLRect folder_rect(0, 0, getRect().getWidth(), 0); LLFolderView::Params p; p.name = getName(); p.rect = folder_rect; p.parent_panel = this; mFolders = LLUICtrlFactory::create(p); mFolders->setAllowMultiSelect(mAllowMultiSelect); } mCommitCallbackRegistrar.popScope(); mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar); // scroller { LLRect scroller_view_rect = getRect(); scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); LLScrollContainer::Params p; p.name("Inventory Scroller"); p.rect(scroller_view_rect); p.follows.flags(FOLLOWS_ALL); p.reserve_scroll_corner(true); p.tab_stop(true); mScroller = LLUICtrlFactory::create(p); } addChild(mScroller); mScroller->addChild(mFolders); mFolders->setScrollContainer(mScroller); // set up the callbacks from the inventory we're viewing, and then // build everything. mInventoryObserver = new LLInventoryPanelObserver(this); mInventory->addObserver(mInventoryObserver); // determine the root folder, if any, so inventory contents show just the children // of that folder (i.e. not including the folder itself). const LLAssetType::EType preferred_type = LLAssetType::lookupHumanReadable(mStartFolderString); if ("inventory" == mStartFolderString) { mStartFolderID = gInventory.getRootFolderID(); } else if ("library" == mStartFolderString) { mStartFolderID = gInventory.getLibraryRootFolderID(); } else { mStartFolderID = (preferred_type != LLAssetType::AT_NONE ? gInventory.findCategoryUUIDForType(preferred_type) : LLUUID::null); } // build view of inventory if we need default full hierarchy and inventory ready, otherwise wait for modelChanged() callback if (mBuildDefaultHierarchy && mInventory->isInventoryUsable() && !mHasInventoryConnection) { rebuildViewsFor(mStartFolderID); mHasInventoryConnection = true; } // bit of a hack to make sure the inventory is open. mFolders->openFolder(preferred_type != LLAssetType::AT_NONE ? LLAssetType::lookupCategoryName(preferred_type) : "My Inventory"); if (mSortOrderSetting != INHERIT_SORT_ORDER) { setSortOrder(gSavedSettings.getU32(mSortOrderSetting)); } else { setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER)); } mFolders->setSortOrder(mFolders->getFilter()->getSortOrder()); return TRUE; } LLInventoryPanel::~LLInventoryPanel() { // should this be a global setting? if (mFolders) { U32 sort_order = mFolders->getSortOrder(); if (mSortOrderSetting != INHERIT_SORT_ORDER) { gSavedSettings.setU32(mSortOrderSetting, sort_order); } } // LLView destructor will take care of the sub-views. mInventory->removeObserver(mInventoryObserver); delete mInventoryObserver; mScroller = NULL; } LLMemType mt(LLMemType::MTYPE_INVENTORY_FROM_XML); // ! BUG ! Should this be removed? void LLInventoryPanel::draw() { // select the desired item (in case it wasn't loaded when the selection was requested) mFolders->updateSelection(); LLPanel::draw(); } void LLInventoryPanel::setFilterTypes(U64 filter_types, BOOL filter_for_categories) { mFolders->getFilter()->setFilterTypes(filter_types, filter_for_categories); } void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask) { mFolders->getFilter()->setFilterPermissions(filter_perm_mask); } void LLInventoryPanel::setFilterSubString(const std::string& string) { mFolders->getFilter()->setFilterSubString(string); } void LLInventoryPanel::setSortOrder(U32 order) { mFolders->getFilter()->setSortOrder(order); if (mFolders->getFilter()->isModified()) { mFolders->setSortOrder(order); // try to keep selection onscreen, even if it wasn't to start with mFolders->scrollToShowSelection(); } } void LLInventoryPanel::setSinceLogoff(BOOL sl) { mFolders->getFilter()->setDateRangeLastLogoff(sl); } void LLInventoryPanel::setHoursAgo(U32 hours) { mFolders->getFilter()->setHoursAgo(hours); } void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show) { mFolders->getFilter()->setShowFolderState(show); } LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState() { return mFolders->getFilter()->getShowFolderState(); } static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh"); void LLInventoryPanel::modelChanged(U32 mask) { LLFastTimer t2(FTM_REFRESH); bool handled = false; // inventory just initialized, do complete build if ((mask & LLInventoryObserver::ADD) && gInventory.getChangedIDs().empty() && !mHasInventoryConnection) { rebuildViewsFor(mStartFolderID); mHasInventoryConnection = true; return; } if(mask & LLInventoryObserver::LABEL) { handled = true; // label change - empty out the display name for each object // in this change set. const std::set& changed_items = gInventory.getChangedIDs(); std::set::const_iterator id_it = changed_items.begin(); std::set::const_iterator id_end = changed_items.end(); LLFolderViewItem* view = NULL; LLInvFVBridge* bridge = NULL; for (;id_it != id_end; ++id_it) { view = mFolders->getItemByID(*id_it); if(view) { // request refresh on this item (also flags for filtering) bridge = (LLInvFVBridge*)view->getListener(); if(bridge) { // Clear the display name first, so it gets properly re-built during refresh() bridge->clearDisplayName(); } view->refresh(); } } } if((mask & (LLInventoryObserver::STRUCTURE | LLInventoryObserver::ADD | LLInventoryObserver::REMOVE)) != 0) { handled = true; // Record which folders are open by uuid. LLInventoryModel* model = getModel(); if (model) { const std::set& changed_items = gInventory.getChangedIDs(); std::set::const_iterator id_it = changed_items.begin(); std::set::const_iterator id_end = changed_items.end(); for (;id_it != id_end; ++id_it) { // sync view with model LLInventoryObject* model_item = model->getObject(*id_it); LLFolderViewItem* view_item = mFolders->getItemByID(*id_it); if (model_item) { if (!view_item) { // this object was just created, need to build a view for it if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD) { llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl; } buildNewViews(*id_it); // select any newly created object // that has the auto rename at top of folder // root set if(mFolders->getRoot()->needsAutoRename()) { setSelection(*id_it, FALSE); } } else { // this object was probably moved, check its parent if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE) { llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl; } LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID()); // added check against NULL for cases when Inventory panel contains startFolder. // in this case parent is LLFolderView (LLInventoryPanel::mFolders) itself. // this check is a fix for bug EXT-1859. if (NULL != new_parent && view_item->getParentFolder() != new_parent) { view_item->getParentFolder()->extractItem(view_item); view_item->addToFolder(new_parent, mFolders); } /* on the other side in case Inventory Panel has content of the any folder it is possible that item moved to some folder which is absent in current Panel. For ex. removing item (via moving to trash). In this case we need to check if new parent is other then inventory start folder and simply remove its View from the hierarchy. See details in EXT-2098. */ // So, let check if item was moved into folder out of this Inventory Panel. else if (mStartFolderID.notNull() && NULL == new_parent && model_item->getParentUUID() != mStartFolderID) { view_item->getParentFolder()->extractItem(view_item); } } } else { if (view_item) { if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE) { llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl; } // item in view but not model, need to delete view view_item->destroyView(); } else { llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl; } } } } } if (!handled) { // it's a small change that only requires a refresh. // *TODO: figure out a more efficient way to do the refresh // since it is expensive on large inventories mFolders->refresh(); } } void LLInventoryPanel::rebuildViewsFor(const LLUUID& id) { LLFolderViewItem* old_view = NULL; // get old LLFolderViewItem old_view = mFolders->getItemByID(id); if (old_view && id.notNull()) { old_view->destroyView(); } buildNewViews(id); } void LLInventoryPanel::buildNewViews(const LLUUID& id) { LLMemType mt(LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS); LLFolderViewItem* itemp = NULL; LLInventoryObject* objectp = NULL; // Don't add the start folder (the inventory panel will show contents // beginning with the children of the starting folder, excluding the starting folder itself). if (id != mStartFolderID) { objectp = gInventory.getObject(id); if (objectp) { const LLUUID &parent_id = objectp->getParentUUID(); // If this item's parent is the starting folder, then just add it to the top level (recall that // the starting folder isn't actually represented in the view, parent_folder would be NULL in // this case otherwise). LLFolderViewFolder* parent_folder = (parent_id == mStartFolderID ? mFolders : (LLFolderViewFolder*)mFolders->getItemByID(parent_id)); // This item exists outside the inventory's hierarchy, so don't add it. if (!parent_folder) { return; } if (objectp->getType() <= LLAssetType::AT_NONE || objectp->getType() >= LLAssetType::AT_COUNT) { llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : " << ((S32) objectp->getType()) << llendl; return; } if (objectp->getType() == LLAssetType::AT_CATEGORY && objectp->getActualType() != LLAssetType::AT_LINK_FOLDER) { LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(objectp->getType(), objectp->getType(), LLInventoryType::IT_CATEGORY, this, objectp->getUUID()); if (new_listener) { LLFolderViewFolder::Params p; p.name = new_listener->getDisplayName(); p.icon = new_listener->getIcon(); p.root = mFolders; p.listener = new_listener; LLFolderViewFolder* folderp = LLUICtrlFactory::create(p); folderp->setItemSortOrder(mFolders->getSortOrder()); itemp = folderp; } } else { // Build new view for item LLInventoryItem* item = (LLInventoryItem*)objectp; LLInvFVBridge* new_listener = mInvFVBridgeBuilder->createBridge(item->getType(), item->getActualType(), item->getInventoryType(), this, item->getUUID(), item->getFlags()); if (new_listener) { LLFolderViewItem::Params params; params.name(new_listener->getDisplayName()); params.icon(new_listener->getIcon()); params.creation_date(new_listener->getCreationDate()); params.root(mFolders); params.listener(new_listener); params.rect(LLRect (0, 0, 0, 0)); itemp = LLUICtrlFactory::create (params); } } if (itemp) { itemp->addToFolder(parent_folder, mFolders); } } } // If this is a folder, add the children of the folder and recursively add any // child folders. if ((id == mStartFolderID) || (objectp && objectp->getType() == LLAssetType::AT_CATEGORY)) { LLViewerInventoryCategory::cat_array_t* categories; LLViewerInventoryItem::item_array_t* items; mInventory->lockDirectDescendentArrays(id, categories, items); if(categories) { S32 count = categories->count(); for(S32 i = 0; i < count; ++i) { LLInventoryCategory* cat = categories->get(i); buildNewViews(cat->getUUID()); } } if(items) { S32 count = items->count(); for(S32 i = 0; i < count; ++i) { LLInventoryItem* item = items->get(i); buildNewViews(item->getUUID()); } } mInventory->unlockDirectDescendentArrays(id); } } struct LLConfirmPurgeData { LLUUID mID; LLInventoryModel* mModel; }; class LLIsNotWorn : public LLInventoryCollectFunctor { public: LLIsNotWorn() {} virtual ~LLIsNotWorn() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return !gAgentWearables.isWearingItem(item->getUUID()); } }; class LLOpenFolderByID : public LLFolderViewFunctor { public: LLOpenFolderByID(const LLUUID& id) : mID(id) {} virtual ~LLOpenFolderByID() {} virtual void doFolder(LLFolderViewFolder* folder) { if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } virtual void doItem(LLFolderViewItem* item) {} protected: const LLUUID& mID; }; void LLInventoryPanel::openSelected() { LLFolderViewItem* folder_item = mFolders->getCurSelectedItem(); if(!folder_item) return; LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener(); if(!bridge) return; bridge->openItem(); } BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask) { BOOL handled = LLView::handleHover(x, y, mask); if(handled) { ECursorType cursor = getWindow()->getCursor(); if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW) { // replace arrow cursor with arrow and hourglass cursor getWindow()->setCursor(UI_CURSOR_WORKING); } } else { getWindow()->setCursor(UI_CURSOR_ARROW); } return TRUE; } BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); if (handled) { mFolders->setDragAndDropThisFrame(); } return handled; } void LLInventoryPanel::onFocusLost() { // inventory no longer handles cut/copy/paste/delete if (LLEditMenuHandler::gEditMenuHandler == mFolders) { LLEditMenuHandler::gEditMenuHandler = NULL; } LLPanel::onFocusLost(); } void LLInventoryPanel::onFocusReceived() { // inventory now handles cut/copy/paste/delete LLEditMenuHandler::gEditMenuHandler = mFolders; LLPanel::onFocusReceived(); } void LLInventoryPanel::openAllFolders() { mFolders->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN); mFolders->arrangeAll(); } void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type) { LLUUID category_id = mInventory->findCategoryUUIDForType(type); LLOpenFolderByID opener(category_id); mFolders->applyFunctorRecursively(opener); } void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus) { // Don't select objects in COF (e.g. to prevent refocus when items are worn). const LLInventoryObject *obj = gInventory.getObject(obj_id); if (obj && obj->getParentUUID() == LLAppearanceManager::getCOF()) { return; } mFolders->setSelectionByID(obj_id, take_keyboard_focus); } void LLInventoryPanel::clearSelection() { mFolders->clearSelection(); } void LLInventoryPanel::onSelectionChange(const std::deque& items, BOOL user_action) { LLFolderView* fv = getRootFolder(); if (fv->needsAutoRename()) // auto-selecting a new user-created asset and preparing to rename { fv->setNeedsAutoRename(FALSE); if (items.size()) // new asset is visible and selected { fv->startRenamingSelectedItem(); } } // Seraph - Put determineFolderType in here for ensemble typing? } //---------------------------------------------------------------------------- void LLInventoryPanel::doToSelected(const LLSD& userdata) { mFolders->doToSelected(&gInventory, userdata); } void LLInventoryPanel::doCreate(const LLSD& userdata) { menu_create_inventory_item(mFolders, LLFolderBridge::sSelf, userdata); } bool LLInventoryPanel::beginIMSession() { std::set selected_items; mFolders->getSelectionList(selected_items); std::string name; static int session_num = 1; LLDynamicArray members; EInstantMessage type = IM_SESSION_CONFERENCE_START; std::set::const_iterator iter; for (iter = selected_items.begin(); iter != selected_items.end(); iter++) { LLUUID item = *iter; LLFolderViewItem* folder_item = mFolders->getItemByID(item); if(folder_item) { LLFolderViewEventListener* fve_listener = folder_item->getListener(); if (fve_listener && (fve_listener->getInventoryType() == LLInventoryType::IT_CATEGORY)) { LLFolderBridge* bridge = (LLFolderBridge*)folder_item->getListener(); if(!bridge) return true; LLViewerInventoryCategory* cat = bridge->getCategory(); if(!cat) return true; name = cat->getName(); LLUniqueBuddyCollector is_buddy; LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; gInventory.collectDescendentsIf(bridge->getUUID(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_buddy); S32 count = item_array.count(); if(count > 0) { LLFloaterReg::showInstance("communicate"); // create the session LLAvatarTracker& at = LLAvatarTracker::instance(); LLUUID id; for(S32 i = 0; i < count; ++i) { id = item_array.get(i)->getCreatorUUID(); if(at.isBuddyOnline(id)) { members.put(id); } } } } else { LLFolderViewItem* folder_item = mFolders->getItemByID(item); if(!folder_item) return true; LLInvFVBridge* listenerp = (LLInvFVBridge*)folder_item->getListener(); if (listenerp->getInventoryType() == LLInventoryType::IT_CALLINGCARD) { LLInventoryItem* inv_item = gInventory.getItem(listenerp->getUUID()); if (inv_item) { LLAvatarTracker& at = LLAvatarTracker::instance(); LLUUID id = inv_item->getCreatorUUID(); if(at.isBuddyOnline(id)) { members.put(id); } } } //if IT_CALLINGCARD } //if !IT_CATEGORY } } //for selected_items // the session_id is randomly generated UUID which will be replaced later // with a server side generated number if (name.empty()) { name = llformat("Session %d", session_num++); } gIMMgr->addSession(name, type, members[0], members); return true; } bool LLInventoryPanel::attachObject(const LLSD& userdata) { std::set selected_items; mFolders->getSelectionList(selected_items); std::string joint_name = userdata.asString(); LLVOAvatar *avatarp = static_cast(gAgent.getAvatarObject()); LLViewerJointAttachment* attachmentp = NULL; for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); iter != avatarp->mAttachmentPoints.end(); ) { LLVOAvatar::attachment_map_t::iterator curiter = iter++; LLViewerJointAttachment* attachment = curiter->second; if (attachment->getName() == joint_name) { attachmentp = attachment; break; } } if (attachmentp == NULL) { return true; } for (std::set::const_iterator set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter) { const LLUUID &id = *set_iter; LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id); if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID())) { rez_attachment(item, attachmentp); } else if(item && item->isComplete()) { // must be in library. copy it to our inventory and put it on. LLPointer cb = new RezAttachmentCallback(attachmentp); copy_inventory_item(gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), LLUUID::null, std::string(), cb); } } gFocusMgr.setKeyboardFocus(NULL); return true; } //---------------------------------------------------------------------------- // static DEBUG ONLY: void LLInventoryPanel::dumpSelectionInformation(void* user_data) { LLInventoryPanel* iv = (LLInventoryPanel*)user_data; iv->mFolders->dumpSelectionInformation(); } BOOL LLInventoryPanel::getSinceLogoff() { return mFolders->getFilter()->isSinceLogoff(); } void example_param_block_usage() { LLInventoryPanel::Params param_block; param_block.name(std::string("inventory")); param_block.sort_order_setting(LLInventoryPanel::RECENTITEMS_SORT_ORDER); param_block.allow_multi_select(true); param_block.filter(LLInventoryPanel::Filter() .sort_order(1) .types(0xffff0000)); param_block.inventory(&gInventory); param_block.has_border(true); LLUICtrlFactory::create(param_block); param_block = LLInventoryPanel::Params(); param_block.name(std::string("inventory")); //LLSD param_block_sd; //param_block_sd["sort_order_setting"] = LLInventoryPanel::RECENTITEMS_SORT_ORDER; //param_block_sd["allow_multi_select"] = true; //param_block_sd["filter"]["sort_order"] = 1; //param_block_sd["filter"]["types"] = (S32)0xffff0000; //param_block_sd["has_border"] = true; //LLInitParam::LLSDParser(param_block_sd).parse(param_block); LLUICtrlFactory::create(param_block); }