/** * @file llfloaterinventory.cpp * @brief Implementation of the inventory view and associated stuff. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterinventory.h" #include "llagentcamera.h" //#include "llfirstuse.h" #include "llfloaterreg.h" #include "llinventorymodel.h" #include "llpanelmaininventory.h" #include "llresmgr.h" #include "llviewerfoldertype.h" #include "lltransientfloatermgr.h" ///---------------------------------------------------------------------------- /// LLFloaterInventory ///---------------------------------------------------------------------------- LLFloaterInventory::LLFloaterInventory(const LLSD& key) : LLFloater(key) { LLTransientFloaterMgr::getInstance()->addControlView(this); } LLFloaterInventory::~LLFloaterInventory() { LLTransientFloaterMgr::getInstance()->removeControlView(this); } BOOL LLFloaterInventory::postBuild() { mPanelMainInventory = getChild<LLPanelMainInventory>("Inventory Panel"); return TRUE; } LLInventoryPanel* LLFloaterInventory::getPanel() { if (mPanelMainInventory) return mPanelMainInventory->getPanel(); return NULL; } // static LLFloaterInventory* LLFloaterInventory::showAgentInventory() { // Hack to generate semi-unique key for each inventory floater. static S32 instance_num = 0; instance_num = (instance_num + 1) % S32_MAX; LLFloaterInventory* iv = NULL; if (!gAgentCamera.cameraMouselook()) { iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num)); } return iv; } // static void LLFloaterInventory::cleanup() { LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory"); for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();) { LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++); if (iv) { iv->destroy(); } } } void LLFloaterInventory::onOpen(const LLSD& key) { //LLFirstUse::useInventory(); }