/** * @file llfloaterimsessiontab.h * @brief LLFloaterIMSessionTab class implements the common behavior of LNearbyChatBar * @brief and LLFloaterIMSession for hosting both in LLIMContainer * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2012, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_FLOATERIMSESSIONTAB_H #define LL_FLOATERIMSESSIONTAB_H #include "lllayoutstack.h" #include "llparticipantlist.h" #include "lltransientdockablefloater.h" #include "llviewercontrol.h" #include "lleventtimer.h" #include "llimview.h" #include "llconversationmodel.h" #include "llconversationview.h" #include "lltexteditor.h" class LLPanelChatControlPanel; class LLChatEntry; class LLChatHistory; class LLPanelEmojiComplete; class LLFloaterIMSessionTab : public LLTransientDockableFloater , public LLIMSessionObserver { using super = LLTransientDockableFloater; public: LOG_CLASS(LLFloaterIMSessionTab); LLFloaterIMSessionTab(const LLSD& session_id); ~LLFloaterIMSessionTab(); // reload all message with new settings of visual modes static void processChatHistoryStyleUpdate(bool clean_messages = false); static void reloadEmptyFloaters(); /** * Returns true if chat is displayed in multi tabbed floater * false if chat is displayed in multiple windows */ static bool isChatMultiTab(); // add conversation to container static void addToHost(const LLUUID& session_id); bool isHostAttached() {return mIsHostAttached;} void setHostAttached(bool is_attached) {mIsHostAttached = is_attached;} static LLFloaterIMSessionTab* findConversation(const LLUUID& uuid); static LLFloaterIMSessionTab* getConversation(const LLUUID& uuid); bool isNearbyChat() {return mIsNearbyChat;} // LLFloater overrides void onOpen(const LLSD& key) override; bool postBuild() override; void draw() override; void setVisible(bool visible) override; void setFocus(bool focus) override; void closeFloater(bool app_quitting = false) override; void deleteAllChildren() override; // Handle the left hand participant list widgets void addConversationViewParticipant(LLConversationItem* item, bool update_view = true); void removeConversationViewParticipant(const LLUUID& participant_id); void updateConversationViewParticipant(const LLUUID& participant_id); void refreshConversation(); void buildConversationViewParticipant(); void setSortOrder(const LLConversationSort& order); virtual void onTearOffClicked(); void updateGearBtn(); void initBtns(); virtual void updateMessages() {} LLConversationItem* getCurSelectedViewModelItem(); void forceReshape(); virtual bool handleKeyHere( KEY key, MASK mask ) override; bool isMessagePaneExpanded(){return mMessagePaneExpanded;} void setMessagePaneExpanded(bool expanded){mMessagePaneExpanded = expanded;} void restoreFloater(); void saveCollapsedState(); void updateChatIcon(const LLUUID& id); LLView* getChatHistory(); // LLIMSessionObserver triggers virtual void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, bool has_offline_msg) override {}; // Stub virtual void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id) override {}; // Stub virtual void sessionRemoved(const LLUUID& session_id) override; virtual void sessionVoiceOrIMStarted(const LLUUID& session_id) override {}; // Stub virtual void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id) override {}; // Stub protected: // callback for click on any items of the visual states menu void onIMSessionMenuItemClicked(const LLSD& userdata); // callback for check/uncheck of the expanded/collapse mode's switcher bool onIMCompactExpandedMenuItemCheck(const LLSD& userdata); // bool onIMShowModesMenuItemCheck(const LLSD& userdata); bool onIMShowModesMenuItemEnable(const LLSD& userdata); static void onSlide(LLFloaterIMSessionTab *self); static void onCollapseToLine(LLFloaterIMSessionTab *self); void reshapeFloater(bool collapse); // refresh a visual state of the Call button void updateCallBtnState(bool callIsActive); void hideOrShowTitle(); // toggle the floater's drag handle void hideAllStandardButtons(); /// Update floater header and toolbar buttons when hosted/torn off state is toggled. void updateHeaderAndToolbar(); // Update the input field help text and other places that need the session name virtual void updateSessionName(const std::string& name); // set the enable/disable state for the Call button virtual void enableDisableCallBtn(); // process focus events to set a currently active session void onFocusReceived() override; void onFocusLost() override; // prepare chat's params and out one message to chatHistory void appendMessage(const LLChat& chat, const LLSD& args = LLSD()); std::string appendTime(); void assignResizeLimits(); void updateUsedEmojis(LLWStringView text); S32 mFloaterExtraWidth; bool mIsNearbyChat; bool mIsP2PChat; bool mMessagePaneExpanded; bool mIsParticipantListExpanded; S32 mMinFloaterHeight; LLIMModel::LLIMSession* mSession; // Participants list: model and view LLConversationViewParticipant* createConversationViewParticipant(LLConversationItem* item); LLUUID mSessionID; LLView* mContentsView; LLLayoutStack* mBodyStack; LLLayoutStack* mParticipantListAndHistoryStack; LLLayoutPanel* mParticipantListPanel; // add the widgets to that see mConversationsListPanel LLLayoutPanel* mRightPartPanel; LLLayoutPanel* mContentPanel; LLLayoutPanel* mToolbarPanel; LLLayoutPanel* mInputButtonPanel; LLLayoutPanel* mEmojiRecentPanel; LLTextBox* mEmojiRecentEmptyText; LLPanel* mEmojiRecentContainer; LLPanelEmojiComplete* mEmojiRecentIconsCtrl; LLParticipantList* getParticipantList(); conversations_widgets_map mConversationsWidgets; LLConversationViewModel mConversationViewModel; LLFolderView* mConversationsRoot; LLScrollContainer* mScroller; LLChatHistory* mChatHistory; LLChatEntry* mInputEditor; LLLayoutPanel* mChatLayoutPanel; LLLayoutStack* mInputPanels; LLButton* mExpandCollapseLineBtn; LLButton* mExpandCollapseBtn; LLButton* mTearOffBtn; LLButton* mEmojiRecentPanelToggleBtn; LLButton* mEmojiPickerShowBtn; LLButton* mCloseBtn; LLButton* mGearBtn; LLButton* mAddBtn; LLButton* mVoiceButton; // Since mVoiceButton can work in one of two modes, "Start call" or "Hang up", // (with different images and tooltips depending on the currently chosen mode) // we should track the mode we're currently using to react on click accordingly bool mVoiceButtonHangUpMode { false }; private: // Handling selection and contextual menu void doToSelected(const LLSD& userdata); bool enableContextMenuItem(const LLSD& userdata); bool checkContextMenuItem(const LLSD& userdata); void getSelectedUUIDs(uuid_vec_t& selected_uuids); /// Refreshes the floater at a constant rate. virtual void refresh() override = 0; /** * Adjusts chat history height to fit vertically with input chat field * and avoid overlapping, since input chat field can be vertically expanded. * Implementation: chat history bottom "follows" top+top_pad of input chat field */ void reshapeChatLayoutPanel(); void onCallButtonClicked(); void onInputEditorClicked(); void onEmojiRecentPanelToggleBtnClicked(); void onEmojiPickerShowBtnClicked(); void initEmojiRecentPanel(); void onEmojiRecentPanelFocusReceived(); void onEmojiRecentPanelFocusLost(); void onRecentEmojiPicked(const LLSD& value); bool checkIfTornOff(); bool mIsHostAttached; bool mHasVisibleBeenInitialized; LLTimer* mRefreshTimer; ///< Defines the rate at which refresh() is called. S32 mInputEditorPad; S32 mChatLayoutPanelHeight; S32 mFloaterHeight; }; #endif /* LL_FLOATERIMSESSIONTAB_H */