/** * @file llfloaterimsession.h * @brief LLFloaterIMSession class definition * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_FLOATERIMSESSION_H #define LL_FLOATERIMSESSION_H #include "llimview.h" #include "llfloaterimsessiontab.h" #include "llinstantmessage.h" #include "lllogchat.h" #include "lltooldraganddrop.h" #include "llvoicechannel.h" #include "llvoiceclient.h" class LLAvatarName; class LLButton; class LLChatEntry; class LLTextEditor; class LLPanelChatControlPanel; class LLChatHistory; class LLInventoryItem; class LLInventoryCategory; typedef boost::signals2::signal floater_showed_signal_t; /** * Individual IM window that appears at the bottom of the screen, * optionally "docked" to the bottom tray. */ class LLFloaterIMSession : public LLVoiceClientStatusObserver , public LLFloaterIMSessionTab { LOG_CLASS(LLFloaterIMSession); public: LLFloaterIMSession(const LLUUID& session_id); virtual ~LLFloaterIMSession(); void initIMSession(const LLUUID& session_id); void initIMFloater(); // LLView overrides /*virtual*/ bool postBuild(); /*virtual*/ void setMinimized(bool b); /*virtual*/ void setVisible(bool visible); /*virtual*/ bool getVisible(); /*virtual*/ void setFocus(bool focus); // Check typing timeout timer. /*virtual*/ void draw(); /*virtual*/ bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); static LLFloaterIMSession* findInstance(const LLUUID& session_id); static LLFloaterIMSession* getInstance(const LLUUID& session_id); // LLFloater overrides /*virtual*/ void onClose(bool app_quitting); /*virtual*/ void setDocked(bool docked, bool pop_on_undock = true); // Make IM conversion visible and update the message history static LLFloaterIMSession* show(const LLUUID& session_id); // Toggle panel specified by session_id // Returns true iff panel became visible static bool toggle(const LLUUID& session_id); void sessionInitReplyReceived(const LLUUID& im_session_id); // get new messages from LLIMModel /*virtual*/ void updateMessages(); void reloadMessages(bool clean_messages = false); static void onSendMsg(LLUICtrl*, void*); void sendMsgFromInputEditor(); void sendMsg(const std::string& msg); // callback for LLIMModel on new messages // route to specific floater if it is visible static void newIMCallback(const LLSD& data); // called when docked floater's position has been set by chiclet void setPositioned(bool b) { mPositioned = b; }; void onVisibilityChanged(const LLSD& new_visibility); bool enableGearMenuItem(const LLSD& userdata); void GearDoToSelected(const LLSD& userdata); bool checkGearMenuItem(const LLSD& userdata); // Implements LLVoiceClientStatusObserver::onChange() to enable the call // button when voice is available void onChange(EStatusType status, const LLSD& channelInfo, bool proximal); virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::IM; } virtual void onVoiceChannelStateChanged( const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state); void processIMTyping(const LLUUID& from_id, bool typing); void processAgentListUpdates(const LLSD& body); void processSessionUpdate(const LLSD& session_update); //used as a callback on receiving new IM message static void sRemoveTypingIndicator(const LLSD& data); static void onIMChicletCreated(const LLUUID& session_id); const LLUUID& getOtherParticipantUUID() {return mOtherParticipantUUID;} static boost::signals2::connection setIMFloaterShowedCallback(const floater_showed_signal_t::slot_type& cb); static floater_showed_signal_t sIMFloaterShowedSignal; bool needsTitleOverwrite() { return mSessionNameUpdatedForTyping && mOtherTyping; } S32 getLastChatMessageIndex() {return mLastMessageIndex;} private: /*virtual*/ void refresh(); /*virtual*/ void onTearOffClicked(); /*virtual*/ void onClickCloseBtn(bool app_qutting); // Update the window title and input field help text /*virtual*/ void updateSessionName(const std::string& name); bool dropPerson(LLUUID* person_id, bool drop); bool isInviteAllowed() const; bool inviteToSession(const uuid_vec_t& agent_ids); static void onInputEditorFocusReceived( LLFocusableElement* caller,void* userdata ); static void onInputEditorFocusLost(LLFocusableElement* caller, void* userdata); static void onInputEditorKeystroke(LLTextEditor* caller, void* userdata); void setTyping(bool typing); void onAddButtonClicked(); void addSessionParticipants(const uuid_vec_t& uuids); void addP2PSessionParticipants(const LLSD& notification, const LLSD& response, const uuid_vec_t& uuids); void sendParticipantsAddedNotification(const uuid_vec_t& uuids); bool canAddSelectedToChat(const uuid_vec_t& uuids); void onCallButtonClicked(); void onVoiceChannelChanged(const LLUUID &session_id); void boundVoiceChannel(); // Add the "User is typing..." indicator. void addTypingIndicator(const LLUUID& from_id); // Remove the "User is typing..." indicator. void removeTypingIndicator(const LLUUID& from_id = LLUUID::null); static void closeHiddenIMToasts(); static void confirmLeaveCallCallback(const LLSD& notification, const LLSD& response); S32 mLastMessageIndex; EInstantMessage mDialog; LLUUID mOtherParticipantUUID; bool mPositioned; LLUIString mTypingStart; bool mMeTyping; bool mOtherTyping; bool mShouldSendTypingState; LLFrameTimer mTypingTimer; LLFrameTimer mTypingTimeoutTimer; bool mSessionNameUpdatedForTyping; LLFrameTimer mMeTypingTimer; LLFrameTimer mOtherTypingTimer; bool mSessionInitialized; LLSD mQueuedMsgsForInit; uuid_vec_t mInvitedParticipants; uuid_vec_t mPendingParticipants; // notification when the voice channel is swapped out from beneath us. boost::signals2::connection mVoiceChannelChanged; // connection to voice channel state change signal boost::signals2::connection mVoiceChannelStateChangeConnection; LLUUID mImFromId; }; #endif // LL_FLOATERIMSESSION_H