/** * @file llfloaterimportcollada.h * @brief The about box from Help -> About * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if 0 //DEPRECATED #ifndef LL_LLFLOATERIMPORTCOLLADA_H #define LL_LLFLOATERIMPORTCOLLADA_H #include "llfloater.h" class LLFloaterImportCollada : public LLFloater { public: LLFloaterImportCollada(const LLSD& key); /* virtual */ BOOL postBuild(); void setAssetCount(S32 mesh_count, S32 texture_count); void setStatusAssetUploading(std::string asset_name); void setStatusCreatingPrim(std::string prim_name); void setStatusIdle(); void enableOK(BOOL enable); }; class LLViewerObject; class DAE; class daeElement; class domMesh; class domImage; class domInstance_geometry; class LLModel; class LLImportCollada; class LLImportColladaAssetCache : public LLSingleton { public: // called first to initialize void prepareForUpload(DAE* dae); // upload the assets in this collada file void uploadAssets(); // get the uploaded assets which corresponds to this element LLUUID getAssetForDaeElement(daeElement* element); // stop the upload void endImport(); // reset void clear(); // callback for notification when an asset has been uploaded void assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success); private: void uploadNextAsset(); BOOL uploadMeshAsset(domMesh* mesh); BOOL uploadImageAsset(domImage* image); void updateCount(); std::vector mUploadsPending; std::map mTransactionMap; std::map mAssetMap; DAE* mDAE; S32 mUploads; }; class LLImportCollada : public LLSingleton { public: LLImportCollada(); void importFile(std::string filename); // callback when all assets have been uploaded void assetsUploaded(); // callback when buttons pressed static void onCommitOK(LLUICtrl*, void*); static void onCommitCancel(LLUICtrl*, void*); private: void endImport(); void processNextElement(); BOOL processElement(daeElement* element); void pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation); void popStack(); void appendObjectAsset(domInstance_geometry* instance_geo); void uploadObjectAsset(); struct StackState { daeElement* next_element; std::string name; LLMatrix4 transformation; }; std::list mStack; S32 mCreates; LLVector3 mImportOrigin; std::string mFilename; BOOL mIsImporting; DAE *mDAE; LLSD mObjectList; LLMatrix4 mSceneTransformation; }; #endif // LL_LLFLOATERIMPORTCOLLADA_H #endif //DEPRECATED