/** * @file llfloaterimportcollada.h * @brief The about box from Help -> About * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERIMPORTCOLLADA_H #define LL_LLFLOATERIMPORTCOLLADA_H #include "llfloater.h" #include "llvolume.h" //for LL_MESH_ENABLED #if LL_MESH_ENABLED class LLFloaterImportCollada : public LLFloater { public: LLFloaterImportCollada(const LLSD& key); /* virtual */ BOOL postBuild(); void setAssetCount(S32 mesh_count, S32 texture_count); void setStatusAssetUploading(std::string asset_name); void setStatusCreatingPrim(std::string prim_name); void setStatusIdle(); void enableOK(BOOL enable); }; class LLViewerObject; class DAE; class daeElement; class domMesh; class domImage; class domInstance_geometry; class LLModel; class LLImportCollada; class LLImportColladaAssetCache : public LLSingleton { public: // called first to initialize void prepareForUpload(DAE* dae); // upload the assets in this collada file void uploadAssets(); // get the uploaded assets which corresponds to this element LLUUID getAssetForDaeElement(daeElement* element); // stop the upload void endImport(); // reset void clear(); // callback for notification when an asset has been uploaded void assetUploaded(LLUUID transaction_uuid, LLUUID asset_uuid, BOOL success); private: void uploadNextAsset(); BOOL uploadMeshAsset(domMesh* mesh); BOOL uploadImageAsset(domImage* image); void updateCount(); std::vector mUploadsPending; std::map mTransactionMap; std::map mAssetMap; DAE* mDAE; S32 mUploads; }; class LLImportCollada : public LLSingleton { public: LLImportCollada(); void importFile(std::string filename); // callback when all assets have been uploaded void assetsUploaded(); // callback when buttons pressed static void onCommitOK(LLUICtrl*, void*); static void onCommitCancel(LLUICtrl*, void*); private: void endImport(); void processNextElement(); BOOL processElement(daeElement* element); void pushStack(daeElement* next_element, std::string name, LLMatrix4 transformation); void popStack(); void appendObjectAsset(domInstance_geometry* instance_geo); void uploadObjectAsset(); struct StackState { daeElement* next_element; std::string name; LLMatrix4 transformation; }; std::list mStack; S32 mCreates; LLVector3 mImportOrigin; std::string mFilename; BOOL mIsImporting; DAE *mDAE; LLSD mObjectList; LLMatrix4 mSceneTransformation; }; #endif #endif // LL_LLFLOATERIMPORTCOLLADA_H