/** * @file llfloaterimcontainer.h * @brief Multifloater containing active IM sessions in separate tab container tabs * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERIMCONTAINER_H #define LL_LLFLOATERIMCONTAINER_H #include #include #include "llimview.h" #include "llevents.h" #include "../llui/llfloater.h" #include "../llui/llmultifloater.h" #include "llavatarpropertiesprocessor.h" #include "llgroupmgr.h" #include "../llui/lltrans.h" #include "llconversationmodel.h" #include "llconversationview.h" class LLButton; class LLLayoutPanel; class LLLayoutStack; class LLTabContainer; class LLFloaterIMContainer; class LLSpeaker; class LLSpeakerMgr; class LLFloaterIMContainer : public LLMultiFloater , public LLIMSessionObserver { public: LLFloaterIMContainer(const LLSD& seed, const Params& params = getDefaultParams()); virtual ~LLFloaterIMContainer(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void draw(); /*virtual*/ void setMinimized(BOOL b); /*virtual*/ void setVisible(BOOL visible); /*virtual*/ void setVisibleAndFrontmost(BOOL take_focus=TRUE, const LLSD& key = LLSD()); /*virtual*/ void updateResizeLimits(); /*virtual*/ void handleReshape(const LLRect& rect, bool by_user); void onCloseFloater(LLUUID& id); /*virtual*/ void addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END); void returnFloaterToHost(); void showConversation(const LLUUID& session_id); void selectConversation(const LLUUID& session_id); void selectNextConversationByID(const LLUUID& session_id); BOOL selectConversationPair(const LLUUID& session_id, bool select_widget, bool focus_floater = true); void clearAllFlashStates(); bool selectAdjacentConversation(bool focus_selected); bool selectNextorPreviousConversation(bool select_next, bool focus_selected = true); void expandConversation(); /*virtual*/ void tabClose(); void showStub(bool visible); static LLFloater* getCurrentVoiceFloater(); static LLFloaterIMContainer* findInstance(); static LLFloaterIMContainer* getInstance(); static void onCurrentChannelChanged(const LLUUID& session_id); void collapseMessagesPane(bool collapse); // Callbacks static void idle(void* user_data); // LLIMSessionObserver observe triggers /*virtual*/ void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, BOOL has_offline_msg); /*virtual*/ void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id); /*virtual*/ void sessionVoiceOrIMStarted(const LLUUID& session_id); /*virtual*/ void sessionRemoved(const LLUUID& session_id); /*virtual*/ void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id); LLConversationViewModel& getRootViewModel() { return mConversationViewModel; } LLUUID getSelectedSession() { return mSelectedSession; } void setSelectedSession(LLUUID sessionID) { mSelectedSession = sessionID; } LLConversationItem* getSessionModel(const LLUUID& session_id) { return get_ptr_in_map(mConversationsItems,session_id); } LLConversationSort& getSortOrder() { return mConversationViewModel.getSorter(); } void onNearbyChatClosed(); // Handling of lists of participants is public so to be common with llfloatersessiontab // *TODO : Find a better place for this. bool checkContextMenuItem(const std::string& item, uuid_vec_t& selectedIDS); bool enableContextMenuItem(const std::string& item, uuid_vec_t& selectedIDS); void doToParticipants(const std::string& item, uuid_vec_t& selectedIDS); void assignResizeLimits(); virtual BOOL handleKeyHere(KEY key, MASK mask ); /*virtual*/ void closeFloater(bool app_quitting = false); private: typedef std::map avatarID_panel_map_t; avatarID_panel_map_t mSessions; boost::signals2::connection mNewMessageConnection; /*virtual*/ void computeResizeLimits(S32& new_min_width, S32& new_min_height) {} void onNewMessageReceived(const LLSD& data); void onExpandCollapseButtonClicked(); void onStubCollapseButtonClicked(); void processParticipantsStyleUpdate(); void onSpeakButtonClicked(); /*virtual*/ void onClickCloseBtn(); /*virtual*/ void closeHostedFloater(); void collapseConversationsPane(bool collapse, bool save_is_allowed=true); void reshapeFloaterAndSetResizeLimits(bool collapse, S32 delta_width); void onAddButtonClicked(); void onAvatarPicked(const uuid_vec_t& ids); BOOL isActionChecked(const LLSD& userdata); void onCustomAction (const LLSD& userdata); void setSortOrderSessions(const LLConversationFilter::ESortOrderType order); void setSortOrderParticipants(const LLConversationFilter::ESortOrderType order); void setSortOrder(const LLConversationSort& order); void getSelectedUUIDs(uuid_vec_t& selected_uuids); const LLConversationItem * getCurSelectedViewModelItem(); void getParticipantUUIDs(uuid_vec_t& selected_uuids); void doToSelected(const LLSD& userdata); bool checkContextMenuItem(const LLSD& userdata); bool enableContextMenuItem(const LLSD& userdata); bool visibleContextMenuItem(const LLSD& userdata); void doToSelectedConversation(const std::string& command, uuid_vec_t& selectedIDS); void doToSelectedGroup(const LLSD& userdata); static void confirmMuteAllCallback(const LLSD& notification, const LLSD& response); bool enableModerateContextMenuItem(const std::string& userdata); LLSpeaker * getSpeakerOfSelectedParticipant(LLSpeakerMgr * speaker_managerp); LLSpeakerMgr * getSpeakerMgrForSelectedParticipant(); bool isGroupModerator(); bool isMuted(const LLUUID& avatar_id); void moderateVoice(const std::string& command, const LLUUID& userID); void moderateVoiceAllParticipants(bool unmute); void moderateVoiceParticipant(const LLUUID& avatar_id, bool unmute); void toggleAllowTextChat(const LLUUID& participant_uuid); void toggleMute(const LLUUID& participant_id, U32 flags); void openNearbyChat(); LLButton* mExpandCollapseBtn; LLButton* mStubCollapseBtn; LLButton* mSpeakBtn; LLPanel* mStubPanel; LLTextBox* mStubTextBox; LLLayoutPanel* mMessagesPane; LLLayoutPanel* mConversationsPane; LLLayoutStack* mConversationsStack; bool mInitialized; bool mIsFirstLaunch; LLUUID mSelectedSession; std::string mGeneralTitle; // Conversation list implementation public: bool removeConversationListItem(const LLUUID& uuid, bool change_focus = true); LLConversationItem* addConversationListItem(const LLUUID& uuid, bool isWidgetSelected = false); void setTimeNow(const LLUUID& session_id, const LLUUID& participant_id); void setNearbyDistances(); void reSelectConversation(); void updateSpeakBtnState(); static bool isConversationLoggingAllowed(); void flashConversationItemWidget(const LLUUID& session_id, bool is_flashes); void highlightConversationItemWidget(const LLUUID& session_id, bool is_highlighted); bool isScrolledOutOfSight(LLConversationViewSession* conversation_item_widget); boost::signals2::connection mMicroChangedSignal; S32 getConversationListItemSize() { return mConversationsWidgets.size(); } typedef std::list floater_list_t; void getDetachedConversationFloaters(floater_list_t& floaters); private: LLConversationViewSession* createConversationItemWidget(LLConversationItem* item); LLConversationViewParticipant* createConversationViewParticipant(LLConversationItem* item); bool onConversationModelEvent(const LLSD& event); // Conversation list data LLPanel* mConversationsListPanel; // This is the main widget we add conversation widget to conversations_items_map mConversationsItems; conversations_widgets_map mConversationsWidgets; LLConversationViewModel mConversationViewModel; LLFolderView* mConversationsRoot; LLEventStream mConversationsEventStream; }; #endif // LL_LLFLOATERIMCONTAINER_H