/** * @file llfloaterimagepreview.h * @brief LLFloaterImagePreview class definition * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERIMAGEPREVIEW_H #define LL_LLFLOATERIMAGEPREVIEW_H #include "llfloaternamedesc.h" #include "lldynamictexture.h" #include "llpointer.h" #include "llquaternion.h" class LLComboBox; class LLJoint; class LLViewerJointMesh; class LLVOAvatar; class LLTextBox; class LLVertexBuffer; class LLVolume; class LLImagePreviewSculpted : public LLViewerDynamicTexture { protected: virtual ~LLImagePreviewSculpted(); public: LLImagePreviewSculpted(S32 width, S32 height); /*virtual*/ S8 getType() const ; void setPreviewTarget(LLImageRaw *imagep, F32 distance); void setTexture(U32 name) { mTextureName = name; } BOOL render(); void refresh(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual BOOL needsRender() { return mNeedsUpdate; } protected: BOOL mNeedsUpdate; U32 mTextureName; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLPointer<LLVolume> mVolume; LLPointer<LLVertexBuffer> mVertexBuffer; }; class LLImagePreviewAvatar : public LLViewerDynamicTexture { protected: virtual ~LLImagePreviewAvatar(); public: LLImagePreviewAvatar(S32 width, S32 height); /*virtual*/ S8 getType() const ; void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male); void setTexture(U32 name) { mTextureName = name; } void clearPreviewTexture(const std::string& mesh_name); BOOL render(); void refresh(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual BOOL needsRender() { return mNeedsUpdate; } protected: BOOL mNeedsUpdate; LLJoint* mTargetJoint; LLViewerJointMesh* mTargetMesh; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLPointer<LLVOAvatar> mDummyAvatar; U32 mTextureName; }; class LLFloaterImagePreview : public LLFloaterNameDesc { public: LLFloaterImagePreview(const std::string& filename); virtual ~LLFloaterImagePreview(); virtual BOOL postBuild(); BOOL handleMouseDown(S32 x, S32 y, MASK mask); BOOL handleMouseUp(S32 x, S32 y, MASK mask); BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); static void onMouseCaptureLostImagePreview(LLMouseHandler*); void clearAllPreviewTextures(); protected: static void onPreviewTypeCommit(LLUICtrl*,void*); void draw(); bool loadImage(const std::string& filename); LLPointer<LLImageRaw> mRawImagep; LLPointer<LLImagePreviewAvatar> mAvatarPreview; LLPointer<LLImagePreviewSculpted> mSculptedPreview; S32 mLastMouseX; S32 mLastMouseY; LLRect mPreviewRect; LLRectf mPreviewImageRect; LLPointer<LLViewerTexture> mImagep ; std::string mImageLoadError; }; #endif // LL_LLFLOATERIMAGEPREVIEW_H