/** * @file llfloaterimagepreview.h * @brief LLFloaterImagePreview class definition * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERIMAGEPREVIEW_H #define LL_LLFLOATERIMAGEPREVIEW_H #include "llfloaternamedesc.h" #include "lldynamictexture.h" #include "llpointer.h" #include "llquaternion.h" class LLComboBox; class LLJoint; class LLViewerJointMesh; class LLVOAvatar; class LLTextBox; class LLVertexBuffer; class LLVolume; class LLImagePreviewSculpted : public LLViewerDynamicTexture { protected: virtual ~LLImagePreviewSculpted(); public: LLImagePreviewSculpted(S32 width, S32 height); S8 getType() const override; void setPreviewTarget(LLImageRaw *imagep, F32 distance); void setTexture(U32 name) { mTextureName = name; } bool render() override; void refresh(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual bool needsRender() override { return mNeedsUpdate; } protected: bool mNeedsUpdate; U32 mTextureName; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLPointer mVolume; LLPointer mVertexBuffer; }; class LLImagePreviewAvatar : public LLViewerDynamicTexture { protected: virtual ~LLImagePreviewAvatar(); public: LLImagePreviewAvatar(S32 width, S32 height); S8 getType() const override; void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male); void setTexture(U32 name) { mTextureName = name; } void clearPreviewTexture(const std::string& mesh_name); bool render() override; void refresh(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual bool needsRender() override { return mNeedsUpdate; } protected: bool mNeedsUpdate; LLJoint* mTargetJoint; LLViewerJointMesh* mTargetMesh; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLPointer mDummyAvatar; U32 mTextureName; }; class LLFloaterImagePreview : public LLFloaterNameDesc { public: LLFloaterImagePreview(const std::string& filename); virtual ~LLFloaterImagePreview(); bool postBuild() override; S32 getExpectedUploadCost() const override; bool handleMouseDown(S32 x, S32 y, MASK mask) override; bool handleMouseUp(S32 x, S32 y, MASK mask) override; bool handleHover(S32 x, S32 y, MASK mask) override; bool handleScrollWheel(S32 x, S32 y, S32 clicks) override; static void onMouseCaptureLostImagePreview(LLMouseHandler*); void clearAllPreviewTextures(); protected: static void onPreviewTypeCommit(LLUICtrl*,void*); void draw() override; bool loadImage(const std::string& filename); LLPointer mRawImagep; LLPointer mAvatarPreview; LLPointer mSculptedPreview; S32 mLastMouseX; S32 mLastMouseY; LLRect mPreviewRect; LLRectf mPreviewImageRect; LLPointer mImagep ; std::string mImageLoadError; }; #endif // LL_LLFLOATERIMAGEPREVIEW_H