/** * @file llfloaterimagepreview.cpp * @brief LLFloaterImagePreview class implementation * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterimagepreview.h" #include "llimagebmp.h" #include "llimagetga.h" #include "llimagejpeg.h" #include "llimagepng.h" #include "llagent.h" #include "llagentbenefits.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "llrender.h" #include "llface.h" #include "llfocusmgr.h" #include "lltextbox.h" #include "lltoolmgr.h" #include "llui.h" #include "llviewercamera.h" #include "llviewerwindow.h" #include "llviewerobjectlist.h" #include "llvoavatar.h" #include "pipeline.h" #include "lluictrlfactory.h" #include "llviewershadermgr.h" #include "llviewertexturelist.h" #include "llstring.h" #include "llendianswizzle.h" #include "llviewercontrol.h" #include "lltrans.h" #include "llimagedimensionsinfo.h" const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; const S32 PREVIEW_VPAD = -24 + 35; // yuk, hard coded const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16 + 35; const S32 PREVIEW_TEXTURE_HEIGHT = 320; //----------------------------------------------------------------------------- // LLFloaterImagePreview() //----------------------------------------------------------------------------- LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename) : LLFloaterNameDesc(filename), mAvatarPreview(NULL), mSculptedPreview(NULL), mLastMouseX(0), mLastMouseY(0), mImagep(NULL) { loadImage(mFilenameAndPath); } //----------------------------------------------------------------------------- // postBuild() //----------------------------------------------------------------------------- bool LLFloaterImagePreview::postBuild() { if (!LLFloaterNameDesc::postBuild()) { return false; } LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); if (iface) { iface->selectFirstItem(); } childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this); mPreviewRect.set(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD, getRect().getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); getChildView("bad_image_text")->setVisible(false); if (mRawImagep.notNull() && gAgent.getRegion() != NULL) { mAvatarPreview = new LLImagePreviewAvatar(256, 256); mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, false); mSculptedPreview = new LLImagePreviewSculpted(256, 256); mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f); if (mRawImagep->getWidth() * mRawImagep->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF) { // We want "lossless_check" to be unchecked when it is disabled, regardless of // LosslessJ2CUpload state, so only assign control when enabling checkbox LLCheckBoxCtrl* check_box = getChild("lossless_check"); check_box->setEnabled(true); check_box->setControlVariable(gSavedSettings.getControl("LosslessJ2CUpload")); } } else { mAvatarPreview = NULL; mSculptedPreview = NULL; getChildView("bad_image_text")->setVisible(true); getChildView("clothing_type_combo")->setEnabled(false); getChildView("ok_btn")->setEnabled(false); if(!mImageLoadError.empty()) { getChild("bad_image_text")->setValue(mImageLoadError.c_str()); } } getChild("ok_btn")->setCommitCallback(boost::bind(&LLFloaterNameDesc::onBtnOK, this)); return true; } //----------------------------------------------------------------------------- // getExpectedUploadCost() //----------------------------------------------------------------------------- S32 LLFloaterImagePreview::getExpectedUploadCost() const { return LLAgentBenefitsMgr::current().getTextureUploadCost(mRawImagep); } //----------------------------------------------------------------------------- // LLFloaterImagePreview() //----------------------------------------------------------------------------- LLFloaterImagePreview::~LLFloaterImagePreview() { clearAllPreviewTextures(); mRawImagep = NULL; mImagep = NULL ; } //static //----------------------------------------------------------------------------- // onPreviewTypeCommit() //----------------------------------------------------------------------------- void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata; if (!fp->mAvatarPreview || !fp->mSculptedPreview) { return; } S32 which_mode = 0; LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo"); if (iface) { which_mode = iface->getFirstSelectedIndex(); } switch(which_mode) { case 0: break; case 1: fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, false); break; case 2: fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, false); break; case 3: fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, false); break; case 4: fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, false); break; case 5: fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, true); break; case 6: fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, true); break; case 7: fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, true); break; case 8: fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, false); break; case 9: fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f); break; default: break; } fp->mAvatarPreview->refresh(); fp->mSculptedPreview->refresh(); } //----------------------------------------------------------------------------- // clearAllPreviewTextures() //----------------------------------------------------------------------------- void LLFloaterImagePreview::clearAllPreviewTextures() { if (mAvatarPreview) { mAvatarPreview->clearPreviewTexture("mHairMesh0"); mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0"); mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0"); mAvatarPreview->clearPreviewTexture("mHeadMesh0"); mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0"); mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0"); mAvatarPreview->clearPreviewTexture("mSkirtMesh0"); } } //----------------------------------------------------------------------------- // draw() //----------------------------------------------------------------------------- void LLFloaterImagePreview::draw() { LLFloater::draw(); LLRect r = getRect(); if (mRawImagep.notNull()) { LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); U32 selected = 0; if (iface) selected = iface->getFirstSelectedIndex(); if (selected <= 0) { gl_rect_2d_checkerboard(mPreviewRect); if(mImagep.notNull()) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName()); } else { mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), false) ; gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ; gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName()); stop_glerror(); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); if (mAvatarPreview) { mAvatarPreview->setTexture(mImagep->getTexName()); mSculptedPreview->setTexture(mImagep->getTexName()); } } gGL.color3f(1.f, 1.f, 1.f); gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } gGL.end(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); } else { if ((mAvatarPreview) && (mSculptedPreview)) { gGL.color3f(1.f, 1.f, 1.f); if (selected == 9) { gGL.getTexUnit(0)->bind(mSculptedPreview); } else { gGL.getTexUnit(0)->bind(mAvatarPreview); } gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(0.f, 0.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(1.f, 0.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); gGL.texCoord2f(0.f, 1.f); gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD); } gGL.end(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } } } } //----------------------------------------------------------------------------- // loadImage() //----------------------------------------------------------------------------- bool LLFloaterImagePreview::loadImage(const std::string& src_filename) { try { std::string exten = gDirUtilp->getExtension(src_filename); U32 codec = LLImageBase::getCodecFromExtension(exten); LLImageDimensionsInfo image_info; if (!image_info.load(src_filename,codec)) { mImageLoadError = image_info.getLastError(); return false; } S32 max_width = gSavedSettings.getS32("max_texture_dimension_X"); S32 max_height = gSavedSettings.getS32("max_texture_dimension_Y"); if ((image_info.getWidth() > max_width) || (image_info.getHeight() > max_height)) { LLStringUtil::format_map_t args; args["WIDTH"] = llformat("%d", max_width); args["HEIGHT"] = llformat("%d", max_height); mImageLoadError = LLTrans::getString("texture_load_dimensions_error", args); return false; } // Load the image LLPointer image = LLImageFormatted::createFromType(codec); if (image.isNull()) { return false; } if (!image->load(src_filename)) { return false; } // Decompress or expand it in a raw image structure LLPointer raw_image = new LLImageRaw; if (!image->decode(raw_image, 0.0f)) { return false; } // Check the image constraints if ((image->getComponents() != 3) && (image->getComponents() != 4)) { image->setLastError("Image files with less than 3 or more than 4 components are not supported."); return false; } raw_image->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); mRawImagep = raw_image; } catch (...) { LOG_UNHANDLED_EXCEPTION(""); return false; } return true; } //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- bool LLFloaterImagePreview::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { bringToFront( x, y ); gFocusMgr.setMouseCapture(this); gViewerWindow->hideCursor(); mLastMouseX = x; mLastMouseY = y; return true; } return LLFloater::handleMouseDown(x, y, mask); } //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- bool LLFloaterImagePreview::handleMouseUp(S32 x, S32 y, MASK mask) { gFocusMgr.setMouseCapture(nullptr); gViewerWindow->showCursor(); return LLFloater::handleMouseUp(x, y, mask); } //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- bool LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; if (mAvatarPreview && hasMouseCapture()) { if (local_mask == MASK_PAN) { // pan here LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); if (iface && iface->getFirstSelectedIndex() <= 0) { mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(), (F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight()); } else { mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); } } else if (local_mask == MASK_ORBIT) { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; mAvatarPreview->rotate(yaw_radians, pitch_radians); mSculptedPreview->rotate(yaw_radians, pitch_radians); } else { LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); if (iface && iface->getFirstSelectedIndex() <= 0) { F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f; mPreviewImageRect.stretch(zoom_amt); } else { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; mAvatarPreview->rotate(yaw_radians, 0.f); mAvatarPreview->zoom(zoom_amt); mSculptedPreview->rotate(yaw_radians, 0.f); mSculptedPreview->zoom(zoom_amt); } } LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); if (iface && iface->getFirstSelectedIndex() <= 0) { if (mPreviewImageRect.getWidth() > 1.f) { mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f); } else if (mPreviewImageRect.getWidth() < 0.1f) { mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f); } if (mPreviewImageRect.getHeight() > 1.f) { mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f); } else if (mPreviewImageRect.getHeight() < 0.1f) { mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f); } if (mPreviewImageRect.mLeft < 0.f) { mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f); } else if (mPreviewImageRect.mRight > 1.f) { mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f); } if (mPreviewImageRect.mBottom < 0.f) { mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom); } else if (mPreviewImageRect.mTop > 1.f) { mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop); } } else { mAvatarPreview->refresh(); mSculptedPreview->refresh(); } LLUI::getInstance()->setMousePositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview) { return LLFloater::handleHover(x, y, mask); } else if (local_mask == MASK_ORBIT) { gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); } else if (local_mask == MASK_PAN) { gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); } else { gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); } return true; } //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- bool LLFloaterImagePreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { if (mPreviewRect.pointInRect(x, y) && mAvatarPreview) { mAvatarPreview->zoom((F32)clicks * -0.2f); mAvatarPreview->refresh(); mSculptedPreview->zoom((F32)clicks * -0.2f); mSculptedPreview->refresh(); } return true; } //----------------------------------------------------------------------------- // onMouseCaptureLost() //----------------------------------------------------------------------------- // static void LLFloaterImagePreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler) { gViewerWindow->showCursor(); } //----------------------------------------------------------------------------- // LLImagePreviewAvatar //----------------------------------------------------------------------------- LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false) { mNeedsUpdate = true; mTargetJoint = NULL; mTargetMesh = NULL; mCameraDistance = 0.f; mCameraYaw = 0.f; mCameraPitch = 0.f; mCameraZoom = 1.f; mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR); mDummyAvatar->mSpecialRenderMode = 2; mTextureName = 0; } LLImagePreviewAvatar::~LLImagePreviewAvatar() { mDummyAvatar->markDead(); } //virtual S8 LLImagePreviewAvatar::getType() const { return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ; } void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, bool male) { mTargetJoint = mDummyAvatar->mRoot->findJoint(joint_name); // clear out existing test mesh if (mTargetMesh) { mTargetMesh->setTestTexture(0); } if (male) { mDummyAvatar->setVisualParamWeight( "male", 1.f ); mDummyAvatar->updateVisualParams(); mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); } else { mDummyAvatar->setVisualParamWeight( "male", 0.f ); mDummyAvatar->updateVisualParams(); mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); } mDummyAvatar->mRoot->setVisible(false, true); mTargetMesh = dynamic_cast(mDummyAvatar->mRoot->findJoint(mesh_name)); mTargetMesh->setTestTexture(mTextureName); mTargetMesh->setVisible(true, false); mCameraDistance = distance; mCameraZoom = 1.f; mCameraPitch = 0.f; mCameraYaw = 0.f; mCameraOffset.clearVec(); } //----------------------------------------------------------------------------- // clearPreviewTexture() //----------------------------------------------------------------------------- void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name) { if (mDummyAvatar) { LLViewerJointMesh *mesh = dynamic_cast(mDummyAvatar->mRoot->findJoint(mesh_name)); // clear out existing test mesh if (mesh) { mesh->setTestTexture(0); } } } //----------------------------------------------------------------------------- // update() //----------------------------------------------------------------------------- bool LLImagePreviewAvatar::render() { mNeedsUpdate = false; LLVOAvatar* avatarp = mDummyAvatar; gGL.pushUIMatrix(); gGL.loadUIIdentity(); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadIdentity(); gGL.ortho(0.0f, (F32)mFullWidth, 0.0f, (F32)mFullHeight, -1.0f, 1.0f); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); gUIProgram.bind(); gl_rect_2d_simple( mFullWidth, mFullHeight ); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.flush(); LLVector3 target_pos = mTargetJoint->getWorldPosition(); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * LLQuaternion(mCameraYaw, LLVector3::z_axis); LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot; LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera LLVector3::z_axis, // up target_pos + (mCameraOffset * av_rot) ); // point of interest stop_glerror(); LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight); LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false); LLVertexBuffer::unbind(); avatarp->updateLOD(); if (avatarp->mDrawable.notNull()) { LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); // make sure alpha=0 shows avatar material color LLGLDisable no_blend(GL_BLEND); LLFace* face = avatarp->mDrawable->getFace(0); if (face) { LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)face->getPool(); gPipeline.enableLightsPreview(); avatarPoolp->renderAvatars(avatarp); // renders only one avatar } } gGL.popUIMatrix(); gGL.color4f(1,1,1,1); return true; } //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- void LLImagePreviewAvatar::refresh() { mNeedsUpdate = true; } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLImagePreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians) { mCameraYaw = mCameraYaw + yaw_radians; mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); } //----------------------------------------------------------------------------- // zoom() //----------------------------------------------------------------------------- void LLImagePreviewAvatar::zoom(F32 zoom_amt) { mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f); } void LLImagePreviewAvatar::pan(F32 right, F32 up) { mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); } //----------------------------------------------------------------------------- // LLImagePreviewSculpted //----------------------------------------------------------------------------- LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, false) { mNeedsUpdate = true; mCameraDistance = 0.f; mCameraYaw = 0.f; mCameraPitch = 0.f; mCameraZoom = 1.f; mTextureName = 0; LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE); volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE); F32 const HIGHEST_LOD = 4.0f; mVolume = new LLVolume(volume_params, HIGHEST_LOD); } LLImagePreviewSculpted::~LLImagePreviewSculpted() { } //virtual S8 LLImagePreviewSculpted::getType() const { return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ; } void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) { mCameraDistance = distance; mCameraZoom = 1.f; mCameraPitch = 0.f; mCameraYaw = 0.f; mCameraOffset.clearVec(); if (imagep) { LLImageDataSharedLock lock(imagep); mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0, false); } const LLVolumeFace &vf = mVolume->getVolumeFace(0); U32 num_indices = vf.mNumIndices; U32 num_vertices = vf.mNumVertices; mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); if (!mVertexBuffer->allocateBuffer(num_vertices, num_indices)) { LL_WARNS() << "Failed to allocate Vertex Buffer for image preview to" << num_vertices << " vertices and " << num_indices << " indices" << LL_ENDL; // We are likely to crash on getTexCoord0Strider() } LLStrider vertex_strider; LLStrider normal_strider; LLStrider tc_strider; LLStrider index_strider; mVertexBuffer->getVertexStrider(vertex_strider); mVertexBuffer->getNormalStrider(normal_strider); mVertexBuffer->getTexCoord0Strider(tc_strider); mVertexBuffer->getIndexStrider(index_strider); // build vertices and normals LLStrider pos; pos = (LLVector3*) vf.mPositions; pos.setStride(16); LLStrider norm; norm = (LLVector3*) vf.mNormals; norm.setStride(16); LLStrider tc; tc = (LLVector2*) vf.mTexCoords; tc.setStride(8); for (U32 i = 0; i < num_vertices; i++) { *(vertex_strider++) = *pos++; LLVector3 normal = *norm++; normal.normalize(); *(normal_strider++) = normal; *(tc_strider++) = *tc++; } // build indices for (U32 i = 0; i < num_indices; i++) { *(index_strider++) = vf.mIndices[i]; } mVertexBuffer->unmapBuffer(); } //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- bool LLImagePreviewSculpted::render() { mNeedsUpdate = false; LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadIdentity(); gGL.ortho(0.0f, (F32)mFullWidth, 0.0f, (F32)mFullHeight, -1.0f, 1.0f); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); gUIProgram.bind(); gl_rect_2d_simple( mFullWidth, mFullHeight ); gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); glClear(GL_DEPTH_BUFFER_BIT); LLVector3 target_pos(0, 0, 0); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * LLQuaternion(mCameraYaw, LLVector3::z_axis); LLQuaternion av_rot = camera_rot; LLViewerCamera::getInstance()->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera LLVector3::z_axis, // up target_pos + (mCameraOffset * av_rot) ); // point of interest stop_glerror(); LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight); LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); LLViewerCamera::getInstance()->setPerspective(false, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, false); const LLVolumeFace &vf = mVolume->getVolumeFace(0); U32 num_indices = vf.mNumIndices; gPipeline.enableLightsAvatar(); gObjectPreviewProgram.bind(); gPipeline.enableLightsPreview(); gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); mVertexBuffer->setBuffer(); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); gGL.popMatrix(); gObjectPreviewProgram.unbind(); return true; } //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- void LLImagePreviewSculpted::refresh() { mNeedsUpdate = true; } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLImagePreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians) { mCameraYaw = mCameraYaw + yaw_radians; mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); } //----------------------------------------------------------------------------- // zoom() //----------------------------------------------------------------------------- void LLImagePreviewSculpted::zoom(F32 zoom_amt) { mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f); } void LLImagePreviewSculpted::pan(F32 right, F32 up) { mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); }