/** * @file llfloaterhardwaresettings.h * @brief Menu of all the different graphics hardware settings * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATER_HARDWARE_SETTINGS_H #define LL_LLFLOATER_HARDWARE_SETTINGS_H #include "llfloater.h" /// Menuing system for all of windlight's functionality class LLFloaterHardwareSettings : public LLFloater { friend class LLFloaterPreference; public: LLFloaterHardwareSettings(const LLSD& key); /*virtual*/ ~LLFloaterHardwareSettings(); /*virtual*/ BOOL postBuild(); /// initialize all the callbacks for the menu void initCallbacks(void); /// OK button static void onBtnOK( void* userdata ); //// menu management /// show off our menu static void show(); /// return if the menu exists or not static bool isOpen(); /// sync up menu with parameters void refresh(); /// Apply the changed values. void apply(); /// don't apply the changed values void cancel(); /// refresh the enabled values void refreshEnabledState(); protected: BOOL mUseVBO; BOOL mUseAniso; BOOL mUseFBO; U32 mFSAASamples; F32 mGamma; S32 mVideoCardMem; F32 mFogRatio; BOOL mProbeHardwareOnStartup; private: }; #endif