/** * @file llfloaterhardwaresettings.h * @brief Menu of all the different graphics hardware settings * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATER_HARDWARE_SETTINGS_H #define LL_LLFLOATER_HARDWARE_SETTINGS_H #include "llfloater.h" class LLSliderCtrl; /// Menuing system for all of windlight's functionality class LLFloaterHardwareSettings : public LLFloater { friend class LLPreferenceCore; public: LLFloaterHardwareSettings(); virtual ~LLFloaterHardwareSettings(); virtual BOOL postBuild(); /// initialize all the callbacks for the menu void initCallbacks(void); /// one and one instance only static LLFloaterHardwareSettings* instance(); /// callback for the menus help button static void onClickHelp(void* data); /// OK button static void onBtnOK( void* userdata ); //// menu management /// show off our menu static void show(); /// return if the menu exists or not static bool isOpen(); /// stuff to do on exit virtual void onClose(bool app_quitting); /// sync up menu with parameters void refresh(); /// Apply the changed values. void apply(); /// don't apply the changed values void cancel(); /// refresh the enabled values void refreshEnabledState(); protected: LLSliderCtrl* mCtrlVideoCardMem; BOOL mUseVBO; BOOL mUseAniso; U32 mFSAASamples; F32 mGamma; S32 mVideoCardMem; F32 mFogRatio; BOOL mProbeHardwareOnStartup; private: // one instance on the inside static LLFloaterHardwareSettings* sHardwareSettings; }; #endif