/** * @file llfloaterhardwaresettings.cpp * @brief Menu of all the different graphics hardware settings * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterhardwaresettings.h" // Viewer includes #include "llfloaterpreference.h" #include "llviewerwindow.h" #include "llviewercontrol.h" #include "llviewertexturelist.h" #include "llfeaturemanager.h" #include "llspinctrl.h" #include "llstartup.h" #include "lltextbox.h" #include "llcombobox.h" #include "pipeline.h" // Linden library includes #include "llradiogroup.h" #include "lluictrlfactory.h" #include "llwindow.h" #include "llsliderctrl.h" LLFloaterHardwareSettings::LLFloaterHardwareSettings(const LLSD& key) : LLFloater(key), // these should be set on imminent refresh() call, // but init them anyway mUseVBO(0), mUseAniso(0), mFSAASamples(0), mGamma(0.0), mVideoCardMem(0), mFogRatio(0.0), mProbeHardwareOnStartup(FALSE) { } LLFloaterHardwareSettings::~LLFloaterHardwareSettings() { } void LLFloaterHardwareSettings::initCallbacks(void) { } // menu maintenance functions void LLFloaterHardwareSettings::refresh() { LLPanel::refresh(); mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable"); mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic"); mFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); mGamma = gSavedSettings.getF32("RenderGamma"); mVideoCardMem = gSavedSettings.getS32("TextureMemory"); mFogRatio = gSavedSettings.getF32("RenderFogRatio"); mProbeHardwareOnStartup = gSavedSettings.getBOOL("ProbeHardwareOnStartup"); getChild("fsaa")->setValue((LLSD::Integer) mFSAASamples); refreshEnabledState(); } void LLFloaterHardwareSettings::refreshEnabledState() { F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting(); S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier); getChild("GraphicsCardTextureMemory")->setMinValue(min_tex_mem); getChild("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem); if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || !gGLManager.mHasVertexBufferObject) { getChildView("vbo")->setEnabled(FALSE); } if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || !gGLManager.mHasVertexBufferObject) { getChildView("texture compression")->setEnabled(FALSE); } // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLSpinCtrl* gamma_ctrl = getChild("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); // anti-aliasing { LLUICtrl* fsaa_ctrl = getChild("fsaa"); LLTextBox* fsaa_text = getChild("antialiasing label"); LLView* fsaa_restart = getChildView("antialiasing restart"); // Enable or disable the control, the "Antialiasing:" label and the restart warning // based on code support for the feature on the current hardware. if (gPipeline.canUseAntiAliasing()) { fsaa_ctrl->setEnabled(TRUE); // borrow the text color from the gamma control for consistency fsaa_text->setColor(gamma_ctrl->getEnabledTextColor()); fsaa_restart->setVisible(!gSavedSettings.getBOOL("RenderDeferred")); } else { fsaa_ctrl->setEnabled(FALSE); fsaa_ctrl->setValue((LLSD::Integer) 0); // borrow the text color from the gamma control for consistency fsaa_text->setColor(gamma_ctrl->getDisabledTextColor()); fsaa_restart->setVisible(FALSE); } } } //============================================================================ BOOL LLFloaterHardwareSettings::postBuild() { childSetAction("OK", onBtnOK, this); if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) { //remove FSAA settings above "4x" LLComboBox* combo = getChild("fsaa"); combo->remove("8x"); combo->remove("16x"); } refresh(); center(); // load it up initCallbacks(); return TRUE; } void LLFloaterHardwareSettings::apply() { refresh(); } void LLFloaterHardwareSettings::cancel() { gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO); gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso); gSavedSettings.setU32("RenderFSAASamples", mFSAASamples); gSavedSettings.setF32("RenderGamma", mGamma); gSavedSettings.setS32("TextureMemory", mVideoCardMem); gSavedSettings.setF32("RenderFogRatio", mFogRatio); gSavedSettings.setBOOL("ProbeHardwareOnStartup", mProbeHardwareOnStartup ); closeFloater(); } // static void LLFloaterHardwareSettings::onBtnOK( void* userdata ) { LLFloaterHardwareSettings *fp =(LLFloaterHardwareSettings *)userdata; fp->apply(); fp->closeFloater(false); }