/** * @file llfloatergroups.h * @brief LLFloaterGroups class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* * Shown from Edit -> Groups... * Shows the agent's groups and allows the edit window to be invoked. * Also overloaded to allow picking of a single group for assigning * objects and land to groups. */ #ifndef LL_LLFLOATERGROUPS_H #define LL_LLFLOATERGROUPS_H //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class llfloatergroups //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include "lluuid.h" #include "llfloater.h" #include <map> #include <boost/function.hpp> #include <boost/signals2.hpp> class LLUICtrl; class LLTextBox; class LLScrollListCtrl; class LLButton; class LLFloaterGroupPicker; class LLFloaterGroupPicker : public LLFloater { public: LLFloaterGroupPicker(const LLSD& seed); ~LLFloaterGroupPicker(); // Note: Don't return connection; use boost::bind + boost::signals2::trackable to disconnect slots typedef boost::signals2::signal<void (LLUUID id)> signal_t; void setSelectGroupCallback(const signal_t::slot_type& cb) { mGroupSelectSignal.connect(cb); } void setPowersMask(U64 powers_mask); BOOL postBuild(); // implementation of factory policy static LLFloaterGroupPicker* findInstance(const LLSD& seed); static LLFloaterGroupPicker* createInstance(const LLSD& seed); // for cases like inviting avatar to group we don't want the none option void removeNoneOption(); protected: void ok(); static void onBtnOK(void* userdata); static void onBtnCancel(void* userdata); protected: LLUUID mID; U64 mPowersMask; signal_t mGroupSelectSignal; typedef std::map<const LLUUID, LLFloaterGroupPicker*> instance_map_t; static instance_map_t sInstances; }; class LLPanelGroups : public LLPanel, public LLOldEvents::LLSimpleListener { public: LLPanelGroups(); virtual ~LLPanelGroups(); //LLEventListener /*virtual*/ bool handleEvent(LLPointer<LLOldEvents::LLEvent> event, const LLSD& userdata); // clear the group list, and get a fresh set of info. void reset(); protected: // initialize based on the type BOOL postBuild(); // highlight_id is a group id to highlight void enableButtons(); static void onGroupList(LLUICtrl* ctrl, void* userdata); static void onBtnCreate(void* userdata); static void onBtnActivate(void* userdata); static void onBtnInfo(void* userdata); static void onBtnIM(void* userdata); static void onBtnLeave(void* userdata); static void onBtnSearch(void* userdata); static void onBtnVote(void* userdata); static void onDoubleClickGroup(void* userdata); void create(); void activate(); void info(); void startIM(); void leave(); void search(); void callVote(); static bool callbackLeaveGroup(const LLSD& notification, const LLSD& response); }; #endif // LL_LLFLOATERGROUPS_H