/** * @file llfloatergroups.h * @brief LLFloaterGroups class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /* * Shown from Edit -> Groups... * Shows the agent's groups and allows the edit window to be invoked. * Also overloaded to allow picking of a single group for assigning * objects and land to groups. */ #ifndef LL_LLFLOATERGROUPS_H #define LL_LLFLOATERGROUPS_H //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class llfloatergroups //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include "lluuid.h" #include "llfloater.h" #include <map> #include <boost/function.hpp> #include <boost/signals2.hpp> class LLUICtrl; class LLTextBox; class LLScrollListCtrl; class LLButton; class LLFloaterGroupPicker; class LLFloaterGroupPicker : public LLFloater { public: LLFloaterGroupPicker(const LLSD& seed); ~LLFloaterGroupPicker(); // Note: Don't return connection; use boost::bind + boost::signals2::trackable to disconnect slots typedef boost::signals2::signal<void (LLUUID id)> signal_t; void setSelectGroupCallback(const signal_t::slot_type& cb) { mGroupSelectSignal.connect(cb); } void setPowersMask(U64 powers_mask); bool postBuild(); // for cases like inviting avatar to group we don't want the none option void removeNoneOption(); protected: void ok(); static void onBtnOK(void* userdata); static void onBtnCancel(void* userdata); protected: LLUUID mID; U64 mPowersMask; signal_t mGroupSelectSignal; typedef std::map<const LLUUID, LLFloaterGroupPicker*> instance_map_t; static instance_map_t sInstances; }; class LLPanelGroups : public LLPanel, public LLOldEvents::LLSimpleListener { public: LLPanelGroups(); virtual ~LLPanelGroups(); //LLEventListener /*virtual*/ bool handleEvent(LLPointer<LLOldEvents::LLEvent> event, const LLSD& userdata); // clear the group list, and get a fresh set of info. void reset(); protected: // initialize based on the type bool postBuild(); // highlight_id is a group id to highlight void enableButtons(); static void onGroupList(LLUICtrl* ctrl, void* userdata); static void onBtnCreate(void* userdata); static void onBtnActivate(void* userdata); static void onBtnInfo(void* userdata); static void onBtnIM(void* userdata); static void onBtnLeave(void* userdata); static void onBtnSearch(void* userdata); void create(); void activate(); void info(); void startIM(); void leave(); void search(); }; #endif // LL_LLFLOATERGROUPS_H