/** * @file llfloatergltfasseteditor.h * @author Andrii Kleshchev * @brief LLFloaterGltfAssetEditor header file * * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERGLTFASSETEDITOR_H #define LL_LLFLOATERGLTFASSETEDITOR_H #include "llfloater.h" #include "llgltffoldermodel.h" namespace LL { namespace GLTF { class Asset; } } class LLSpinCtrl; class LLMenuButton; class LLViewerObject; class LLFloaterGLTFAssetEditor : public LLFloater { public: LLFloaterGLTFAssetEditor(const LLSD& key); ~LLFloaterGLTFAssetEditor(); bool postBuild() override; void onOpen(const LLSD& key) override; void onClose(bool app_quitting) override; void initFolderRoot(); LLGLTFViewModel& getRootViewModel() { return mGLTFViewModel; } static void idle(void* user_data); void loadItem(S32 id, const std::string& name, LLGLTFFolderItem::EType type, LLFolderViewFolder* parent); void loadFromNode(S32 node, LLFolderViewFolder* parent); void loadFromSelection(); void dirty(); protected: void onFolderSelectionChanged(const std::deque& items, bool user_action); void onCommitTransform(); void onMenuDoToSelected(const LLSD& userdata); bool onMenuEnableItem(const LLSD& userdata); void setTransformsEnabled(bool val); void loadNodeTransforms(S32 id); void clearRoot(); private: LLPointer mObject; std::shared_ptr mAsset; // Folder view related LLUIColor mUIColor; LLGLTFViewModel mGLTFViewModel; LLPanel* mItemListPanel = nullptr; LLFolderView* mFolderRoot = nullptr; LLScrollContainer* mScroller = nullptr; std::map mNodeToItemMap; // Transforms panel LLVector3 mLastEulerDegrees; LLPanel* mTransformsPanel = nullptr; LLMenuButton* mMenuClipboardPos = nullptr; LLSpinCtrl* mCtrlPosX = nullptr; LLSpinCtrl* mCtrlPosY = nullptr; LLSpinCtrl* mCtrlPosZ = nullptr; LLMenuButton* mMenuClipboardScale = nullptr; LLSpinCtrl* mCtrlScaleX = nullptr; LLSpinCtrl* mCtrlScaleY = nullptr; LLSpinCtrl* mCtrlScaleZ = nullptr; LLMenuButton* mMenuClipboardRot = nullptr; LLSpinCtrl* mCtrlRotX = nullptr; LLSpinCtrl* mCtrlRotY = nullptr; LLSpinCtrl* mCtrlRotZ = nullptr; }; #endif