/** * @file llfloatergesture.h * @brief Read-only list of gestures from your inventory. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /** * (Also has legacy gesture editor for testing.) */ #ifndef LL_LLFLOATERGESTURE_H #define LL_LLFLOATERGESTURE_H #include #include "llfloater.h" #include "llinventoryobserver.h" class LLScrollContainer; class LLView; class LLButton; class LLLineEditor; class LLComboBox; class LLViewerGesture; class LLGestureOptions; class LLScrollListCtrl; class LLFloaterGestureObserver; class LLFloaterGestureInventoryObserver; class LLMultiGesture; class LLMenuGL; class LLFloaterGesture : public LLFloater, LLInventoryFetchDescendentsObserver { LOG_CLASS(LLFloaterGesture); public: LLFloaterGesture(const LLSD& key); virtual ~LLFloaterGesture(); virtual BOOL postBuild(); virtual void done (); void refreshAll(); /** * @brief Add new scrolllistitem into gesture_list. * @param item_id inventory id of gesture * @param gesture can be NULL , if item was not loaded yet */ void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list); protected: // Reads from the gesture manager's list of active gestures // and puts them in this list. void buildGestureList(); void playGesture(LLUUID item_id); private: void addToCurrentOutFit(); /** * @brief This method is using to collect selected items. * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected(). * Therefore we have to copy these items to avoid viewer crash. * @see LLFloaterGesture::onActivateBtnClick */ void getSelectedIds(std::vector& ids); bool isActionEnabled(const LLSD& command); /** * @brief Activation rules: * According to Gesture Spec: * 1. If all selected gestures are active: set to inactive * 2. If all selected gestures are inactive: set to active * 3. If selected gestures are in a mixed state: set all to active */ void onActivateBtnClick(); void onClickEdit(); void onClickPlay(); void onClickNew(); void onCommitList(); void onCopyPastAction(const LLSD& command); void onDeleteSelected(); LLUUID mSelectedID; LLUUID mGestureFolderID; LLScrollListCtrl* mGestureList; LLFloaterGestureObserver* mObserver; }; #endif