/** * @file llfloatergesture.h * @brief Read-only list of gestures from your inventory. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /** * (Also has legacy gesture editor for testing.) */ #ifndef LL_LLFLOATERGESTURE_H #define LL_LLFLOATERGESTURE_H #include "llfloater.h" #include "lldarray.h" class LLScrollableContainerView; class LLView; class LLButton; class LLLineEditor; class LLComboBox; class LLViewerGesture; class LLGestureOptions; class LLScrollListCtrl; class LLFloaterGestureObserver; class LLFloaterGestureInventoryObserver; class LLFloaterGesture : public LLFloater { public: LLFloaterGesture(); virtual ~LLFloaterGesture(); virtual BOOL postBuild(); static void show(); static void toggleVisibility(); static void refreshAll(); protected: // Reads from the gesture manager's list of active gestures // and puts them in this list. void buildGestureList(); static void onClickInventory(void* data); static void onClickEdit(void* data); static void onClickPlay(void* data); static void onClickNew(void* data); static void onCommitList(LLUICtrl* ctrl, void* data); protected: LLUUID mSelectedID; static LLFloaterGesture* sInstance; static LLFloaterGestureObserver* sObserver; static LLFloaterGestureInventoryObserver* sInventoryObserver; }; #endif