/** * @file llfloatergesture.h * @brief Read-only list of gestures from your inventory. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /** * (Also has legacy gesture editor for testing.) */ #ifndef LL_LLFLOATERGESTURE_H #define LL_LLFLOATERGESTURE_H #include "llfloater.h" #include "llinventorymodel.h" #include "lldarray.h" class LLScrollContainer; class LLView; class LLButton; class LLLineEditor; class LLComboBox; class LLViewerGesture; class LLGestureOptions; class LLScrollListCtrl; class LLFloaterGestureObserver; class LLFloaterGestureInventoryObserver; class LLMultiGesture; class LLFloaterGesture : public LLFloater, LLInventoryFetchDescendentsObserver { LOG_CLASS(LLFloaterGesture); public: LLFloaterGesture(const LLSD& key); virtual ~LLFloaterGesture(); virtual BOOL postBuild(); virtual void done (); void refreshAll(); protected: // Reads from the gesture manager's list of active gestures // and puts them in this list. void buildGestureList(); void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list); void onClickInventory(); void onClickEdit(); void onClickPlay(); void onClickNew(); void onCommitList(); void playGesture(LLUUID item_id); protected: LLUUID mSelectedID; LLUUID mGestureFolderID; LLFloaterGestureObserver* mObserver; }; #endif