/** * @file llfloaterfixedenvironment.cpp * @brief Floaters to create and edit fixed settings for sky and water. * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterfixedenvironment.h" #include // libs #include "llbutton.h" #include "llnotifications.h" #include "llnotificationsutil.h" #include "llsliderctrl.h" #include "lltabcontainer.h" #include "llfilepicker.h" #include "llviewerparcelmgr.h" // newview #include "llpaneleditwater.h" #include "llpaneleditsky.h" #include "llsettingssky.h" #include "llsettingswater.h" #include "llenvironment.h" #include "llagent.h" #include "llparcel.h" #include "llsettingsvo.h" #include "llinventorymodel.h" namespace { const std::string FIELD_SETTINGS_NAME("settings_name"); const std::string CONTROL_TAB_AREA("tab_settings"); const std::string BUTTON_NAME_IMPORT("btn_import"); const std::string BUTTON_NAME_COMMIT("btn_commit"); const std::string BUTTON_NAME_CANCEL("btn_cancel"); const std::string BUTTON_NAME_FLYOUT("btn_flyout"); const std::string ACTION_SAVE("save_settings"); const std::string ACTION_SAVEAS("save_as_new_settings"); const std::string ACTION_APPLY_LOCAL("apply_local"); const std::string ACTION_APPLY_PARCEL("apply_parcel"); const std::string ACTION_APPLY_REGION("apply_region"); const std::string XML_FLYOUTMENU_FILE("menu_save_settings.xml"); } //========================================================================= const std::string LLFloaterFixedEnvironment::KEY_INVENTORY_ID("inventory_id"); //========================================================================= LLFloaterFixedEnvironment::LLFloaterFixedEnvironment(const LLSD &key) : LLFloater(key), mFlyoutControl(nullptr), mInventoryId(), mInventoryItem(nullptr) { } LLFloaterFixedEnvironment::~LLFloaterFixedEnvironment() { delete mFlyoutControl; } BOOL LLFloaterFixedEnvironment::postBuild() { mTab = getChild(CONTROL_TAB_AREA); mTxtName = getChild(FIELD_SETTINGS_NAME); mTxtName->setCommitOnFocusLost(TRUE); mTxtName->setCommitCallback([this](LLUICtrl *, const LLSD &) { onNameChanged(mTxtName->getValue().asString()); }); getChild(BUTTON_NAME_IMPORT)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonImport(); }); getChild(BUTTON_NAME_CANCEL)->setClickedCallback([this](LLUICtrl *, const LLSD &) { onButtonCancel(); }); mFlyoutControl = new LLFlyoutComboBtn(this, BUTTON_NAME_COMMIT, BUTTON_NAME_FLYOUT, XML_FLYOUTMENU_FILE); mFlyoutControl->setAction([this](LLUICtrl *ctrl, const LLSD &data) { onButtonApply(ctrl, data); }); return TRUE; } void LLFloaterFixedEnvironment::onOpen(const LLSD& key) { LLUUID invid; if (key.has(KEY_INVENTORY_ID)) { invid = key[KEY_INVENTORY_ID].asUUID(); } loadInventoryItem(invid); LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL; updateEditEnvironment(); syncronizeTabs(); refresh(); LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST); } void LLFloaterFixedEnvironment::onClose(bool app_quitting) { mSettings.reset(); syncronizeTabs(); } void LLFloaterFixedEnvironment::onFocusReceived() { updateEditEnvironment(); LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_EDIT, LLEnvironment::TRANSITION_FAST); } void LLFloaterFixedEnvironment::onFocusLost() { // *TODO*: If the window receiving focus is from a select color or select image control... // We have technically not changed out of what we are doing so don't change back to displaying // the local environment. (unfortunately the focus manager has LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL); } void LLFloaterFixedEnvironment::refresh() { if (!mSettings) { // disable everything. return; } bool is_inventory_avail = canUseInventory(); mFlyoutControl->setMenuItemEnabled(ACTION_SAVE, is_inventory_avail); mFlyoutControl->setMenuItemEnabled(ACTION_SAVEAS, is_inventory_avail); mTxtName->setValue(mSettings->getName()); S32 count = mTab->getTabCount(); for (S32 idx = 0; idx < count; ++idx) { LLSettingsEditPanel *panel = static_cast(mTab->getPanelByIndex(idx)); if (panel) panel->refresh(); } } void LLFloaterFixedEnvironment::syncronizeTabs() { S32 count = mTab->getTabCount(); for (S32 idx = 0; idx < count; ++idx) { LLSettingsEditPanel *panel = static_cast(mTab->getPanelByIndex(idx)); if (panel) panel->setSettings(mSettings); } } void LLFloaterFixedEnvironment::loadInventoryItem(const LLUUID &inventoryId) { if (inventoryId.isNull()) { mInventoryItem = nullptr; mInventoryId.setNull(); return; } mInventoryId = inventoryId; LL_INFOS("SETTINGS") << "Setting edit inventory item to " << mInventoryId << "." << LL_ENDL; mInventoryItem = gInventory.getItem(mInventoryId); if (!mInventoryItem) { LL_WARNS("SETTINGS") << "Could not find inventory item with Id = " << mInventoryId << LL_ENDL; mInventoryId.setNull(); mInventoryItem = nullptr; return; } LLSettingsVOBase::getSettingsAsset(mInventoryItem->getAssetUUID(), [this](LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat) { onAssetLoaded(asset_id, settins, status); }); } void LLFloaterFixedEnvironment::onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status) { mSettings = settings; updateEditEnvironment(); syncronizeTabs(); refresh(); } void LLFloaterFixedEnvironment::onNameChanged(const std::string &name) { mSettings->setName(name); } void LLFloaterFixedEnvironment::onButtonImport() { doImportFromDisk(); } void LLFloaterFixedEnvironment::onButtonApply(LLUICtrl *ctrl, const LLSD &data) { std::string ctrl_action = ctrl->getName(); if (ctrl_action == ACTION_SAVE) { doApplyUpdateInventory(); } else if (ctrl_action == ACTION_SAVEAS) { doApplyCreateNewInventory(); } else if ((ctrl_action == ACTION_APPLY_LOCAL) || (ctrl_action == ACTION_APPLY_PARCEL) || (ctrl_action == ACTION_APPLY_REGION)) { doApplyEnvironment(ctrl_action); } else { LL_WARNS("ENVIRONMENT") << "Unknown settings action '" << ctrl_action << "'" << LL_ENDL; } } void LLFloaterFixedEnvironment::onButtonCancel() { // *TODO*: If changed issue a warning? this->closeFloater(); } void LLFloaterFixedEnvironment::doApplyCreateNewInventory() { // This method knows what sort of settings object to create. LLSettingsVOBase::createInventoryItem(mSettings, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryCreated(asset_id, inventory_id, results); }); } void LLFloaterFixedEnvironment::doApplyUpdateInventory() { if (mInventoryId.isNull()) LLSettingsVOBase::createInventoryItem(mSettings, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryCreated(asset_id, inventory_id, results); }); else LLSettingsVOBase::updateInventoryItem(mSettings, mInventoryId, [this](LLUUID asset_id, LLUUID inventory_id, LLUUID, LLSD results) { onInventoryUpdated(asset_id, inventory_id, results); }); } void LLFloaterFixedEnvironment::doApplyEnvironment(const std::string &where) { LLEnvironment::EnvSelection_t env(LLEnvironment::ENV_DEFAULT); bool updateSimulator( where != ACTION_APPLY_LOCAL ); if (where == ACTION_APPLY_LOCAL) env = LLEnvironment::ENV_LOCAL; else if (where == ACTION_APPLY_PARCEL) env = LLEnvironment::ENV_PARCEL; else if (where == ACTION_APPLY_REGION) env = LLEnvironment::ENV_REGION; else { LL_WARNS("ENVIRONMENT") << "Unknown apply '" << where << "'" << LL_ENDL; return; } LLEnvironment::instance().setEnvironment(env, mSettings); if (updateSimulator) { LL_WARNS("ENVIRONMENT") << "Attempting apply" << LL_ENDL; } } void LLFloaterFixedEnvironment::onInventoryCreated(LLUUID asset_id, LLUUID inventory_id, LLSD results) { LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been created with asset " << asset_id << " results are:" << results << LL_ENDL; setFocus(TRUE); // Call back the focus... loadInventoryItem(inventory_id); } void LLFloaterFixedEnvironment::onInventoryUpdated(LLUUID asset_id, LLUUID inventory_id, LLSD results) { LL_WARNS("ENVIRONMENT") << "Inventory item " << inventory_id << " has been updated with asset " << asset_id << " results are:" << results << LL_ENDL; if (inventory_id != mInventoryId) { loadInventoryItem(inventory_id); } } //------------------------------------------------------------------------- bool LLFloaterFixedEnvironment::canUseInventory() const { return LLEnvironment::instance().isInventoryEnabled(); } bool LLFloaterFixedEnvironment::canApplyRegion() const { return gAgent.canManageEstate(); } bool LLFloaterFixedEnvironment::canApplyParcel() const { LLParcelSelectionHandle handle(LLViewerParcelMgr::instance().getParcelSelection()); LLParcel *parcel(nullptr); if (handle) parcel = handle->getParcel(); if (!parcel) parcel = LLViewerParcelMgr::instance().getAgentParcel(); if (!parcel) return false; return parcel->allowModifyBy(gAgent.getID(), gAgent.getGroupID()) && LLEnvironment::instance().isExtendedEnvironmentEnabled(); } //========================================================================= LLFloaterFixedEnvironmentWater::LLFloaterFixedEnvironmentWater(const LLSD &key): LLFloaterFixedEnvironment(key) {} BOOL LLFloaterFixedEnvironmentWater::postBuild() { if (!LLFloaterFixedEnvironment::postBuild()) return FALSE; LLPanelSettingsWater * panel; panel = new LLPanelSettingsWaterMainTab; panel->buildFromFile("panel_settings_water.xml"); panel->setWater(std::static_pointer_cast(mSettings)); mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true)); return TRUE; } void LLFloaterFixedEnvironmentWater::updateEditEnvironment(void) { LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, std::static_pointer_cast(mSettings)); } void LLFloaterFixedEnvironmentWater::onOpen(const LLSD& key) { if (!mSettings) { // Initialize the settings, take a snapshot of the current water. mSettings = LLEnvironment::instance().getEnvironmentFixedWater(LLEnvironment::ENV_CURRENT)->buildClone(); mSettings->setName("Snapshot water (new)"); // TODO: Should we grab sky and keep it around for reference? } LLFloaterFixedEnvironment::onOpen(key); } void LLFloaterFixedEnvironmentWater::onClose(bool app_quitting) { LLFloaterFixedEnvironment::onClose(app_quitting); } void LLFloaterFixedEnvironmentWater::doImportFromDisk() { // Load a a legacy Windlight XML from disk. LLFilePicker& picker = LLFilePicker::instance(); if (picker.getOpenFile(LLFilePicker::FFLOAD_XML)) { std::string filename = picker.getFirstFile(); LL_WARNS("LAPRAS") << "Selected file: " << filename << LL_ENDL; LLSettingsWater::ptr_t legacywater = LLEnvironment::createWaterFromLegacyPreset(filename); if (!legacywater) { // *TODO* Put up error dialog here. Could not create water from filename return; } LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacywater); this->setEditSettings(legacywater); LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true); } } //========================================================================= LLFloaterFixedEnvironmentSky::LLFloaterFixedEnvironmentSky(const LLSD &key) : LLFloaterFixedEnvironment(key) {} BOOL LLFloaterFixedEnvironmentSky::postBuild() { if (!LLFloaterFixedEnvironment::postBuild()) return FALSE; LLPanelSettingsSky * panel; panel = new LLPanelSettingsSkyAtmosTab; panel->buildFromFile("panel_settings_sky_atmos.xml"); panel->setSky(std::static_pointer_cast(mSettings)); mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(true)); panel = new LLPanelSettingsSkyCloudTab; panel->buildFromFile("panel_settings_sky_clouds.xml"); panel->setSky(std::static_pointer_cast(mSettings)); mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false)); panel = new LLPanelSettingsSkySunMoonTab; panel->buildFromFile("panel_settings_sky_sunmoon.xml"); panel->setSky(std::static_pointer_cast(mSettings)); mTab->addTabPanel(LLTabContainer::TabPanelParams().panel(panel).select_tab(false)); return TRUE; } void LLFloaterFixedEnvironmentSky::updateEditEnvironment(void) { LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, std::static_pointer_cast(mSettings)); } void LLFloaterFixedEnvironmentSky::onOpen(const LLSD& key) { if (!mSettings) { // Initialize the settings, take a snapshot of the current water. mSettings = LLEnvironment::instance().getEnvironmentFixedSky(LLEnvironment::ENV_CURRENT)->buildClone(); mSettings->setName("Snapshot sky (new)"); // TODO: Should we grab water and keep it around for reference? } LLFloaterFixedEnvironment::onOpen(key); } void LLFloaterFixedEnvironmentSky::onClose(bool app_quitting) { LLFloaterFixedEnvironment::onClose(app_quitting); } void LLFloaterFixedEnvironmentSky::doImportFromDisk() { // Load a a legacy Windlight XML from disk. LLFilePicker& picker = LLFilePicker::instance(); if (picker.getOpenFile(LLFilePicker::FFLOAD_XML)) { std::string filename = picker.getFirstFile(); LL_WARNS("LAPRAS") << "Selected file: " << filename << LL_ENDL; LLSettingsSky::ptr_t legacysky = LLEnvironment::createSkyFromLegacyPreset(filename); if (!legacysky) { // *TODO* Put up error dialog here. Could not create water from filename return; } LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_EDIT, legacysky); this->setEditSettings(legacysky); LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_FAST, true); } } //=========================================================================