/** * @file llfloaterfacebook.h * @brief Header file for llfloaterfacebook * @author Gilbert@lindenlab.com * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERFACEBOOK_H #define LL_LLFLOATERFACEBOOK_H #include "llcallingcard.h" #include "llfloater.h" #include "lltextbox.h" #include "llviewertexture.h" class LLIconCtrl; class LLCheckBoxCtrl; class LLSnapshotLivePreview; class LLAvatarList; class LLFloaterBigPreview; class LLFacebookStatusPanel : public LLPanel { public: LLFacebookStatusPanel(); BOOL postBuild(); void draw(); void onSend(); bool onFacebookConnectStateChange(const LLSD& data); void sendStatus(); void clearAndClose(); private: LLUICtrl* mMessageTextEditor; LLUICtrl* mPostButton; LLUICtrl* mCancelButton; }; class LLFacebookPhotoPanel : public LLPanel { public: LLFacebookPhotoPanel(); ~LLFacebookPhotoPanel(); BOOL postBuild(); void draw(); LLSnapshotLivePreview* getPreviewView(); void onVisibilityChange(const LLSD& new_visibility); void onClickBigPreview(); void onClickNewSnapshot(); void onSend(); S32 notify(const LLSD& info); bool onFacebookConnectStateChange(const LLSD& data); void sendPhoto(); void clearAndClose(); void updateControls(); void updateResolution(BOOL do_update); void checkAspectRatio(S32 index); LLUICtrl* getRefreshBtn(); private: bool isPreviewVisible(); void attachPreview(); LLHandle mPreviewHandle; LLUICtrl * mSnapshotPanel; LLUICtrl * mResolutionComboBox; LLUICtrl * mFilterComboBox; LLUICtrl * mRefreshBtn; LLUICtrl * mWorkingLabel; LLUICtrl * mThumbnailPlaceholder; LLUICtrl * mCaptionTextBox; LLUICtrl * mLocationCheckbox; LLUICtrl * mPostButton; LLUICtrl * mCancelButton; LLButton * mBtnPreview; LLFloaterBigPreview * mBigPreviewFloater; S32 mQuality; // Compression quality }; class LLFacebookCheckinPanel : public LLPanel { public: LLFacebookCheckinPanel(); BOOL postBuild(); void draw(); void onSend(); bool onFacebookConnectStateChange(const LLSD& data); void sendCheckin(); void clearAndClose(); private: std::string mMapUrl; LLPointer mMapTexture; LLUICtrl* mPostButton; LLUICtrl* mCancelButton; LLUICtrl* mMessageTextEditor; LLUICtrl* mMapLoadingIndicator; LLIconCtrl* mMapPlaceholder; LLIconCtrl* mMapDefault; LLCheckBoxCtrl* mMapCheckBox; bool mReloadingMapTexture; }; class LLFacebookFriendsPanel : public LLPanel, public LLFriendObserver { public: LLFacebookFriendsPanel(); ~LLFacebookFriendsPanel(); BOOL postBuild(); virtual void changed(U32 mask); private: bool updateSuggestedFriendList(); void showFriendsAccordionsIfNeeded(); void updateFacebookList(bool visible); bool onConnectedToFacebook(const LLSD& data); LLTextBox * mFriendsStatusCaption; LLAvatarList* mSecondLifeFriends; LLAvatarList* mSuggestedFriends; }; class LLFacebookAccountPanel : public LLPanel { public: LLFacebookAccountPanel(); BOOL postBuild(); void draw(); private: void onVisibilityChange(const LLSD& new_visibility); bool onFacebookConnectStateChange(const LLSD& data); bool onFacebookConnectInfoChange(); void onConnect(); void onUseAnotherAccount(); void onDisconnect(); void showConnectButton(); void hideConnectButton(); void showDisconnectedLayout(); void showConnectedLayout(); LLTextBox * mAccountCaptionLabel; LLTextBox * mAccountNameLabel; LLUICtrl * mPanelButtons; LLUICtrl * mConnectButton; LLUICtrl * mDisconnectButton; }; class LLFloaterFacebook : public LLFloater { public: LLFloaterFacebook(const LLSD& key); BOOL postBuild(); void draw(); void onClose(bool app_quitting); void onCancel(); void showPhotoPanel(); private: LLFacebookPhotoPanel* mFacebookPhotoPanel; LLTextBox* mStatusErrorText; LLTextBox* mStatusLoadingText; LLUICtrl* mStatusLoadingIndicator; }; #endif // LL_LLFLOATERFACEBOOK_H