/** * @file llfloaterexperiencepicker.cpp * @brief Implementation of llfloaterexperiencepicker * @author dolphin@lindenlab.com * * $LicenseInfo:firstyear=2014&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2014, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterexperiencepicker.h" #include "lllineeditor.h" #include "llfloaterreg.h" #include "llscrolllistctrl.h" #include "llviewerregion.h" #include "llagent.h" #include "llexperiencecache.h" #include "llslurl.h" #include "llavatarnamecache.h" #include "llfloaterexperienceprofile.h" #include "llcombobox.h" #include "llviewercontrol.h" #include "lldraghandle.h" #include "llpanelexperiencepicker.h" LLFloaterExperiencePicker* LLFloaterExperiencePicker::show( select_callback_t callback, const LLUUID& key, BOOL allow_multiple, BOOL close_on_select, filter_list filters, LLView * frustumOrigin ) { LLFloaterExperiencePicker* floater = LLFloaterReg::showTypedInstance("experience_search", key); if (!floater) { LL_WARNS() << "Cannot instantiate experience picker" << LL_ENDL; return NULL; } if (floater->mSearchPanel) { floater->mSearchPanel->mSelectionCallback = callback; floater->mSearchPanel->mCloseOnSelect = close_on_select; floater->mSearchPanel->setAllowMultiple(allow_multiple); floater->mSearchPanel->setDefaultFilters(); floater->mSearchPanel->addFilters(filters.begin(), filters.end()); floater->mSearchPanel->filterContent(); } if(frustumOrigin) { floater->mFrustumOrigin = frustumOrigin->getHandle(); } return floater; } void LLFloaterExperiencePicker::drawFrustum() { if(mFrustumOrigin.get()) { LLView * frustumOrigin = mFrustumOrigin.get(); LLRect origin_rect; frustumOrigin->localRectToOtherView(frustumOrigin->getLocalRect(), &origin_rect, this); // draw context cone connecting color picker with color swatch in parent floater LLRect local_rect = getLocalRect(); if (hasFocus() && frustumOrigin->isInVisibleChain() && mContextConeOpacity > 0.001f) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLEnable(GL_CULL_FACE); gGL.begin(LLRender::QUADS); { gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop); gGL.vertex2i(origin_rect.mRight, origin_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mTop); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom); gGL.vertex2i(origin_rect.mLeft, origin_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mTop); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mRight, origin_rect.mTop); gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeOutAlpha * mContextConeOpacity); gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); gGL.vertex2i(local_rect.mRight, local_rect.mBottom); gGL.color4f(0.f, 0.f, 0.f, mContextConeInAlpha * mContextConeOpacity); gGL.vertex2i(origin_rect.mRight, origin_rect.mBottom); gGL.vertex2i(origin_rect.mLeft, origin_rect.mBottom); } gGL.end(); } if (gFocusMgr.childHasMouseCapture(getDragHandle())) { mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(mContextConeFadeTime)); } else { mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(mContextConeFadeTime)); } } } void LLFloaterExperiencePicker::draw() { drawFrustum(); LLFloater::draw(); } LLFloaterExperiencePicker::LLFloaterExperiencePicker( const LLSD& key ) :LLFloater(key) ,mSearchPanel(NULL) ,mContextConeOpacity(0.f) ,mContextConeInAlpha(0.f) ,mContextConeOutAlpha(0.f) ,mContextConeFadeTime(0.f) { mContextConeInAlpha = gSavedSettings.getF32("ContextConeInAlpha"); mContextConeOutAlpha = gSavedSettings.getF32("ContextConeOutAlpha"); mContextConeFadeTime = gSavedSettings.getF32("ContextConeFadeTime"); } LLFloaterExperiencePicker::~LLFloaterExperiencePicker() { gFocusMgr.releaseFocusIfNeeded( this ); } BOOL LLFloaterExperiencePicker::postBuild() { mSearchPanel = new LLPanelExperiencePicker(); addChild(mSearchPanel); mSearchPanel->setOrigin(0, 0); return LLFloater::postBuild(); }