/** * @file llfloaterskysettings.h * @brief LLFloaterEnvSettings class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /* * Simple menu for adjusting the atmospheric settings of the world */ #ifndef LL_LLFLOATERENVSETTINGS_H #define LL_LLFLOATERENVSETTINGS_H #include "llfloater.h" /// Menuing system for all of windlight's functionality class LLFloaterEnvSettings : public LLFloater { LOG_CLASS(LLFloaterEnvSettings); public: LLFloaterEnvSettings(const LLSD &key); /*virtual*/ ~LLFloaterEnvSettings(); /*virtual*/ BOOL postBuild(); /// initialize all the callbacks for the menu void initCallbacks(void); /// one and one instance only LLFloaterEnvSettings* instance(); /// handle if time of day is changed static void onChangeDayTime(LLUICtrl* ctrl, void* userData); /// handle if cloud coverage is changed static void onChangeCloudCoverage(LLUICtrl* ctrl, void* userData); /// handle change in water fog density static void onChangeWaterFogDensity(LLUICtrl* ctrl, void* expFloatControl); /// handle change in water fog color static void onChangeWaterColor(LLUICtrl* ctrl, void* colorControl); /// open the advanced sky settings menu static void onOpenAdvancedSky(void* userData1, void* userData2); /// open the advanced water settings menu static void onOpenAdvancedWater(void* userData1, void* userData2); /// sync time with the server static void onUseEstateTime(void* userData1, void* userData2); // opt-in for region Windlight settings //static void onUseRegionEnvironment(LLUICtrl* ctrl, void* userData); static void onUseRegionEnvironment(LLUICtrl*, void*); //// menu management /// sync up sliders with parameters void syncMenu(); private: // one instance on the inside static void setOptIn(bool opt_in); }; #endif