/** * @file llfloaterskysettings.h * @brief LLFloaterEnvSettings class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* * Simple menu for adjusting the atmospheric settings of the world */ #ifndef LL_LLFLOATERENVSETTINGS_H #define LL_LLFLOATERENVSETTINGS_H #include "llfloater.h" struct WaterColorControl; struct WaterExpFloatControl; /// Menuing system for all of windlight's functionality class LLFloaterEnvSettings : public LLFloater { public: LLFloaterEnvSettings(const LLSD& key); /*virtual*/ ~LLFloaterEnvSettings(); /*virtual*/ BOOL postBuild(); /// initialize all the callbacks for the menu void initCallbacks(void); /// handle if time of day is changed void onChangeDayTime(LLUICtrl* ctrl); /// handle if cloud coverage is changed void onChangeCloudCoverage(LLUICtrl* ctrl); /// handle change in water fog density void onChangeWaterFogDensity(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl); /// handle change in water fog color void onChangeWaterColor(LLUICtrl* ctrl, WaterColorControl* colorControl); /// open the advanced sky settings menu void onOpenAdvancedSky(); /// open the advanced water settings menu void onOpenAdvancedWater(); /// sync time with the server void onUseEstateTime(); //// menu management /// sync up sliders with parameters void syncMenu(); /// convert the present time to a digital clock time std::string timeToString(F32 curTime); private: }; #endif