/** * @file llfloaterenvsettings.cpp * @brief LLFloaterEnvSettings class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterenvsettings.h" #include "llfloaterreg.h" #include "llfloaterwindlight.h" #include "llfloaterwater.h" #include "llfloaterdaycycle.h" #include "llfloaterregioninfo.h" #include "lluictrlfactory.h" #include "llsliderctrl.h" #include "llcombobox.h" #include "llcolorswatch.h" #include "llwlanimator.h" #include "llnotifications.h" #include "llwlparamset.h" #include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llmath.h" #include "llviewerwindow.h" #include "llviewercontrol.h" #include "llcheckboxctrl.h" #include "pipeline.h" #include // LLFloaterEnvSettings* LLFloaterEnvSettings::sEnvSettings = NULL; LLFloaterEnvSettings::LLFloaterEnvSettings(const LLSD &key) : LLFloater(key) { lldebugs << "Creating env settings floater" << llendl; } LLFloaterEnvSettings::~LLFloaterEnvSettings() { } // virtual BOOL LLFloaterEnvSettings::postBuild() { // load it up initCallbacks(); syncMenu(); LLEnvKey::EScope cur_scope = LLEnvManager::getInstance()->getNormallyDisplayedScope(); childSetValue("RegionWLOptIn", cur_scope == LLEnvKey::SCOPE_REGION); return TRUE; } void LLFloaterEnvSettings::onUseRegionEnvironment(LLUICtrl* ctrl, void* data) { //LLFloaterEnvSettings* self = (LLFloaterEnvSettings*)data; LLCheckBoxCtrl* checkbox = static_cast(ctrl); //self->getChildView("RegionWLOptIn"); setOptIn(checkbox->getValue().asBoolean()); } void LLFloaterEnvSettings::setOptIn(bool opt_in) { if (opt_in) { LLEnvManager::getInstance()->setNormallyDisplayedScope(LLEnvKey::SCOPE_REGION); } else { LLEnvManager::getInstance()->setNormallyDisplayedScope(LLEnvKey::SCOPE_LOCAL); } } void LLFloaterEnvSettings::initCallbacks(void) { // our three sliders childSetCommitCallback("EnvTimeSlider", &LLFloaterEnvSettings::onChangeDayTime, NULL); childSetCommitCallback("EnvCloudSlider", &LLFloaterEnvSettings::onChangeCloudCoverage, NULL); childSetCommitCallback("EnvWaterFogSlider", &LLFloaterEnvSettings::onChangeWaterFogDensity, &LLWaterParamManager::instance().mFogDensity); // color picker childSetCommitCallback("EnvWaterColor", &LLFloaterEnvSettings::onChangeWaterColor, &LLWaterParamManager::instance().mFogColor); // WL Top childSetCommitCallback("EnvAdvancedSkyButton", &LLFloaterEnvSettings::onOpenAdvancedSky, NULL); childSetCommitCallback("EnvAdvancedWaterButton", &LLFloaterEnvSettings::onOpenAdvancedWater, NULL); childSetCommitCallback("EnvUseEstateTimeButton", &LLFloaterEnvSettings::onUseEstateTime, NULL); childSetCommitCallback("RegionWLOptIn", &LLFloaterEnvSettings::onUseRegionEnvironment, NULL); } // menu maintenance functions void LLFloaterEnvSettings::syncMenu() { LLSliderCtrl* sldr; sldr = getChild("EnvTimeSlider"); // sync the clock F32 val = (F32)LLWLParamManager::getInstance()->mAnimator.getDayTime(); std::string timeStr = LLWLAnimator::timeToString(val); LLTextBox* textBox; textBox = getChild("EnvTimeText"); textBox->setValue(timeStr); // sync time slider which starts at 6 AM val -= 0.25; if(val < 0) { val++; } sldr->setValue(val); // sync cloud coverage bool err; childSetValue("EnvCloudSlider", LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", err)); LLWaterParamManager * param_mgr = LLWaterParamManager::getInstance(); // sync water params LLColor4 col = param_mgr->getFogColor(); LLColorSwatchCtrl* colCtrl = getChild("EnvWaterColor"); col.mV[3] = 1.0f; colCtrl->set(col); childSetValue("EnvWaterFogSlider", param_mgr->mFogDensity.mExp); param_mgr->setDensitySliderValue(param_mgr->mFogDensity.mExp); // turn off Use Estate/Local Time buttons if already being used if(LLWLParamManager::getInstance()->mAnimator.getUseLindenTime()) { childDisable("EnvUseEstateTimeButton"); } else { childEnable("EnvUseEstateTimeButton"); } if(LLWLParamManager::getInstance()->mAnimator.getUseLocalTime()) { childDisable("EnvUseLocalTimeButton"); } else { childEnable("EnvUseLocalTimeButton"); } if(!gPipeline.canUseVertexShaders()) { childDisable("EnvWaterColor"); childDisable("EnvWaterColorText"); //childDisable("EnvAdvancedWaterButton"); } else { childEnable("EnvWaterColor"); childEnable("EnvWaterColorText"); //childEnable("EnvAdvancedWaterButton"); } // only allow access to these if they are using windlight if(!gPipeline.canUseWindLightShaders()) { childDisable("EnvCloudSlider"); childDisable("EnvCloudText"); //childDisable("EnvAdvancedSkyButton"); } else { childEnable("EnvCloudSlider"); childEnable("EnvCloudText"); //childEnable("EnvAdvancedSkyButton"); } } void LLFloaterEnvSettings::onChangeDayTime(LLUICtrl* ctrl, void* userData) { LLSliderCtrl* sldr = static_cast(ctrl); // deactivate animator LLWLParamManager::instance().mAnimator.deactivate(); F32 val = sldr->getValueF32() + 0.25f; if(val > 1.0) { val--; } LLWLParamManager::instance().mAnimator.setDayTime((F64)val); LLWLParamManager::instance().mAnimator.update( LLWLParamManager::instance().mCurParams); } void LLFloaterEnvSettings::onChangeCloudCoverage(LLUICtrl* ctrl, void* userData) { LLSliderCtrl* sldr = static_cast(ctrl); // deactivate animator //LLWLParamManager::instance()->mAnimator.mIsRunning = false; //LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; F32 val = sldr->getValueF32(); LLWLParamManager::instance().mCurParams.set("cloud_shadow", val); } void LLFloaterEnvSettings::onChangeWaterFogDensity(LLUICtrl* ctrl, void* userData) { LLSliderCtrl* sldr = static_cast(ctrl); F32 val = sldr->getValueF32(); WaterExpFloatControl* expFloatControl = static_cast(userData); expFloatControl->mExp = val; LLWaterParamManager::instance().setDensitySliderValue(val); expFloatControl->update(LLWaterParamManager::instance().mCurParams); LLWaterParamManager::instance().propagateParameters(); } void LLFloaterEnvSettings::onChangeWaterColor(LLUICtrl* ctrl, void* userData) { LLColorSwatchCtrl* swatch = static_cast(ctrl); WaterColorControl* colorControl = static_cast(userData); *colorControl = swatch->get(); colorControl->update(LLWaterParamManager::instance().mCurParams); LLWaterParamManager::instance().propagateParameters(); } void LLFloaterEnvSettings::onOpenAdvancedSky(void* userData1, void* userData2) { // *TODO: make sure title is displayed correctly. LLFloaterReg::showInstance("env_windlight"); } void LLFloaterEnvSettings::onOpenAdvancedWater(void* userData1, void* userData2) { // *TODO: make sure title is displayed correctly. LLFloaterReg::showInstance("env_water"); } void LLFloaterEnvSettings::onUseEstateTime(void* userData1, void* userData2) { LLFloaterWindLight* wl = LLFloaterReg::findTypedInstance("env_windlight"); if(wl) { LLComboBox* box = wl->getChild("WLPresetsCombo"); box->selectByValue(""); } LLWLParamManager::instance().mAnimator.activate(LLWLAnimator::TIME_LINDEN); }