/** * @file llfloaterenvironmentadjust.h * @brief Floaters to create and edit fixed settings for sky and water. * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_FLOATERENVIRONMENTADJUST_H #define LL_FLOATERENVIRONMENTADJUST_H #include "llfloater.h" #include "llsettingsbase.h" #include "llsettingssky.h" #include "llenvironment.h" #include "boost/signals2.hpp" class LLButton; class LLLineEditor; /** * Floater container for taking a snapshot of the current environment and making minor adjustments. */ class LLFloaterEnvironmentAdjust : public LLFloater { LOG_CLASS(LLFloaterEnvironmentAdjust); public: LLFloaterEnvironmentAdjust(const LLSD &key); virtual ~LLFloaterEnvironmentAdjust(); virtual BOOL postBuild() override; virtual void onOpen(const LLSD& key) override; virtual void onClose(bool app_quitting) override; virtual void refresh() override; private: void captureCurrentEnvironment(); void onAmbientLightChanged(); void onBlueHorizonChanged(); void onBlueDensityChanged(); void onHazeHorizonChanged(); void onHazeDensityChanged(); void onSceneGammaChanged(); void onCloudColorChanged(); void onCloudCoverageChanged(); void onCloudScaleChanged(); void onSunColorChanged(); void onGlowChanged(); void onStarBrightnessChanged(); void onSunRotationChanged(); void onSunScaleChanged(); void onMoonRotationChanged(); void onEnvironmentUpdated(LLEnvironment::EnvSelection_t env, S32 version); LLSettingsSky::ptr_t mLiveSky; LLEnvironment::connection_t mEventConnection; }; #endif // LL_FLOATERFIXEDENVIRONMENT_H