/** * @file llfloatereditwater.h * @brief Floater to create or edit a water preset * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATEREDITWATER_H #define LL_LLFLOATEREDITWATER_H #include "llfloater.h" #include "llenvmanager.h" // for LLEnvKey class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLLineEditor; struct WaterVector2Control; struct WaterVector3Control; struct WaterColorControl; struct WaterFloatControl; struct WaterExpFloatControl; class LLFloaterEditWater : public LLFloater { LOG_CLASS(LLFloaterEditWater); public: LLFloaterEditWater(const LLSD &key); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); /*virtual*/ void draw(); private: void initCallbacks(void); //-- WL stuff begins ------------------------------------------------------ void syncControls(); /// sync up sliders with parameters // general purpose callbacks for dealing with color controllers void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl); void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl); void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl); void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl); void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl); void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map //-- WL stuff ends -------------------------------------------------------- void reset(); bool isNewPreset() const; void refreshWaterPresetsList(); void enableEditing(bool enable); void saveRegionWater(); std::string getCurrentPresetName() const; LLEnvKey::EScope getCurrentScope() const; void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const; void onWaterPresetNameEdited(); void onWaterPresetSelected(); bool onSaveAnswer(const LLSD& notification, const LLSD& response); void onSaveConfirmed(); void onBtnSave(); void onBtnCancel(); void onWaterPresetListChange(); void onRegionSettingsChange(); void onRegionInfoUpdate(); LLLineEditor* mWaterPresetNameEditor; LLComboBox* mWaterPresetCombo; LLCheckBoxCtrl* mMakeDefaultCheckBox; LLButton* mSaveButton; }; #endif // LL_LLFLOATEREDITWATER_H