/** * @file llfloatereditwater.cpp * @brief Floater to create or edit a water preset * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloatereditwater.h" // libs #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcolorswatch.h" #include "llcombobox.h" //#include "llnotifications.h" #include "llnotificationsutil.h" #include "llsliderctrl.h" #include "lltexturectrl.h" // newview #include "llagent.h" #include "llregioninfomodel.h" #include "llviewerregion.h" #include "llwaterparammanager.h" #undef max // Fixes a Windows compiler error LLFloaterEditWater::LLFloaterEditWater(const LLSD &key) : LLFloater(key) , mWaterPresetNameEditor(NULL) , mWaterPresetCombo(NULL) , mMakeDefaultCheckBox(NULL) , mSaveButton(NULL) { } // virtual BOOL LLFloaterEditWater::postBuild() { mWaterPresetNameEditor = getChild("water_preset_name"); mWaterPresetCombo = getChild("water_preset_combo"); mMakeDefaultCheckBox = getChild("make_default_cb"); mSaveButton = getChild("save"); initCallbacks(); refreshWaterPresetsList(); syncControls(); return TRUE; } // virtual void LLFloaterEditWater::onOpen(const LLSD& key) { bool new_preset = isNewPreset(); std::string param = key.asString(); std::string floater_title = getString(std::string("title_") + param); std::string hint = getString(std::string("hint_" + param)); // Update floater title. setTitle(floater_title); // Update the hint at the top. getChild("hint")->setValue(hint); // Hide the hint to the right of the combo if we're invoked to create a new preset. getChildView("note")->setVisible(!new_preset); // Switch between the water presets combobox and preset name input field. mWaterPresetCombo->setVisible(!new_preset); mWaterPresetNameEditor->setVisible(new_preset); reset(); } // virtual void LLFloaterEditWater::onClose(bool app_quitting) { if (!app_quitting) // there's no point to change environment if we're quitting { LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment } } // virtual void LLFloaterEditWater::draw() { syncControls(); LLFloater::draw(); } void LLFloaterEditWater::initCallbacks(void) { mWaterPresetNameEditor->setKeystrokeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this), NULL); mWaterPresetCombo->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterPresetSelected, this)); mWaterPresetCombo->setTextEntryCallback(boost::bind(&LLFloaterEditWater::onWaterPresetNameEdited, this)); mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnSave, this)); getChild("cancel")->setCommitCallback(boost::bind(&LLFloaterEditWater::onBtnCancel, this)); LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditWater::onRegionSettingsChange, this)); LLWaterParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditWater::onWaterPresetListChange, this)); // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditWater::onRegionInfoUpdate, this)); //------------------------------------------------------------------------- LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); getChild("WaterFogColor")->setCommitCallback(boost::bind(&LLFloaterEditWater::onWaterFogColorMoved, this, _1, &water_mgr.mFogColor)); //getChild("WaterGlow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onColorControlAMoved, this, _1, &water_mgr.mFogColor)); // fog density getChild("WaterFogDensity")->setCommitCallback(boost::bind(&LLFloaterEditWater::onExpFloatControlMoved, this, _1, &water_mgr.mFogDensity)); getChild("WaterUnderWaterFogMod")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mUnderWaterFogMod)); // blue density getChild("WaterNormalScaleX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlXMoved, this, _1, &water_mgr.mNormalScale)); getChild("WaterNormalScaleY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlYMoved, this, _1, &water_mgr.mNormalScale)); getChild("WaterNormalScaleZ")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector3ControlZMoved, this, _1, &water_mgr.mNormalScale)); // fresnel getChild("WaterFresnelScale")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelScale)); getChild("WaterFresnelOffset")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mFresnelOffset)); // scale above/below getChild("WaterScaleAbove")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleAbove)); getChild("WaterScaleBelow")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mScaleBelow)); // blur mult getChild("WaterBlurMult")->setCommitCallback(boost::bind(&LLFloaterEditWater::onFloatControlMoved, this, _1, &water_mgr.mBlurMultiplier)); // wave direction getChild("WaterWave1DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave1Dir)); getChild("WaterWave1DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave1Dir)); getChild("WaterWave2DirX")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlXMoved, this, _1, &water_mgr.mWave2Dir)); getChild("WaterWave2DirY")->setCommitCallback(boost::bind(&LLFloaterEditWater::onVector2ControlYMoved, this, _1, &water_mgr.mWave2Dir)); LLTextureCtrl* texture_ctrl = getChild("WaterNormalMap"); texture_ctrl->setDefaultImageAssetID(DEFAULT_WATER_NORMAL); texture_ctrl->setCommitCallback(boost::bind(&LLFloaterEditWater::onNormalMapPicked, this, _1)); } //============================================================================= void LLFloaterEditWater::syncControls() { // *TODO: Eliminate slow getChild() calls. bool err; LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); LLWaterParamSet& current_params = water_mgr.mCurParams; // blue horizon water_mgr.mFogColor = current_params.getVector4(water_mgr.mFogColor.mName, err); LLColor4 col = water_mgr.getFogColor(); //getChild("WaterGlow")->setValue(col.mV[3]); col.mV[3] = 1.0f; getChild("WaterFogColor")->set(col); // fog and wavelets water_mgr.mFogDensity.mExp = log(current_params.getFloat(water_mgr.mFogDensity.mName, err)) / log(water_mgr.mFogDensity.mBase); water_mgr.setDensitySliderValue(water_mgr.mFogDensity.mExp); getChild("WaterFogDensity")->setValue(water_mgr.mFogDensity.mExp); water_mgr.mUnderWaterFogMod.mX = current_params.getFloat(water_mgr.mUnderWaterFogMod.mName, err); getChild("WaterUnderWaterFogMod")->setValue(water_mgr.mUnderWaterFogMod.mX); water_mgr.mNormalScale = current_params.getVector3(water_mgr.mNormalScale.mName, err); getChild("WaterNormalScaleX")->setValue(water_mgr.mNormalScale.mX); getChild("WaterNormalScaleY")->setValue(water_mgr.mNormalScale.mY); getChild("WaterNormalScaleZ")->setValue(water_mgr.mNormalScale.mZ); // Fresnel water_mgr.mFresnelScale.mX = current_params.getFloat(water_mgr.mFresnelScale.mName, err); getChild("WaterFresnelScale")->setValue(water_mgr.mFresnelScale.mX); water_mgr.mFresnelOffset.mX = current_params.getFloat(water_mgr.mFresnelOffset.mName, err); getChild("WaterFresnelOffset")->setValue(water_mgr.mFresnelOffset.mX); // Scale Above/Below water_mgr.mScaleAbove.mX = current_params.getFloat(water_mgr.mScaleAbove.mName, err); getChild("WaterScaleAbove")->setValue(water_mgr.mScaleAbove.mX); water_mgr.mScaleBelow.mX = current_params.getFloat(water_mgr.mScaleBelow.mName, err); getChild("WaterScaleBelow")->setValue(water_mgr.mScaleBelow.mX); // blur mult water_mgr.mBlurMultiplier.mX = current_params.getFloat(water_mgr.mBlurMultiplier.mName, err); getChild("WaterBlurMult")->setValue(water_mgr.mBlurMultiplier.mX); // wave directions water_mgr.mWave1Dir = current_params.getVector2(water_mgr.mWave1Dir.mName, err); getChild("WaterWave1DirX")->setValue(water_mgr.mWave1Dir.mX); getChild("WaterWave1DirY")->setValue(water_mgr.mWave1Dir.mY); water_mgr.mWave2Dir = current_params.getVector2(water_mgr.mWave2Dir.mName, err); getChild("WaterWave2DirX")->setValue(water_mgr.mWave2Dir.mX); getChild("WaterWave2DirY")->setValue(water_mgr.mWave2Dir.mY); LLTextureCtrl* textCtrl = getChild("WaterNormalMap"); textCtrl->setImageAssetID(water_mgr.getNormalMapID()); } // color control callbacks void LLFloaterEditWater::onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); color_ctrl->mR = sldr_ctrl->getValueF32(); // move i if it's the max if (color_ctrl->mR >= color_ctrl->mG && color_ctrl->mR >= color_ctrl->mB && color_ctrl->mHasSliderName) { color_ctrl->mI = color_ctrl->mR; std::string name = color_ctrl->mSliderName; name.append("I"); getChild(name)->setValue(color_ctrl->mR); } color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } void LLFloaterEditWater::onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); color_ctrl->mG = sldr_ctrl->getValueF32(); // move i if it's the max if (color_ctrl->mG >= color_ctrl->mR && color_ctrl->mG >= color_ctrl->mB && color_ctrl->mHasSliderName) { color_ctrl->mI = color_ctrl->mG; std::string name = color_ctrl->mSliderName; name.append("I"); getChild(name)->setValue(color_ctrl->mG); } color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } void LLFloaterEditWater::onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); color_ctrl->mB = sldr_ctrl->getValueF32(); // move i if it's the max if (color_ctrl->mB >= color_ctrl->mR && color_ctrl->mB >= color_ctrl->mG && color_ctrl->mHasSliderName) { color_ctrl->mI = color_ctrl->mB; std::string name = color_ctrl->mSliderName; name.append("I"); getChild(name)->setValue(color_ctrl->mB); } color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } void LLFloaterEditWater::onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); color_ctrl->mA = sldr_ctrl->getValueF32(); color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } void LLFloaterEditWater::onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); color_ctrl->mI = sldr_ctrl->getValueF32(); // only for sliders where we pass a name if (color_ctrl->mHasSliderName) { // set it to the top F32 maxVal = std::max(std::max(color_ctrl->mR, color_ctrl->mG), color_ctrl->mB); F32 iVal; iVal = color_ctrl->mI; // get the names of the other sliders std::string rName = color_ctrl->mSliderName; rName.append("R"); std::string gName = color_ctrl->mSliderName; gName.append("G"); std::string bName = color_ctrl->mSliderName; bName.append("B"); // handle if at 0 if (iVal == 0) { color_ctrl->mR = 0; color_ctrl->mG = 0; color_ctrl->mB = 0; // if all at the start // set them all to the intensity } else if (maxVal == 0) { color_ctrl->mR = iVal; color_ctrl->mG = iVal; color_ctrl->mB = iVal; } else { // add delta amounts to each F32 delta = (iVal - maxVal) / maxVal; color_ctrl->mR *= (1.0f + delta); color_ctrl->mG *= (1.0f + delta); color_ctrl->mB *= (1.0f + delta); } // set the sliders to the new vals getChild(rName)->setValue(color_ctrl->mR); getChild(gName)->setValue(color_ctrl->mG); getChild(bName)->setValue(color_ctrl->mB); } // now update the current parameters and send them to shaders color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } // vector control callbacks void LLFloaterEditWater::onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); vector_ctrl->mX = sldr_ctrl->getValueF32(); vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } // vector control callbacks void LLFloaterEditWater::onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); vector_ctrl->mY = sldr_ctrl->getValueF32(); vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } // vector control callbacks void LLFloaterEditWater::onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); vector_ctrl->mZ = sldr_ctrl->getValueF32(); vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } // vector control callbacks void LLFloaterEditWater::onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); vector_ctrl->mX = sldr_ctrl->getValueF32(); vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } // vector control callbacks void LLFloaterEditWater::onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); vector_ctrl->mY = sldr_ctrl->getValueF32(); vector_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } void LLFloaterEditWater::onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); floatControl->mX = sldr_ctrl->getValueF32() / floatControl->mMult; floatControl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } void LLFloaterEditWater::onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl) { LLSliderCtrl* sldr_ctrl = static_cast(ctrl); F32 val = sldr_ctrl->getValueF32(); expFloatControl->mExp = val; LLWaterParamManager::getInstance()->setDensitySliderValue(val); expFloatControl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } void LLFloaterEditWater::onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl) { LLColorSwatchCtrl* swatch = static_cast(ctrl); *color_ctrl = swatch->get(); color_ctrl->update(LLWaterParamManager::getInstance()->mCurParams); LLWaterParamManager::getInstance()->propagateParameters(); } void LLFloaterEditWater::onNormalMapPicked(LLUICtrl* ctrl) { LLTextureCtrl* textCtrl = static_cast(ctrl); LLUUID textID = textCtrl->getImageAssetID(); LLWaterParamManager::getInstance()->setNormalMapID(textID); } //============================================================================= void LLFloaterEditWater::reset() { if (isNewPreset()) { mWaterPresetNameEditor->setValue(LLSD()); mSaveButton->setEnabled(FALSE); // will be enabled as soon as users enters a name } else { refreshWaterPresetsList(); // Disable controls until a water preset to edit is selected. enableEditing(false); } } bool LLFloaterEditWater::isNewPreset() const { return mKey.asString() == "new"; } void LLFloaterEditWater::refreshWaterPresetsList() { mWaterPresetCombo->removeall(); #if 0 // *TODO: enable when we have a clear workflow to edit existing region environment // If the region already has water params, add them to the list. const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings(); if (region_settings.getWaterParams().size() != 0) { const std::string& region_name = gAgent.getRegion()->getName(); mWaterPresetCombo->add(region_name, LLSD().with(0, region_name).with(1, LLEnvKey::SCOPE_REGION)); mWaterPresetCombo->addSeparator(); } #endif std::list user_presets, system_presets; LLWaterParamManager::instance().getPresetNames(user_presets, system_presets); // Add local user presets first. for (std::list::const_iterator it = user_presets.begin(); it != user_presets.end(); ++it) { const std::string& name = *it; mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [, ] } if (user_presets.size() > 0) { mWaterPresetCombo->addSeparator(); } // Add local system presets. for (std::list::const_iterator it = system_presets.begin(); it != system_presets.end(); ++it) { const std::string& name = *it; mWaterPresetCombo->add(name, LLSD().with(0, name).with(1, LLEnvKey::SCOPE_LOCAL)); // [, ] } mWaterPresetCombo->setLabel(getString("combo_label")); } void LLFloaterEditWater::enableEditing(bool enable) { // Enable/disable water controls. getChild("panel_water_preset")->setCtrlsEnabled(enable); // Enable/disable saving. mSaveButton->setEnabled(enable); mMakeDefaultCheckBox->setEnabled(enable); } void LLFloaterEditWater::saveRegionWater() { llassert(getCurrentScope() == LLEnvKey::SCOPE_REGION); // make sure we're editing region water LL_DEBUGS("Windlight") << "Saving region water preset" << LL_ENDL; //LLWaterParamSet region_water = water_mgr.mCurParams; // *TODO: save to cached region settings. LL_WARNS("Windlight") << "Saving region water is not fully implemented yet" << LL_ENDL; } std::string LLFloaterEditWater::getCurrentPresetName() const { std::string name; LLEnvKey::EScope scope; getSelectedPreset(name, scope); return name; } LLEnvKey::EScope LLFloaterEditWater::getCurrentScope() const { std::string name; LLEnvKey::EScope scope; getSelectedPreset(name, scope); return scope; } void LLFloaterEditWater::getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const { if (mWaterPresetNameEditor->getVisible()) { name = mWaterPresetNameEditor->getText(); scope = LLEnvKey::SCOPE_LOCAL; } else { LLSD combo_val = mWaterPresetCombo->getValue(); if (!combo_val.isArray()) // manually typed text { name = combo_val.asString(); scope = LLEnvKey::SCOPE_LOCAL; } else { name = combo_val[0].asString(); scope = (LLEnvKey::EScope) combo_val[1].asInteger(); } } } void LLFloaterEditWater::onWaterPresetNameEdited() { // Disable saving a water preset having empty name. mSaveButton->setEnabled(!getCurrentPresetName().empty()); } void LLFloaterEditWater::onWaterPresetSelected() { LLWaterParamSet water_params; std::string name; LLEnvKey::EScope scope; getSelectedPreset(name, scope); // Display selected preset. if (scope == LLEnvKey::SCOPE_REGION) { water_params.setAll(LLEnvManagerNew::instance().getRegionSettings().getWaterParams()); } else // local preset selected { if (!LLWaterParamManager::instance().getParamSet(name, water_params)) { // Manually entered string? LL_WARNS("Windlight") << "No water preset named " << name << LL_ENDL; return; } } LLEnvManagerNew::instance().useWaterParams(water_params.getAll()); bool can_edit = (scope == LLEnvKey::SCOPE_LOCAL || LLEnvManagerNew::canEditRegionSettings()); enableEditing(can_edit); mMakeDefaultCheckBox->setEnabled(scope == LLEnvKey::SCOPE_LOCAL); } bool LLFloaterEditWater::onSaveAnswer(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); // If they choose save, do it. Otherwise, don't do anything if (option == 0) { onSaveConfirmed(); } return false; } void LLFloaterEditWater::onSaveConfirmed() { // Save currently displayed water params to the selected preset. std::string name = getCurrentPresetName(); LL_DEBUGS("Windlight") << "Saving sky preset " << name << LL_ENDL; LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); if (water_mgr.hasParamSet(name)) { water_mgr.setParamSet(name, water_mgr.mCurParams); } else { water_mgr.addParamSet(name, water_mgr.mCurParams); } water_mgr.savePreset(name); // Change preference if requested. if (mMakeDefaultCheckBox->getEnabled() && mMakeDefaultCheckBox->getValue()) { LL_DEBUGS("Windlight") << name << " is now the new preferred water preset" << LL_ENDL; LLEnvManagerNew::instance().setUseWaterPreset(name); } closeFloater(); } void LLFloaterEditWater::onBtnSave() { LLEnvKey::EScope scope; std::string name; getSelectedPreset(name, scope); if (scope == LLEnvKey::SCOPE_REGION) { saveRegionWater(); closeFloater(); return; } if (name.empty()) { // *TODO: show an alert LL_WARNS() << "Empty water preset name" << LL_ENDL; return; } // Don't allow overwriting system presets. LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); if (water_mgr.isSystemPreset(name)) { LLNotificationsUtil::add("WLNoEditDefault"); return; } // Save, ask for confirmation for overwriting an existing preset. if (water_mgr.hasParamSet(name)) { LLNotificationsUtil::add("WLSavePresetAlert", LLSD(), LLSD(), boost::bind(&LLFloaterEditWater::onSaveAnswer, this, _1, _2)); } else { // new preset, hence no confirmation needed onSaveConfirmed(); } } void LLFloaterEditWater::onBtnCancel() { closeFloater(); } void LLFloaterEditWater::onWaterPresetListChange() { std::string name; LLEnvKey::EScope scope; getSelectedPreset(name, scope); // preset being edited if (scope == LLEnvKey::SCOPE_LOCAL && !LLWaterParamManager::instance().hasParamSet(name)) { // Preset we've been editing doesn't exist anymore. Close the floater. closeFloater(false); } else { // A new preset has been added. // Refresh the presets list, though it may not make sense as the floater is about to be closed. refreshWaterPresetsList(); } } void LLFloaterEditWater::onRegionSettingsChange() { // If creating a new preset, don't bother. if (isNewPreset()) { return; } if (getCurrentScope() == LLEnvKey::SCOPE_REGION) // if editing region water { // reset the floater to its initial state reset(); // *TODO: Notify user? } else // editing a local preset { refreshWaterPresetsList(); } } void LLFloaterEditWater::onRegionInfoUpdate() { bool can_edit = true; // If we've selected the region water for editing. if (getCurrentScope() == LLEnvKey::SCOPE_REGION) { // check whether we have the access can_edit = LLEnvManagerNew::canEditRegionSettings(); } enableEditing(can_edit); }