/** * @file llfloatereditsky.h * @brief Floater to create or edit a sky preset * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATEREDITSKY_H #define LL_LLFLOATEREDITSKY_H #include "llfloater.h" #include "llwlparammanager.h" class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLLineEditor; /** * Floater for creating or editing a sky preset. */ class LLFloaterEditSky : public LLFloater { LOG_CLASS(LLFloaterEditSky); public: LLFloaterEditSky(const LLSD &key); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); /*virtual*/ void draw(); private: void initCallbacks(void); //-- WL stuff begins ------------------------------------------------------ void syncControls(); /// sync up sliders with parameters void setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k); // general purpose callbacks for dealing with color controllers void onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl); void onColorControlRMoved(LLUICtrl* ctrl, void* userdata); void onColorControlGMoved(LLUICtrl* ctrl, void* userdata); void onColorControlBMoved(LLUICtrl* ctrl, void* userdata); void onFloatControlMoved(LLUICtrl* ctrl, void* userdata); // lighting callbacks for glow void onGlowRMoved(LLUICtrl* ctrl, void* userdata); void onGlowBMoved(LLUICtrl* ctrl, void* userdata); // lighting callbacks for sun void onSunMoved(LLUICtrl* ctrl, void* userdata); void onTimeChanged(); // for handling when the star slider is moved to adjust the alpha void onStarAlphaMoved(LLUICtrl* ctrl); // handle cloud scrolling void onCloudScrollXMoved(LLUICtrl* ctrl); void onCloudScrollYMoved(LLUICtrl* ctrl); void onCloudScrollXToggled(LLUICtrl* ctrl); void onCloudScrollYToggled(LLUICtrl* ctrl); //-- WL stuff ends -------------------------------------------------------- void reset(); /// reset the floater to its initial state bool isNewPreset() const; void refreshSkyPresetsList(); void enableEditing(bool enable); void saveRegionSky(); LLWLParamKey getSelectedSkyPreset(); void onSkyPresetNameEdited(); void onSkyPresetSelected(); bool onSaveAnswer(const LLSD& notification, const LLSD& response); void onSaveConfirmed(); void onBtnSave(); void onBtnCancel(); void onSkyPresetListChange(); void onRegionSettingsChange(); void onRegionInfoUpdate(); LLLineEditor* mSkyPresetNameEditor; LLComboBox* mSkyPresetCombo; LLCheckBoxCtrl* mMakeDefaultCheckBox; LLButton* mSaveButton; }; #endif // LL_LLFLOATEREDITSKY_H