/** * @file llfloaterdaycycle.h * @brief LLFloaterDayCycle class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERDAYCYCLE_H #define LL_LLFLOATERDAYCYCLE_H #include "llfloater.h" #include #include "llwlparamset.h" #include "llwlanimator.h" struct WLColorControl; struct WLFloatControl; /// convenience class for holding keys mapped to sliders struct LLWLSkyKey { public: std::string presetName; F32 time; }; /// Menu for all of windlight's functionality. /// Menuing system for adjusting the atmospheric settings of the world. class LLFloaterDayCycle : public LLFloater { public: LLFloaterDayCycle(const LLSD& key); virtual ~LLFloaterDayCycle(); /*virtual*/ BOOL postBuild(); /// initialize all void initCallbacks(void); /// on time slider moved void onTimeSliderMoved(LLUICtrl* ctrl); /// what happens when you move the key frame void onKeyTimeMoved(LLUICtrl* ctrl); /// what happens when you change the key frame's time void onKeyTimeChanged(LLUICtrl* ctrl); /// if you change the combo box, change the frame void onKeyPresetChanged(LLUICtrl* ctrl); /// run this when user says to run the sky animation void onRunAnimSky(LLUICtrl* ctrl); /// run this when user says to stop the sky animation void onStopAnimSky(LLUICtrl* ctrl); /// if you change the combo box, change the frame void onTimeRateChanged(LLUICtrl* ctrl); /// add a new key on slider void onAddKey(LLUICtrl* ctrl); /// delete any and all reference to a preset void deletePreset(std::string& presetName); /// delete a key frame void onDeleteKey(LLUICtrl* ctrl); /// button to load day void onLoadDayCycle(LLUICtrl* ctrl); /// button to save day void onSaveDayCycle(LLUICtrl* ctrl); /// toggle for Linden time void onUseLindenTime(LLUICtrl* ctrl); /// sync up sliders with day cycle structure void syncMenu(); // makes sure key slider has what's in day cycle void syncSliderTrack(); /// makes sure day cycle data structure has what's in menu void syncTrack(); /// add a slider to the track void addSliderKey(F32 time, const std::string& presetName); private: // map of sliders to parameters static std::map sSliderToKey; static const F32 sHoursPerDay; }; #endif