/** * @file llfloaterdaycycle.h * @brief LLFloaterDayCycle class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERDAYCYCLE_H #define LL_LLFLOATERDAYCYCLE_H #include "llfloater.h" #include #include "llwlparamset.h" #include "llwlanimator.h" struct WLColorControl; struct WLFloatControl; /// convenience class for holding keys mapped to sliders struct LLWLSkyKey { public: std::string presetName; F32 time; }; /// Menu for all of windlight's functionality. /// Menuing system for adjusting the atmospheric settings of the world. class LLFloaterDayCycle : public LLFloater { public: LLFloaterDayCycle(); virtual ~LLFloaterDayCycle(); /// help button stuff static void onClickHelp(void* data); void initHelpBtn(const std::string& name, const std::string& xml_alert); /// initialize all void initCallbacks(void); /// one and one instance only static LLFloaterDayCycle* instance(); /// on time slider moved static void onTimeSliderMoved(LLUICtrl* ctrl, void* userData); /// what happens when you move the key frame static void onKeyTimeMoved(LLUICtrl* ctrl, void* userData); /// what happens when you change the key frame's time static void onKeyTimeChanged(LLUICtrl* ctrl, void* userData); /// if you change the combo box, change the frame static void onKeyPresetChanged(LLUICtrl* ctrl, void* userData); /// run this when user says to run the sky animation static void onRunAnimSky(void* userData); /// run this when user says to stop the sky animation static void onStopAnimSky(void* userData); /// if you change the combo box, change the frame static void onTimeRateChanged(LLUICtrl* ctrl, void* userData); /// add a new key on slider static void onAddKey(void* userData); /// delete any and all reference to a preset void deletePreset(std::string& presetName); /// delete a key frame static void onDeleteKey(void* userData); /// button to load day static void onLoadDayCycle(void* userData); /// button to save day static void onSaveDayCycle(void* userData); /// toggle for Linden time static void onUseLindenTime(void* userData); //// menu management /// show off our menu static void show(); /// return if the menu exists or not static bool isOpen(); /// stuff to do on exit virtual void onClose(bool app_quitting); /// sync up sliders with day cycle structure static void syncMenu(); // makes sure key slider has what's in day cycle static void syncSliderTrack(); /// makes sure day cycle data structure has what's in menu static void syncTrack(); /// add a slider to the track static void addSliderKey(F32 time, const std::string& presetName); private: // one instance on the inside static LLFloaterDayCycle* sDayCycle; // map of sliders to parameters static std::map sSliderToKey; static const F32 sHoursPerDay; }; #endif