/** * @file llfloaterdaycycle.h * @brief LLFloaterDayCycle class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERDAYCYCLE_H #define LL_LLFLOATERDAYCYCLE_H #include "llfloater.h" #include <vector> #include "llwlparamset.h" #include "llwlanimator.h" struct WLColorControl; struct WLFloatControl; /// convenience class for holding keys mapped to sliders struct LLWLSkyKey { public: std::string presetName; F32 time; }; /// Menu for all of windlight's functionality. /// Menuing system for adjusting the atmospheric settings of the world. class LLFloaterDayCycle : public LLFloater { public: LLFloaterDayCycle(const LLSD& key); virtual ~LLFloaterDayCycle(); /*virtual*/ BOOL postBuild(); /// initialize all void initCallbacks(void); /// on time slider moved void onTimeSliderMoved(LLUICtrl* ctrl); /// what happens when you move the key frame void onKeyTimeMoved(LLUICtrl* ctrl); /// what happens when you change the key frame's time void onKeyTimeChanged(LLUICtrl* ctrl); /// if you change the combo box, change the frame void onKeyPresetChanged(LLUICtrl* ctrl); /// run this when user says to run the sky animation void onRunAnimSky(LLUICtrl* ctrl); /// run this when user says to stop the sky animation void onStopAnimSky(LLUICtrl* ctrl); /// if you change the combo box, change the frame void onTimeRateChanged(LLUICtrl* ctrl); /// add a new key on slider void onAddKey(LLUICtrl* ctrl); /// delete any and all reference to a preset void deletePreset(std::string& presetName); /// delete a key frame void onDeleteKey(LLUICtrl* ctrl); /// button to load day void onLoadDayCycle(LLUICtrl* ctrl); /// button to save day void onSaveDayCycle(LLUICtrl* ctrl); /// toggle for Linden time void onUseLindenTime(LLUICtrl* ctrl); /// sync up sliders with day cycle structure void syncMenu(); // makes sure key slider has what's in day cycle void syncSliderTrack(); /// makes sure day cycle data structure has what's in menu void syncTrack(); /// add a slider to the track void addSliderKey(F32 time, const std::string& presetName); private: // map of sliders to parameters static std::map<std::string, LLWLSkyKey> sSliderToKey; static const F32 sHoursPerDay; }; #endif