/** * @file llfloaterdaycycle.h * @brief LLFloaterDayCycle class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERDAYCYCLE_H #define LL_LLFLOATERDAYCYCLE_H #include "llfloater.h" #include #include "llwlparamset.h" #include "llwlanimator.h" #include "llwlparammanager.h" struct WLColorControl; struct WLFloatControl; /// convenience class for holding keyframes mapped to sliders struct LLWLCycleSliderKey { public: LLWLCycleSliderKey(LLWLParamKey kf, F32 t) : keyframe(kf), time(t) {} LLWLCycleSliderKey() : keyframe(), time(0.f) {} // Don't use this default constructor LLWLParamKey keyframe; F32 time; }; /// Menu for all of windlight's functionality. /// Menuing system for adjusting the atmospheric settings of the world. class LLFloaterDayCycle : public LLFloater { LOG_CLASS(LLFloaterDayCycle); public: LLFloaterDayCycle(const LLSD &key); virtual ~LLFloaterDayCycle(); /*virtual*/ BOOL postBuild(); // map of sliders to parameters static std::map sSliderToKey; /// help button stuff static void onClickHelp(void* data); void initHelpBtn(const std::string& name, const std::string& xml_alert); /// initialize all void initCallbacks(void); /// one and one instance only static LLFloaterDayCycle* instance(); /// on time slider moved static void onTimeSliderMoved(LLUICtrl* ctrl, void* userData); /// what happens when you move the key frame static void onKeyTimeMoved(LLUICtrl* ctrl, void* userData); /// what happens when you change the key frame's time static void onKeyTimeChanged(LLUICtrl* ctrl, void* userData); /// if you change the combo box, change the frame static void onKeyPresetChanged(LLUICtrl* ctrl, void* userData); /// add a new key on slider static void onAddKey(void* userData); /// delete any and all reference to a preset void deletePreset(LLWLParamKey keyframe); /// delete a key frame static void onDeleteKey(void* userData); //// menu management /// show off our menu static void show(LLEnvKey::EScope scope = LLEnvKey::SCOPE_LOCAL); /// return if the menu exists or not static bool isOpen(); /// stuff to do on exit virtual void onClose(bool app_quitting); /// sync up sliders with day cycle structure static void syncMenu(); // makes sure key slider has what's in day cycle static void syncSliderTrack(); /// makes sure day cycle data structure has what's in menu static void syncTrack(); /// refresh combox box from param manager static void refreshPresetsFromParamManager(); /// add a slider to the track static void addSliderKey(F32 time, LLWLParamKey keyframe); private: static LLFloaterDayCycle* sDayCycle; // one instance on the inside static const F32 sHoursPerDay; static LLEnvKey::EScope sScope; static std::string sOriginalTitle; static LLWLAnimator::ETime sPreviousTimeType; }; #endif