/** * @file llfloatercolorpicker.h * @brief Generic system color picker * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERCOLORPICKER_H #define LL_LLFLOATERCOLORPICKER_H #include #include "llfloater.h" #include "llpointer.h" #include "llcolorswatch.h" #include "llspinctrl.h" #include "lltextureentry.h" class LLButton; class LLLineEditor; class LLCheckBoxCtrl; ////////////////////////////////////////////////////////////////////////////// // floater class class LLFloaterColorPicker : public LLFloater { public: LLFloaterColorPicker (LLColorSwatchCtrl* swatch, BOOL show_apply_immediate = FALSE); virtual ~LLFloaterColorPicker (); // overrides virtual BOOL postBuild (); virtual void onClose(bool app_settings); virtual void draw (); virtual BOOL handleMouseDown ( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseUp ( S32 x, S32 y, MASK mask ); virtual BOOL handleHover ( S32 x, S32 y, MASK mask ); virtual void onMouseCaptureLost(); // implicit methods void createUI (); void initUI ( F32 rValIn, F32 gValIn, F32 bValIn ); void showUI (); void destroyUI (); void cancelSelection (); LLColorSwatchCtrl* getSwatch () { return mSwatch; }; void setSwatch( LLColorSwatchCtrl* swatch) { mSwatch = swatch; } // mutator / accessor for original RGB value void setOrigRgb ( F32 origRIn, F32 origGIn, F32 origBIn ); void getOrigRgb ( F32& origROut, F32& origGOut, F32& origBOut ); F32 getOrigR () { return origR; }; F32 getOrigG () { return origG; }; F32 getOrigB () { return origB; }; // mutator / accessors for currernt RGB value void setCurRgb ( F32 curRIn, F32 curGIn, F32 curBIn ); void getCurRgb ( F32& curROut, F32& curGOut, F32& curBOut ); F32 getCurR () { return curR; }; F32 getCurG () { return curG; }; F32 getCurB () { return curB; }; // mutator / accessors for currernt HSL value void setCurHsl ( F32 curHIn, F32 curSIn, F32 curLIn ); void getCurHsl ( F32& curHOut, F32& curSOut, F32& curLOut ); F32 getCurH () { return curH; }; F32 getCurS () { return curS; }; F32 getCurL () { return curL; }; // updates current RGB/HSL values based on point in picker BOOL updateRgbHslFromPoint ( S32 xPosIn, S32 yPosIn ); // updates text entry fields with current RGB/HSL void updateTextEntry (); void stopUsingPipette(); // mutator / accessor for mouse button pressed in region void setMouseDownInHueRegion ( BOOL mouse_down_in_region ); BOOL getMouseDownInHueRegion () { return mMouseDownInHueRegion; }; void setMouseDownInLumRegion ( BOOL mouse_down_in_region ); BOOL getMouseDownInLumRegion () { return mMouseDownInLumRegion; }; void setMouseDownInSwatch (BOOL mouse_down_in_swatch); BOOL getMouseDownInSwatch () { return mMouseDownInSwatch; } // called when text entries (RGB/HSL etc.) are changed by user void onTextEntryChanged ( LLUICtrl* ctrl ); // convert RGB to HSL and vice-versa void hslToRgb ( F32 hValIn, F32 sValIn, F32 lValIn, F32& rValOut, F32& gValOut, F32& bValOut ); F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn ); void setActive(BOOL active); protected: // callbacks static void onClickCancel ( void* data ); static void onClickSelect ( void* data ); void onClickPipette ( ); static void onTextCommit ( LLUICtrl* ctrl, void* data ); static void onImmediateCheck ( LLUICtrl* ctrl, void* data ); void onColorSelect( const LLTextureEntry& te ); private: // draws color selection palette void drawPalette (); // find a complimentary color to the one passed in that can be used to highlight const LLColor4& getComplimentaryColor ( const LLColor4& backgroundColor ); // original RGB values F32 origR, origG, origB; // current RGB/HSL values F32 curR, curG, curB; F32 curH, curS, curL; const S32 mComponents; BOOL mMouseDownInLumRegion; BOOL mMouseDownInHueRegion; BOOL mMouseDownInSwatch; const S32 mRGBViewerImageLeft; const S32 mRGBViewerImageTop; const S32 mRGBViewerImageWidth; const S32 mRGBViewerImageHeight; const S32 mLumRegionLeft; const S32 mLumRegionTop; const S32 mLumRegionWidth; const S32 mLumRegionHeight; const S32 mLumMarkerSize; // Preview of the current color. const S32 mSwatchRegionLeft; const S32 mSwatchRegionTop; const S32 mSwatchRegionWidth; const S32 mSwatchRegionHeight; LLView* mSwatchView; const S32 numPaletteColumns; const S32 numPaletteRows; std::vector < LLColor4* > mPalette; S32 highlightEntry; const S32 mPaletteRegionLeft; const S32 mPaletteRegionTop; const S32 mPaletteRegionWidth; const S32 mPaletteRegionHeight; // image used to compose color grid LLPointer mRGBImage; // current swatch in use LLColorSwatchCtrl* mSwatch; // are we actively tied to some output? BOOL mActive; // enable/disable immediate updates LLCheckBoxCtrl* mApplyImmediateCheck; BOOL mCanApplyImmediately; LLButton* mSelectBtn; LLButton* mCancelBtn; LLButton* mPipetteBtn; F32 mContextConeOpacity; }; #endif // LL_LLFLOATERCOLORPICKER_H