/** * @file llfloatercamera.h * @brief Container for camera control buttons (zoom, pan, orbit) * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLFLOATERCAMERA_H #define LLFLOATERCAMERA_H #include "llfloater.h" #include "llfirsttimetipmanager.h" class LLJoystickCameraRotate; class LLJoystickCameraZoom; class LLJoystickCameraTrack; class LLFloaterReg; enum ECameraControlMode { CAMERA_CTRL_MODE_ORBIT, CAMERA_CTRL_MODE_PAN, CAMERA_CTRL_MODE_FREE_CAMERA, CAMERA_CTRL_MODE_AVATAR_VIEW }; class LLFloaterCamera : public LLFloater { friend class LLFloaterReg; public: /* whether in free camera mode */ static bool inFreeCameraMode(); static void toPrevModeIfInAvatarViewMode(); /* resets free camera mode to the previous mode */ //*TODO remove, if it won't be used by LLToolCamera::handleDeselect() void resetFreeCameraMode(); /* determines actual mode and updates ui */ void update(); static void updateIfNotInAvatarViewMode(); static void onClickCameraPresets(LLUICtrl* ctrl, const LLSD& param); virtual void onOpen(const LLSD& key); // *HACK: due to hard enough to have this control aligned with "Camera" button while resizing // let update its position in each frame /*virtual*/ void draw(){updatePosition(); LLFloater::draw();} LLJoystickCameraRotate* mRotate; LLJoystickCameraZoom* mZoom; LLJoystickCameraTrack* mTrack; private: LLFloaterCamera(const LLSD& val); ~LLFloaterCamera() {}; /* return instance if it exists - created by LLFloaterReg */ static LLFloaterCamera* findInstance(); /*virtual*/ BOOL postBuild(); ECameraControlMode determineMode(); /* whether in avatar view (first person) mode */ bool inAvatarViewMode(); /* resets to the previous mode */ void toPrevMode(); /* sets a new mode and performs related actions */ void switchMode(ECameraControlMode mode); /* sets a new mode preserving previous one and updates ui*/ void setMode(ECameraControlMode mode); /* updates the state (UI) according to the current mode */ void updateState(); void onClickBtn(ECameraControlMode mode); void assignButton2Mode(ECameraControlMode mode, const std::string& button_name); void initMode2TipTypeMap(); /*Updates position of the floater to be center aligned with "Camera" button.*/ void updatePosition(); ECameraControlMode mPrevMode; ECameraControlMode mCurrMode; std::map mMode2Button; std::map mMode2TipType; }; #endif