/** * @file llfloatercamera.h * @brief Container for camera control buttons (zoom, pan, orbit) * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLFLOATERCAMERA_H #define LLFLOATERCAMERA_H #include "lltransientdockablefloater.h" #include "lliconctrl.h" #include "lltextbox.h" #include "llflatlistview.h" class LLJoystickCameraRotate; class LLJoystickCameraTrack; class LLFloaterReg; class LLPanelCameraZoom; enum ECameraControlMode { CAMERA_CTRL_MODE_MODES, CAMERA_CTRL_MODE_PAN, CAMERA_CTRL_MODE_FREE_CAMERA, CAMERA_CTRL_MODE_PRESETS }; class LLFloaterCamera : public LLTransientDockableFloater { friend class LLFloaterReg; public: /* whether in free camera mode */ static bool inFreeCameraMode(); /* callback for camera items selection changing */ static void onClickCameraItem(const LLSD& param); static void onLeavingMouseLook(); /** resets current camera mode to orbit mode */ static void resetCameraMode(); /** Called when Avatar is entered/exited editing appearance mode */ static void onAvatarEditingAppearance(bool editing); /* determines actual mode and updates ui */ void update(); /*switch to one of the camera presets (front, rear, side)*/ static void switchToPreset(const std::string& name); /* move to CAMERA_CTRL_MODE_PRESETS from CAMERA_CTRL_MODE_FREE_CAMERA if we are on presets panel and are not in free camera mode*/ void fromFreeToPresets(); virtual void onOpen(const LLSD& key); virtual void onClose(bool app_quitting); LLJoystickCameraRotate* mRotate; LLPanelCameraZoom* mZoom; LLJoystickCameraTrack* mTrack; private: LLFloaterCamera(const LLSD& val); ~LLFloaterCamera() {}; /* return instance if it exists - created by LLFloaterReg */ static LLFloaterCamera* findInstance(); /*virtual*/ BOOL postBuild(); ECameraControlMode determineMode(); /* resets to the previous mode */ void toPrevMode(); /* sets a new mode and performs related actions */ void switchMode(ECameraControlMode mode); /* sets a new mode preserving previous one and updates ui*/ void setMode(ECameraControlMode mode); /** set title appropriate to passed mode */ void setModeTitle(const ECameraControlMode mode); /* updates the state (UI) according to the current mode */ void updateState(); /* update camera modes items selection and camera preset items selection according to the currently selected preset */ void updateItemsSelection(); void onClickBtn(ECameraControlMode mode); void assignButton2Mode(ECameraControlMode mode, const std::string& button_name); // fills flatlist with items from given panel void fillFlatlistFromPanel (LLFlatListView* list, LLPanel* panel); void handleAvatarEditingAppearance(bool editing); // set to true when free camera mode is selected in modes list // remains true until preset camera mode is chosen, or pan button is clicked, or escape pressed static bool sFreeCamera; static bool sAppearanceEditing; BOOL mClosed; ECameraControlMode mPrevMode; ECameraControlMode mCurrMode; std::map<ECameraControlMode, LLButton*> mMode2Button; }; /** * Class used to represent widgets from panel_camera_item.xml- * panels that contain pictures and text. Pictures are different * for selected and unselected state (this state is nor stored- icons * are changed in setValue()). This class doesn't implement selection logic- * it's items are used inside of flatlist. */ class LLPanelCameraItem : public LLPanel { public: struct Params : public LLInitParam::Block<Params, LLPanel::Params> { Optional<LLIconCtrl::Params> icon_over; Optional<LLIconCtrl::Params> icon_selected; Optional<LLIconCtrl::Params> picture; Optional<LLIconCtrl::Params> selected_picture; Optional<LLTextBox::Params> text; Optional<CommitCallbackParam> mousedown_callback; Params(); }; /*virtual*/ BOOL postBuild(); /** setting on/off background icon to indicate selected state */ /*virtual*/ void setValue(const LLSD& value); // sends commit signal void onAnyMouseClick(); protected: friend class LLUICtrlFactory; LLPanelCameraItem(const Params&); LLIconCtrl* mIconOver; LLIconCtrl* mIconSelected; LLIconCtrl* mPicture; LLIconCtrl* mPictureSelected; LLTextBox* mText; }; #endif