/** * @file llfloatercamera.cpp * @brief Container for camera control buttons (zoom, pan, orbit) * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloatercamera.h" // Library includes #include "llfloaterreg.h" // Viewer includes #include "lljoystickbutton.h" #include "llviewercontrol.h" #include "llviewercamera.h" #include "llbottomtray.h" #include "llagent.h" #include "lltoolmgr.h" #include "lltoolfocus.h" #include "llslider.h" // Constants const F32 CAMERA_BUTTON_DELAY = 0.0f; #define ORBIT "cam_rotate_stick" #define PAN "cam_track_stick" #define ZOOM "zoom" #define PRESETS "camera_presets" #define CONTROLS "controls" // Zoom the camera in and out class LLPanelCameraZoom : public LLPanel { LOG_CLASS(LLPanelCameraZoom); public: LLPanelCameraZoom(); /* virtual */ BOOL postBuild(); /* virtual */ void draw(); protected: void onZoomPlusHeldDown(); void onZoomMinusHeldDown(); void onSliderValueChanged(); private: LLButton* mPlusBtn; LLButton* mMinusBtn; LLSlider* mSlider; }; static LLRegisterPanelClassWrapper t_camera_zoom_panel("camera_zoom_panel"); //------------------------------------------------------------------------------- // LLPanelCameraZoom //------------------------------------------------------------------------------- LLPanelCameraZoom::LLPanelCameraZoom() : mPlusBtn( NULL ), mMinusBtn( NULL ), mSlider( NULL ) { mCommitCallbackRegistrar.add("Zoom.minus", boost::bind(&LLPanelCameraZoom::onZoomPlusHeldDown, this)); mCommitCallbackRegistrar.add("Zoom.plus", boost::bind(&LLPanelCameraZoom::onZoomMinusHeldDown, this)); mCommitCallbackRegistrar.add("Slider.value_changed", boost::bind(&LLPanelCameraZoom::onSliderValueChanged, this)); } BOOL LLPanelCameraZoom::postBuild() { mPlusBtn = getChild ("zoom_plus_btn"); mMinusBtn = getChild ("zoom_minus_btn"); mSlider = getChild ("zoom_slider"); return LLPanel::postBuild(); } void LLPanelCameraZoom::draw() { mSlider->setValue(gAgent.getCameraZoomFraction()); LLPanel::draw(); } void LLPanelCameraZoom::onZoomPlusHeldDown() { F32 val = mSlider->getValueF32(); F32 inc = mSlider->getIncrement(); mSlider->setValue(val - inc); // commit only if value changed if (val != mSlider->getValueF32()) mSlider->onCommit(); } void LLPanelCameraZoom::onZoomMinusHeldDown() { F32 val = mSlider->getValueF32(); F32 inc = mSlider->getIncrement(); mSlider->setValue(val + inc); // commit only if value changed if (val != mSlider->getValueF32()) mSlider->onCommit(); } void LLPanelCameraZoom::onSliderValueChanged() { F32 zoom_level = mSlider->getValueF32(); gAgent.setCameraZoomFraction(zoom_level); } void activate_camera_tool() { LLToolMgr::getInstance()->setTransientTool(LLToolCamera::getInstance()); }; // // Member functions // /*static*/ bool LLFloaterCamera::inFreeCameraMode() { LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance(); if (floater_camera && floater_camera->mCurrMode == CAMERA_CTRL_MODE_FREE_CAMERA && gAgent.getCameraMode() != CAMERA_MODE_MOUSELOOK) { return true; } return false; } bool LLFloaterCamera::inAvatarViewMode() { return mCurrMode == CAMERA_CTRL_MODE_AVATAR_VIEW; } void LLFloaterCamera::resetCameraMode() { LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance(); if (!floater_camera) return; floater_camera->switchMode(CAMERA_CTRL_MODE_ORBIT); } void LLFloaterCamera::update() { ECameraControlMode mode = determineMode(); if (mode != mCurrMode) setMode(mode); } void LLFloaterCamera::toPrevMode() { switchMode(mPrevMode); } /*static*/ void LLFloaterCamera::onLeavingMouseLook() { LLFloaterCamera* floater_camera = LLFloaterCamera::findInstance(); if (floater_camera && floater_camera->inFreeCameraMode()) { activate_camera_tool(); } } LLFloaterCamera* LLFloaterCamera::findInstance() { return LLFloaterReg::findTypedInstance("camera"); } void LLFloaterCamera::onOpen(const LLSD& key) { LLButton *anchor_panel = LLBottomTray::getInstance()->getChild("camera_btn"); setDockControl(new LLDockControl( anchor_panel, this, getDockTongue(), LLDockControl::TOP)); mZoom->onOpen(key); // Returns to previous mode, see EXT-2727(View tool should remember state). // In case floater was just hidden and it isn't reset the mode // just update state to current one. Else go to previous. if ( !mClosed ) updateState(); else toPrevMode(); mClosed = FALSE; } void LLFloaterCamera::onClose(bool app_quitting) { //We don't care of camera mode if app is quitting if(app_quitting) return; // When mCurrMode is in CAMERA_CTRL_MODE_ORBIT // switchMode won't modify mPrevMode, so force it here. // It is needed to correctly return to previous mode on open, see EXT-2727. if (mCurrMode == CAMERA_CTRL_MODE_ORBIT) mPrevMode = CAMERA_CTRL_MODE_ORBIT; // HACK: Should always close as docked to prevent toggleInstance without calling onOpen. if ( !isDocked() ) setDocked(true); switchMode(CAMERA_CTRL_MODE_ORBIT); mClosed = TRUE; } LLFloaterCamera::LLFloaterCamera(const LLSD& val) : LLTransientDockableFloater(NULL, true, val), mClosed(FALSE), mCurrMode(CAMERA_CTRL_MODE_ORBIT), mPrevMode(CAMERA_CTRL_MODE_ORBIT) { } // virtual BOOL LLFloaterCamera::postBuild() { setIsChrome(TRUE); mRotate = getChild(ORBIT); mZoom = getChild(ZOOM); mTrack = getChild(PAN); assignButton2Mode(CAMERA_CTRL_MODE_ORBIT, "orbit_btn"); assignButton2Mode(CAMERA_CTRL_MODE_PAN, "pan_btn"); assignButton2Mode(CAMERA_CTRL_MODE_FREE_CAMERA, "freecamera_btn"); assignButton2Mode(CAMERA_CTRL_MODE_AVATAR_VIEW, "avatarview_btn"); update(); return LLDockableFloater::postBuild(); } ECameraControlMode LLFloaterCamera::determineMode() { LLTool* curr_tool = LLToolMgr::getInstance()->getCurrentTool(); if (curr_tool == LLToolCamera::getInstance()) { return CAMERA_CTRL_MODE_FREE_CAMERA; } if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) { return CAMERA_CTRL_MODE_AVATAR_VIEW; } return CAMERA_CTRL_MODE_ORBIT; } void clear_camera_tool() { LLToolMgr* tool_mgr = LLToolMgr::getInstance(); if (tool_mgr->usingTransientTool() && tool_mgr->getCurrentTool() == LLToolCamera::getInstance()) { tool_mgr->clearTransientTool(); } } void LLFloaterCamera::setMode(ECameraControlMode mode) { if (mode != mCurrMode) { mPrevMode = mCurrMode; mCurrMode = mode; } updateState(); } void LLFloaterCamera::switchMode(ECameraControlMode mode) { setMode(mode); switch (mode) { case CAMERA_CTRL_MODE_ORBIT: clear_camera_tool(); break; case CAMERA_CTRL_MODE_PAN: clear_camera_tool(); break; case CAMERA_CTRL_MODE_FREE_CAMERA: activate_camera_tool(); break; case CAMERA_CTRL_MODE_AVATAR_VIEW: break; default: //normally we won't occur here llassert_always(FALSE); } } void LLFloaterCamera::onClickBtn(ECameraControlMode mode) { // check for a click on active button if (mCurrMode == mode) mMode2Button[mode]->setToggleState(TRUE); switchMode(mode); } void LLFloaterCamera::assignButton2Mode(ECameraControlMode mode, const std::string& button_name) { LLButton* button = getChild(button_name); button->setClickedCallback(boost::bind(&LLFloaterCamera::onClickBtn, this, mode)); mMode2Button[mode] = button; } void LLFloaterCamera::updateState() { //updating buttons std::map::const_iterator iter = mMode2Button.begin(); for (; iter != mMode2Button.end(); ++iter) { iter->second->setToggleState(iter->first == mCurrMode); } childSetVisible(ORBIT, CAMERA_CTRL_MODE_ORBIT == mCurrMode); childSetVisible(PAN, CAMERA_CTRL_MODE_PAN == mCurrMode); childSetVisible(ZOOM, CAMERA_CTRL_MODE_AVATAR_VIEW != mCurrMode); childSetVisible(PRESETS, CAMERA_CTRL_MODE_AVATAR_VIEW == mCurrMode); updateCameraPresetButtons(); //hiding or showing the panel with controls by reshaping the floater bool showControls = CAMERA_CTRL_MODE_FREE_CAMERA != mCurrMode; if (showControls == childIsVisible(CONTROLS)) return; childSetVisible(CONTROLS, showControls); LLRect rect = getRect(); LLRect controls_rect; if (childGetRect(CONTROLS, controls_rect)) { S32 floater_header_size = getHeaderHeight(); S32 height = controls_rect.getHeight() - floater_header_size; S32 newHeight = rect.getHeight(); if (showControls) { newHeight += height; } else { newHeight -= height; } rect.setOriginAndSize(rect.mLeft, rect.mBottom, rect.getWidth(), newHeight); reshape(rect.getWidth(), rect.getHeight()); setRect(rect); } } void LLFloaterCamera::updateCameraPresetButtons() { ECameraPreset preset = (ECameraPreset) gSavedSettings.getU32("CameraPreset"); childSetValue("rear_view", preset == CAMERA_PRESET_REAR_VIEW); childSetValue("group_view", preset == CAMERA_PRESET_GROUP_VIEW); childSetValue("front_view", preset == CAMERA_PRESET_FRONT_VIEW); childSetValue("mouselook_view", gAgent.cameraMouselook()); } void LLFloaterCamera::onClickCameraPresets(const LLSD& param) { std::string name = param.asString(); if ("rear_view" == name) { gAgent.switchCameraPreset(CAMERA_PRESET_REAR_VIEW); } else if ("group_view" == name) { gAgent.switchCameraPreset(CAMERA_PRESET_GROUP_VIEW); } else if ("front_view" == name) { gAgent.switchCameraPreset(CAMERA_PRESET_FRONT_VIEW); } else if ("mouselook_view" == name) { gAgent.changeCameraToMouselook(); } LLFloaterCamera* camera_floater = LLFloaterCamera::findInstance(); if (camera_floater) camera_floater->updateCameraPresetButtons(); }