/** * @file llfloaterbuycurrency.cpp * @brief LLFloaterBuyCurrency class implementation * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterbuycurrency.h" // viewer includes #include "llcurrencyuimanager.h" #include "llfloater.h" #include "llstatusbar.h" #include "lltextbox.h" #include "llviewchildren.h" #include "llviewerwindow.h" #include "llvieweruictrlfactory.h" #include "llweb.h" #include "llwindow.h" #include "viewer.h" static const S32 STANDARD_BUY_AMOUNT = 1000; static const S32 MINIMUM_BALANCE_AMOUNT = 0; class LLFloaterBuyCurrencyUI : public LLFloater { public: static LLFloaterBuyCurrencyUI* soleInstance(bool createIfNeeded); private: static LLFloaterBuyCurrencyUI* sInstance; LLFloaterBuyCurrencyUI(); virtual ~LLFloaterBuyCurrencyUI(); public: LLViewChildren mChildren; LLCurrencyUIManager mManager; bool mHasTarget; std::string mTargetName; S32 mTargetPrice; public: void noTarget(); void target(const std::string& name, S32 price); virtual BOOL postBuild(); void updateUI(); virtual void draw(); virtual BOOL canClose(); virtual void onClose(bool app_quitting); static void onClickBuy(void* data); static void onClickCancel(void* data); static void onClickErrorWeb(void* data); }; // static LLFloaterBuyCurrencyUI* LLFloaterBuyCurrencyUI::sInstance = NULL; // static LLFloaterBuyCurrencyUI* LLFloaterBuyCurrencyUI::soleInstance(bool createIfNeeded) { if (!sInstance && createIfNeeded) { sInstance = new LLFloaterBuyCurrencyUI(); gUICtrlFactory->buildFloater(sInstance, "floater_buy_currency.xml"); sInstance->center(); } return sInstance; } #if LL_WINDOWS // passing 'this' during construction generates a warning. The callee // only uses the pointer to hold a reference to 'this' which is // already valid, so this call does the correct thing. Disable the // warning so that we can compile without generating a warning. #pragma warning(disable : 4355) #endif LLFloaterBuyCurrencyUI::LLFloaterBuyCurrencyUI() : LLFloater("Buy Currency"), mChildren(*this), mManager(*this) { } LLFloaterBuyCurrencyUI::~LLFloaterBuyCurrencyUI() { if (sInstance == this) { sInstance = NULL; } } void LLFloaterBuyCurrencyUI::noTarget() { mHasTarget = false; mManager.setAmount(STANDARD_BUY_AMOUNT); } void LLFloaterBuyCurrencyUI::target(const std::string& name, S32 price) { mHasTarget = true; mTargetName = name; mTargetPrice = price; S32 balance = gStatusBar->getBalance(); S32 need = price - balance; if (need < 0) { need = 0; } mManager.setAmount(need + MINIMUM_BALANCE_AMOUNT); } // virtual BOOL LLFloaterBuyCurrencyUI::postBuild() { mManager.prepare(); childSetAction("buy_btn", onClickBuy, this); childSetAction("cancel_btn", onClickCancel, this); childSetAction("error_web", onClickErrorWeb, this); updateUI(); return TRUE; } void LLFloaterBuyCurrencyUI::draw() { if (mManager.process()) { if (mManager.bought()) { close(); return; } updateUI(); } LLFloater::draw(); } BOOL LLFloaterBuyCurrencyUI::canClose() { return mManager.canCancel(); } void LLFloaterBuyCurrencyUI::onClose(bool app_quitting) { LLFloater::onClose(app_quitting); destroy(); } void LLFloaterBuyCurrencyUI::updateUI() { bool hasError = mManager.hasError(); mManager.updateUI(!hasError && !mManager.buying()); // section zero: title area { childSetVisible("info_buying", false); childSetVisible("info_cannot_buy", false); childSetVisible("info_need_more", false); if (hasError) { childSetVisible("info_cannot_buy", true); } else if (mHasTarget) { childSetVisible("info_need_more", true); } else { childSetVisible("info_buying", true); } } // error section if (hasError) { mChildren.setBadge("step_error", LLViewChildren::BADGE_ERROR); LLTextBox* message = LLUICtrlFactory::getTextBoxByName(this, "error_message"); if (message) { message->setVisible(true); message->setWrappedText(mManager.errorMessage()); } childSetVisible("error_web", !mManager.errorURI().empty()); } else { childHide("step_error"); childHide("error_message"); childHide("error_web"); } // currency childSetVisible("contacting", false); childSetVisible("buy_action", false); childSetVisible("buy_action_unknown", false); if (!hasError) { mChildren.setBadge("step_1", LLViewChildren::BADGE_NOTE); if (mManager.buying()) { childSetVisible("contacting", true); } else { if (mHasTarget) { childSetVisible("buy_action", true); childSetTextArg("buy_action", "[NAME]", mTargetName); childSetTextArg("buy_action", "[PRICE]", llformat("%d",mTargetPrice)); } else { childSetVisible("buy_action_unknown", true); } } S32 balance = gStatusBar->getBalance(); childShow("balance_label"); childShow("balance_amount"); childSetTextArg("balance_amount", "[AMT]", llformat("%d", balance)); S32 buying = mManager.getAmount(); childShow("buying_label"); childShow("buying_amount"); childSetTextArg("buying_amount", "[AMT]", llformat("%d", buying)); S32 total = balance + buying; childShow("total_label"); childShow("total_amount"); childSetTextArg("total_amount", "[AMT]", llformat("%d", total)); childSetVisible("purchase_warning_repurchase", false); childSetVisible("purchase_warning_notenough", false); if (mHasTarget) { if (total >= mTargetPrice) { childSetVisible("purchase_warning_repurchase", true); } else { childSetVisible("purchase_warning_notenough", true); } } } else { childHide("step_1"); childHide("balance_label"); childHide("balance_amount"); childHide("buying_label"); childHide("buying_amount"); childHide("total_label"); childHide("total_amount"); childHide("purchase_warning_repurchase"); childHide("purchase_warning_notenough"); } childSetEnabled("buy_btn", mManager.canBuy()); } // static void LLFloaterBuyCurrencyUI::onClickBuy(void* data) { LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false); if (self) { self->mManager.buy(); self->updateUI(); // JC: updateUI() doesn't get called again until progress is made // with transaction processing, so the "Purchase" button would be // left enabled for some time. Pre-emptively disable. self->childSetEnabled("buy_btn", false); } } // static void LLFloaterBuyCurrencyUI::onClickCancel(void* data) { LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false); if (self) { self->close(); } } // static void LLFloaterBuyCurrencyUI::onClickErrorWeb(void* data) { LLFloaterBuyCurrencyUI* self = LLFloaterBuyCurrencyUI::soleInstance(false); if (self) { LLWeb::loadURLExternal(self->mManager.errorURI()); self->close(); } } // static void LLFloaterBuyCurrency::buyCurrency() { if (gHideLinks) { return; } LLFloaterBuyCurrencyUI* ui = LLFloaterBuyCurrencyUI::soleInstance(true); ui->noTarget(); ui->updateUI(); ui->open(); } void LLFloaterBuyCurrency::buyCurrency(const std::string& name, S32 price) { if (gHideLinks) { LLStringBase::format_map_t args; args["[NAME]"] = name.c_str(); args["[PRICE]"] = price; gViewerWindow->alertXml("NotEnoughCurrency", args); return; } LLFloaterBuyCurrencyUI* ui = LLFloaterBuyCurrencyUI::soleInstance(true); ui->target(name, price); ui->updateUI(); ui->open(); }