/** * @file llfloaterbulkpermissions.h * @brief Allow multiple task inventory properties to be set in one go. * @author Michelle2 Zenovka * * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLBULKPERMISSION_H #define LL_LLBULKPERMISSION_H #include "lldarray.h" #include "llinventory.h" #include "llviewerobject.h" #include "llvoinventorylistener.h" #include "llmap.h" #include "lluuid.h" #include "llfloater.h" #include "llscrolllistctrl.h" #include "llviewerinventory.h" class LLFloaterBulkPermission : public LLFloater, public LLVOInventoryListener, public LLFloaterSingleton { public: LLFloaterBulkPermission(const LLSD& seed); BOOL postBuild(); private: virtual ~LLFloaterBulkPermission() {} BOOL start(); // returns TRUE if the queue has started, otherwise FALSE. BOOL nextObject(); BOOL popNext(); // This is the callback method for the viewer object currently // being worked on. /*virtual*/ void inventoryChanged(LLViewerObject* obj, InventoryObjectList* inv, S32 serial_num, void* queue); // This is called by inventoryChanged void handleInventory(LLViewerObject* viewer_obj, InventoryObjectList* inv); void updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new); static void onCloseBtn(void* user_data); static void onApplyBtn(void* user_data); static void onCommitCopy(LLUICtrl* ctrl, void* data); static void onCheckAll( void* user_data) { ((LLFloaterBulkPermission*)user_data)->doCheckUncheckAll(TRUE); } static void onUncheckAll(void* user_data) { ((LLFloaterBulkPermission*)user_data)->doCheckUncheckAll(FALSE); } // returns true if this is done BOOL isDone() const { return (mCurrentObjectID.isNull() || (mObjectIDs.count() == 0)); } //Read the settings and Apply the permissions void doApply(); void doCheckUncheckAll(BOOL check); private: // UI LLScrollListCtrl* mMessages; LLButton* mCloseBtn; // Object Queue LLDynamicArray mObjectIDs; LLUUID mCurrentObjectID; BOOL mDone; LLUUID mID; const char* mStartString; }; #endif