/** * @file llfloaterbulkpermissions.cpp * @author Michelle2 Zenovka * @brief A floater which allows task inventory item's properties to be changed on mass. * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterbulkpermission.h" #include "llfloaterperms.h" // for utilities #include "llagent.h" #include "llchat.h" #include "llinventorydefines.h" #include "llviewerwindow.h" #include "llviewerobject.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewercontrol.h" #include "llviewerinventory.h" #include "llviewerobject.h" #include "llviewerregion.h" #include "llresmgr.h" #include "llbutton.h" #include "lldir.h" #include "llviewerstats.h" #include "lluictrlfactory.h" #include "llselectmgr.h" #include "llcheckboxctrl.h" #include "roles_constants.h" // for GP_OBJECT_MANIPULATE LLFloaterBulkPermission::LLFloaterBulkPermission(const LLSD& seed) : LLFloater(seed), mDone(FALSE) { mID.generate(); mCommitCallbackRegistrar.add("BulkPermission.Apply", boost::bind(&LLFloaterBulkPermission::onApplyBtn, this)); mCommitCallbackRegistrar.add("BulkPermission.Close", boost::bind(&LLFloaterBulkPermission::onCloseBtn, this)); mCommitCallbackRegistrar.add("BulkPermission.CheckAll", boost::bind(&LLFloaterBulkPermission::onCheckAll, this)); mCommitCallbackRegistrar.add("BulkPermission.UncheckAll", boost::bind(&LLFloaterBulkPermission::onUncheckAll, this)); mCommitCallbackRegistrar.add("BulkPermission.CommitCopy", boost::bind(&LLFloaterBulkPermission::onCommitCopy, this)); } BOOL LLFloaterBulkPermission::postBuild() { return TRUE; } void LLFloaterBulkPermission::doApply() { // Inspects a stream of selected object contents and adds modifiable ones to the given array. class ModifiableGatherer : public LLSelectedNodeFunctor { public: ModifiableGatherer(std::vector& q) : mQueue(q) { mQueue.reserve(32); } virtual bool apply(LLSelectNode* node) { if( node->allowOperationOnNode(PERM_MODIFY, GP_OBJECT_MANIPULATE) ) { mQueue.push_back(node->getObject()->getID()); } return true; } private: std::vector& mQueue; }; LLScrollListCtrl* list = getChild("queue output"); list->deleteAllItems(); ModifiableGatherer gatherer(mObjectIDs); LLSelectMgr::getInstance()->getSelection()->applyToNodes(&gatherer); if(mObjectIDs.empty()) { list->setCommentText(getString("nothing_to_modify_text")); } else { mDone = FALSE; if (!start()) { LL_WARNS() << "Unexpected bulk permission change failure." << LL_ENDL; } } } // This is the callback method for the viewer object currently being // worked on. // NOT static, virtual! void LLFloaterBulkPermission::inventoryChanged(LLViewerObject* viewer_object, LLInventoryObject::object_list_t* inv, S32, void* q_id) { //LL_INFOS() << "changed object: " << viewer_object->getID() << LL_ENDL; //Remove this listener from the object since its //listener callback is now being executed. //We remove the listener here because the function //removeVOInventoryListener removes the listener from a ViewerObject //which it internally stores. //If we call this further down in the function, calls to handleInventory //and nextObject may update the interally stored viewer object causing //the removal of the incorrect listener from an incorrect object. //Fixes SL-6119:Recompile scripts fails to complete removeVOInventoryListener(); if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) ) { handleInventory(viewer_object, inv); } else { // something went wrong... // note that we're not working on this one, and move onto the // next object in the list. LL_WARNS() << "No inventory for " << mCurrentObjectID << LL_ENDL; nextObject(); } } void LLFloaterBulkPermission::onApplyBtn() { doApply(); } void LLFloaterBulkPermission::onCloseBtn() { closeFloater(); } //static void LLFloaterBulkPermission::onCommitCopy() { // Implements fair use BOOL copyable = gSavedSettings.getBOOL("BulkChangeNextOwnerCopy"); if(!copyable) { gSavedSettings.setBOOL("BulkChangeNextOwnerTransfer", TRUE); } LLCheckBoxCtrl* xfer =getChild("next_owner_transfer"); xfer->setEnabled(copyable); } BOOL LLFloaterBulkPermission::start() { // note: number of top-level objects to modify is mObjectIDs.size(). getChild("queue output")->setCommentText(getString("start_text")); return nextObject(); } // Go to the next object and start if found. Returns false if no objects left, true otherwise. BOOL LLFloaterBulkPermission::nextObject() { S32 count; BOOL successful_start = FALSE; do { count = mObjectIDs.size(); //LL_INFOS() << "Objects left to process = " << count << LL_ENDL; mCurrentObjectID.setNull(); if(count > 0) { successful_start = popNext(); //LL_INFOS() << (successful_start ? "successful" : "unsuccessful") << LL_ENDL; } } while((mObjectIDs.size() > 0) && !successful_start); if(isDone() && !mDone) { getChild("queue output")->setCommentText(getString("done_text")); mDone = TRUE; } return successful_start; } // Pop the top object off of the queue. // Return TRUE if the queue has started, otherwise FALSE. BOOL LLFloaterBulkPermission::popNext() { // get the head element from the container, and attempt to get its inventory. BOOL rv = FALSE; S32 count = mObjectIDs.size(); if(mCurrentObjectID.isNull() && (count > 0)) { mCurrentObjectID = mObjectIDs.at(0); //LL_INFOS() << "mCurrentID: " << mCurrentObjectID << LL_ENDL; mObjectIDs.erase(mObjectIDs.begin()); LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID); if(obj) { //LL_INFOS() << "requesting inv for " << mCurrentObjectID << LL_ENDL; LLUUID* id = new LLUUID(mID); registerVOInventoryListener(obj,id); requestVOInventory(); rv = TRUE; } else { LL_INFOS()<<"NULL LLViewerObject" <("queue output"); LLInventoryObject::object_list_t::const_iterator it = inv->begin(); LLInventoryObject::object_list_t::const_iterator end = inv->end(); for ( ; it != end; ++it) { LLAssetType::EType asstype = (*it)->getType(); if( ( asstype == LLAssetType::AT_ANIMATION && gSavedSettings.getBOOL("BulkChangeIncludeAnimations")) || ( asstype == LLAssetType::AT_BODYPART && gSavedSettings.getBOOL("BulkChangeIncludeBodyParts" )) || ( asstype == LLAssetType::AT_CLOTHING && gSavedSettings.getBOOL("BulkChangeIncludeClothing" )) || ( asstype == LLAssetType::AT_GESTURE && gSavedSettings.getBOOL("BulkChangeIncludeGestures" )) || ( asstype == LLAssetType::AT_NOTECARD && gSavedSettings.getBOOL("BulkChangeIncludeNotecards" )) || ( asstype == LLAssetType::AT_OBJECT && gSavedSettings.getBOOL("BulkChangeIncludeObjects" )) || ( asstype == LLAssetType::AT_LSL_TEXT && gSavedSettings.getBOOL("BulkChangeIncludeScripts" )) || ( asstype == LLAssetType::AT_SOUND && gSavedSettings.getBOOL("BulkChangeIncludeSounds" )) || ( asstype == LLAssetType::AT_TEXTURE && gSavedSettings.getBOOL("BulkChangeIncludeTextures" ))) { LLViewerObject* object = gObjectList.findObject(viewer_obj->getID()); if (object) { LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); LLViewerInventoryItem* new_item = (LLViewerInventoryItem*)item; LLPermissions perm(new_item->getPermissions()); // chomp the inventory name so it fits in the scroll window nicely // and the user can see the [OK] std::string invname; invname=item->getName().substr(0,item->getName().size() < 30 ? item->getName().size() : 30 ); LLUIString status_text = getString("status_text"); status_text.setArg("[NAME]", invname.c_str()); // Check whether we appear to have the appropriate permissions to change permission on this item. // Although the server will disallow any forbidden changes, it is a good idea to guess correctly // so that we can warn the user. The risk of getting this check wrong is therefore the possibility // of incorrectly choosing to not attempt to make a valid change. // // Trouble is this is extremely difficult to do and even when we know the results // it is difficult to design the best messaging. Therefore in this initial implementation // we'll always try to set the requested permissions and consider all cases successful // and perhaps later try to implement a smarter, friendlier solution. -MG if(true //gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE) // for group and everyone masks //|| something else // for next owner perms ) { perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("BulkChange")); perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("BulkChange")); perm.setMaskGroup(LLFloaterPerms::getGroupPerms("BulkChange")); new_item->setPermissions(perm); // here's the beef updateInventory(object,new_item,TASK_INVENTORY_ITEM_KEY,FALSE); //status_text.setArg("[STATUS]", getString("status_ok_text")); status_text.setArg("[STATUS]", ""); } else { //status_text.setArg("[STATUS]", getString("status_bad_text")); status_text.setArg("[STATUS]", ""); } list->setCommentText(status_text.getString()); //TODO if we are an object inside an object we should check a recuse flag and if set //open the inventory of the object and recurse - Michelle2 Zenovka // if(recurse && ( (*it)->getType() == LLAssetType::AT_OBJECT && processObject)) // { // I think we need to get the UUID of the object inside the inventory // call item->fetchFromServer(); // we need a call back to say item has arrived *sigh* // we then need to do something like // LLUUID* id = new LLUUID(mID); // registerVOInventoryListener(obj,id); // requestVOInventory(); // } } } } nextObject(); } // Avoid inventory callbacks etc by just fire and forgetting the message with the permissions update // we could do this via LLViewerObject::updateInventory but that uses inventory call backs and buggers // us up and we would have a dodgy item iterator void LLFloaterBulkPermission::updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new) { // This slices the object into what we're concerned about on the viewer. // The simulator will take the permissions and transfer ownership. LLPointer task_item = new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(), item->getAssetUUID(), item->getType(), item->getInventoryType(), item->getName(), item->getDescription(), item->getSaleInfo(), item->getFlags(), item->getCreationDate()); task_item->setTransactionID(item->getTransactionID()); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_UpdateTaskInventory); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_UpdateData); msg->addU32Fast(_PREHASH_LocalID, object->mLocalID); msg->addU8Fast(_PREHASH_Key, key); msg->nextBlockFast(_PREHASH_InventoryData); task_item->packMessage(msg); msg->sendReliable(object->getRegion()->getHost()); }