/** * @file llfloaterbuildoptions.cpp * @brief LLFloaterBuildOptions class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /** * Panel for setting global object-editing options, specifically * grid size and spacing. */ #include "llviewerprecompiledheaders.h" #include "llfloaterbuildoptions.h" #include "lluictrlfactory.h" // library includes #include "llfontgl.h" #include "llcheckboxctrl.h" #include "llspinctrl.h" #include "llsliderctrl.h" // newview includes #include "llresmgr.h" #include "llviewercontrol.h" // // Globals // LLFloaterBuildOptions *LLFloaterBuildOptions::sInstance = NULL; // // Methods // LLFloaterBuildOptions::LLFloaterBuildOptions( ) : LLFloater(std::string("build options floater")) { sInstance = this; } LLFloaterBuildOptions::~LLFloaterBuildOptions() { sInstance = NULL; } // static void LLFloaterBuildOptions::show(void*) { if (sInstance) { sInstance->open(); /*Flawfinder: ignore*/ } else { LLFloaterBuildOptions* floater = new LLFloaterBuildOptions(); LLUICtrlFactory::getInstance()->buildFloater(floater, "floater_build_options.xml"); floater->open(); /*Flawfinder: ignore*/ } } LLFloaterBuildOptions* LLFloaterBuildOptions::getInstance() { return sInstance; } // static BOOL LLFloaterBuildOptions::visible(void*) { return (sInstance != NULL); }