/** * @file llfloaterbigpreview.cpp * @brief Display of extended (big) preview for snapshots and SL Share * @author merov@lindenlab.com * * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterbigpreview.h" #include "llfloaterreg.h" #include "llsnapshotlivepreview.h" /////////////////////// //LLFloaterBigPreview// /////////////////////// LLFloaterBigPreview::LLFloaterBigPreview(const LLSD& key) : LLFloater(key), mPreviewPlaceholder(NULL), mFloaterOwner(NULL) { } LLFloaterBigPreview::~LLFloaterBigPreview() { if (mPreviewHandle.get()) { mPreviewHandle.get()->die(); } } void LLFloaterBigPreview::onCancel() { closeFloater(); } void LLFloaterBigPreview::closeOnFloaterOwnerClosing(LLFloater* floaterp) { if (floaterp == mFloaterOwner) { closeFloater(); } } BOOL LLFloaterBigPreview::postBuild() { mPreviewPlaceholder = getChild("big_preview_placeholder"); return LLFloater::postBuild(); } void LLFloaterBigPreview::draw() { LLFloater::draw(); LLSnapshotLivePreview * previewp = static_cast(mPreviewHandle.get()); // Display the preview if one is available // HACK!!! We use the puny thumbnail image for the moment // *TODO : Use the real large preview if (previewp && previewp->getBigThumbnailImage()) { const LLRect& preview_rect = mPreviewPlaceholder->getRect(); // const S32 thumbnail_w = previewp->getThumbnailWidth(); // const S32 thumbnail_h = previewp->getThumbnailHeight(); // calc preview offset within the preview rect // const S32 local_offset_x = (preview_rect.getWidth() - thumbnail_w) / 2 ; // const S32 local_offset_y = (preview_rect.getHeight() - thumbnail_h) / 2 ; const S32 local_offset_x = 0 ; const S32 local_offset_y = 0 ; // calc preview offset within the floater rect S32 offset_x = preview_rect.mLeft + local_offset_x; S32 offset_y = preview_rect.mBottom + local_offset_y; gGL.matrixMode(LLRender::MM_MODELVIEW); // Apply floater transparency to the texture unless the floater is focused. F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); LLColor4 color = LLColor4::white; gl_draw_scaled_image(offset_x, offset_y, //thumbnail_w, thumbnail_h, preview_rect.getWidth(), preview_rect.getHeight(), previewp->getBigThumbnailImage(), color % alpha); } }