/** * @file llfloaterbeacons.cpp * @brief Front-end to LLPipeline controls for highlighting various kinds of objects. * @author Coco * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterbeacons.h" #include "llviewercontrol.h" #include "lluictrlfactory.h" #include "llcheckboxctrl.h" #include "pipeline.h" LLFloaterBeacons::LLFloaterBeacons(const LLSD& seed) : LLFloater(seed) { // Initialize pipeline states from saved settings. // OK to do at floater constructor time because beacons do not display unless the floater is open // therefore it is OK to not initialize the pipeline state before needed. // Note also that we should replace those pipeline statics with direct lookup of the saved settings // eliminating the need to keep these states in sync. LLPipeline::setRenderScriptedTouchBeacons(gSavedSettings.getBOOL("scripttouchbeacon")); LLPipeline::setRenderScriptedBeacons( gSavedSettings.getBOOL("scriptsbeacon")); LLPipeline::setRenderPhysicalBeacons( gSavedSettings.getBOOL("physicalbeacon")); LLPipeline::setRenderSoundBeacons( gSavedSettings.getBOOL("soundsbeacon")); LLPipeline::setRenderParticleBeacons( gSavedSettings.getBOOL("particlesbeacon")); LLPipeline::setRenderHighlights( gSavedSettings.getBOOL("renderhighlights")); LLPipeline::setRenderBeacons( gSavedSettings.getBOOL("renderbeacons")); LLPipeline::setRenderMOAPBeacons( gSavedSettings.getBOOL("moapbeacon")); mCommitCallbackRegistrar.add("Beacons.UICheck", boost::bind(&LLFloaterBeacons::onClickUICheck, this,_1)); } BOOL LLFloaterBeacons::postBuild() { return TRUE; } // Callback attached to each check box control to both affect their main purpose // and to implement the couple screwy interdependency rules that some have. void LLFloaterBeacons::onClickUICheck(LLUICtrl *ctrl) { LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; std::string name = check->getName(); if(name == "touch_only") { LLPipeline::toggleRenderScriptedTouchBeacons(NULL); // Don't allow both to be ON at the same time. Toggle the other one off if both now on. if ( LLPipeline::getRenderScriptedTouchBeacons(NULL) && LLPipeline::getRenderScriptedBeacons(NULL) ) { LLPipeline::setRenderScriptedBeacons(FALSE); getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(FALSE)); getChild<LLCheckBoxCtrl>("scripted")->setValue(FALSE); getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline getChild<LLCheckBoxCtrl>("touch_only")->setValue(TRUE); } } else if(name == "scripted") { LLPipeline::toggleRenderScriptedBeacons(NULL); // Don't allow both to be ON at the same time. Toggle the other one off if both now on. if ( LLPipeline::getRenderScriptedTouchBeacons(NULL) && LLPipeline::getRenderScriptedBeacons(NULL) ) { LLPipeline::setRenderScriptedTouchBeacons(FALSE); getChild<LLCheckBoxCtrl>("touch_only")->setControlValue(LLSD(FALSE)); getChild<LLCheckBoxCtrl>("touch_only")->setValue(FALSE); getChild<LLCheckBoxCtrl>("scripted")->setControlValue(LLSD(TRUE)); // just to be sure it's in sync with llpipeline getChild<LLCheckBoxCtrl>("scripted")->setValue(TRUE); } } else if(name == "physical") LLPipeline::setRenderPhysicalBeacons(check->get()); else if(name == "sounds") LLPipeline::setRenderSoundBeacons(check->get()); else if(name == "particles") LLPipeline::setRenderParticleBeacons(check->get()); else if(name == "moapbeacon") LLPipeline::setRenderMOAPBeacons(check->get()); else if(name == "highlights") { LLPipeline::toggleRenderHighlights(NULL); // Don't allow both to be OFF at the same time. Toggle the other one on if both now off. if ( !LLPipeline::getRenderBeacons(NULL) && !LLPipeline::getRenderHighlights(NULL) ) { LLPipeline::setRenderBeacons(TRUE); getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(TRUE)); getChild<LLCheckBoxCtrl>("beacons")->setValue(TRUE); getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline getChild<LLCheckBoxCtrl>("highlights")->setValue(FALSE); } } else if(name == "beacons") { LLPipeline::toggleRenderBeacons(NULL); // Don't allow both to be OFF at the same time. Toggle the other one on if both now off. if ( !LLPipeline::getRenderBeacons(NULL) && !LLPipeline::getRenderHighlights(NULL) ) { LLPipeline::setRenderHighlights(TRUE); getChild<LLCheckBoxCtrl>("highlights")->setControlValue(LLSD(TRUE)); getChild<LLCheckBoxCtrl>("highlights")->setValue(TRUE); getChild<LLCheckBoxCtrl>("beacons")->setControlValue(LLSD(FALSE)); // just to be sure it's in sync with llpipeline getChild<LLCheckBoxCtrl>("beacons")->setValue(FALSE); } } }