/** * @file llfloateravatartextures.cpp * @brief Debugging view showing underlying avatar textures and baked textures. * * $LicenseInfo:firstyear=2006&license=viewergpl$ * * Copyright (c) 2006-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloateravatartextures.h" #include "lltexturectrl.h" #include "lluictrlfactory.h" #include "llviewerobjectlist.h" #include "llvoavatar.h" #include "llagentwearables.h" using namespace LLVOAvatarDefines; LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLSD& id) : LLFloater(id), mID(id.asUUID()) { // LLUICtrlFactory::getInstance()->buildFloater(this, "floater_avatar_textures.xml"); } LLFloaterAvatarTextures::~LLFloaterAvatarTextures() { } BOOL LLFloaterAvatarTextures::postBuild() { for (U32 i=0; i < TEX_NUM_INDICES; i++) { const std::string tex_name = LLVOAvatarDictionary::getInstance()->getTexture(ETextureIndex(i))->mName; mTextures[i] = getChild<LLTextureCtrl>(tex_name); } mTitle = getTitle(); childSetAction("Dump", onClickDump, this); refresh(); return TRUE; } void LLFloaterAvatarTextures::draw() { refresh(); LLFloater::draw(); } #if !LL_RELEASE_FOR_DOWNLOAD static void update_texture_ctrl(LLVOAvatar* avatarp, LLTextureCtrl* ctrl, ETextureIndex te) { LLUUID id = IMG_DEFAULT_AVATAR; EWearableType wearable_type = LLVOAvatarDictionary::getInstance()->getTEWearableType(te); LLWearable *wearable = gAgentWearables.getWearable(wearable_type, 0); if (wearable) { LLLocalTextureObject *lto = wearable->getLocalTextureObject(te); if (lto) { id = lto->getID(); } } //id = avatarp->getTE(te)->getID(); if (id == IMG_DEFAULT_AVATAR) { ctrl->setImageAssetID(LLUUID::null); ctrl->setToolTip(std::string("IMG_DEFAULT_AVATAR")); } else { ctrl->setImageAssetID(id); ctrl->setToolTip(id.asString()); } } static LLVOAvatar* find_avatar(const LLUUID& id) { LLViewerObject *obj = gObjectList.findObject(id); while (obj && obj->isAttachment()) { obj = (LLViewerObject *)obj->getParent(); } if (obj && obj->isAvatar()) { return (LLVOAvatar*)obj; } else { return NULL; } } void LLFloaterAvatarTextures::refresh() { LLVOAvatar *avatarp = find_avatar(mID); if (avatarp) { std::string fullname; if (gCacheName->getFullName(avatarp->getID(), fullname)) { setTitle(mTitle + ": " + fullname); } for (U32 i=0; i < TEX_NUM_INDICES; i++) { update_texture_ctrl(avatarp, mTextures[i], ETextureIndex(i)); } } else { setTitle(mTitle + ": " + getString("InvalidAvatar") + " (" + mID.asString() + ")"); } } #else void LLFloaterAvatarTextures::refresh() { } #endif // static void LLFloaterAvatarTextures::onClickDump(void* data) { #if !LL_RELEASE_FOR_DOWNLOAD LLFloaterAvatarTextures* self = (LLFloaterAvatarTextures*)data; LLVOAvatar* avatarp = find_avatar(self->mID); if (!avatarp) return; for (S32 i = 0; i < avatarp->getNumTEs(); i++) { const LLTextureEntry* te = avatarp->getTE(i); if (!te) continue; if (LLVOAvatar::isIndexLocalTexture((ETextureIndex)i)) { LLUUID id = IMG_DEFAULT_AVATAR; EWearableType wearable_type = LLVOAvatarDictionary::getInstance()->getTEWearableType((ETextureIndex)i); LLWearable *wearable = gAgentWearables.getWearable(wearable_type, 0); if (wearable) { LLLocalTextureObject *lto = wearable->getLocalTextureObject(i); if (lto) { id = lto->getID(); } } if (id != IMG_DEFAULT_AVATAR) { llinfos << "Avatar TE " << i << " id " << id << llendl; } else { llinfos << "Avatar TE " << i << " id " << "<DEFAULT>" << llendl; } } else { llinfos << "Avatar TE " << i << " id " << te->getID() << llendl; } } #endif }