/** * @file llfloateravatartextures.cpp * @brief Debugging view showing underlying avatar textures and baked textures. * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloateravatartextures.h" // library headers #include "llavatarnamecache.h" #include "llagent.h" #include "llagentwearables.h" #include "llviewerwearable.h" #include "lltexturectrl.h" #include "lluictrlfactory.h" #include "llviewerobjectlist.h" #include "llvoavatarself.h" using namespace LLAvatarAppearanceDefines; LLFloaterAvatarTextures::LLFloaterAvatarTextures(const LLSD& id) : LLFloater(id), mID(id.asUUID()) { } LLFloaterAvatarTextures::~LLFloaterAvatarTextures() { } BOOL LLFloaterAvatarTextures::postBuild() { for (U32 i=0; i < TEX_NUM_INDICES; i++) { const std::string tex_name = LLAvatarAppearanceDictionary::getInstance()->getTexture(ETextureIndex(i))->mName; mTextures[i] = getChild(tex_name); } mTitle = getTitle(); childSetAction("Dump", onClickDump, this); refresh(); return TRUE; } void LLFloaterAvatarTextures::draw() { refresh(); LLFloater::draw(); } static void update_texture_ctrl(LLVOAvatar* avatarp, LLTextureCtrl* ctrl, ETextureIndex te) { LLUUID id = IMG_DEFAULT_AVATAR; const LLAvatarAppearanceDictionary::TextureEntry* tex_entry = LLAvatarAppearanceDictionary::getInstance()->getTexture(te); if (tex_entry->mIsLocalTexture) { if (avatarp->isSelf()) { const LLWearableType::EType wearable_type = tex_entry->mWearableType; LLViewerWearable *wearable = gAgentWearables.getWearable(wearable_type, 0); if (wearable) { LLLocalTextureObject *lto = wearable->getLocalTextureObject(te); if (lto) { id = lto->getID(); } } } } else { id = avatarp->getTE(te)->getID(); } //id = avatarp->getTE(te)->getID(); if (id == IMG_DEFAULT_AVATAR) { ctrl->setImageAssetID(LLUUID::null); ctrl->setToolTip(tex_entry->mName + " : " + std::string("IMG_DEFAULT_AVATAR")); } else { ctrl->setImageAssetID(id); ctrl->setToolTip(tex_entry->mName + " : " + id.asString()); } } static LLVOAvatar* find_avatar(const LLUUID& id) { LLViewerObject *obj = gObjectList.findObject(id); while (obj && obj->isAttachment()) { obj = (LLViewerObject *)obj->getParent(); } if (obj && obj->isAvatar()) { return (LLVOAvatar*)obj; } else { return NULL; } } void LLFloaterAvatarTextures::refresh() { if (gAgent.isGodlike()) { LLVOAvatar *avatarp = find_avatar(mID); if (avatarp) { LLAvatarName av_name; if (LLAvatarNameCache::get(avatarp->getID(), &av_name)) { setTitle(mTitle + ": " + av_name.getCompleteName()); } for (U32 i=0; i < TEX_NUM_INDICES; i++) { update_texture_ctrl(avatarp, mTextures[i], ETextureIndex(i)); } } else { setTitle(mTitle + ": " + getString("InvalidAvatar") + " (" + mID.asString() + ")"); } } } // static void LLFloaterAvatarTextures::onClickDump(void* data) { if (gAgent.isGodlike()) { const LLVOAvatarSelf* avatarp = gAgentAvatarp; if (!avatarp) return; for (S32 i = 0; i < avatarp->getNumTEs(); i++) { const LLTextureEntry* te = avatarp->getTE(i); if (!te) continue; const LLAvatarAppearanceDictionary::TextureEntry* tex_entry = LLAvatarAppearanceDictionary::getInstance()->getTexture((ETextureIndex)(i)); if (!tex_entry) continue; if (LLVOAvatar::isIndexLocalTexture((ETextureIndex)i)) { LLUUID id = IMG_DEFAULT_AVATAR; LLWearableType::EType wearable_type = LLAvatarAppearanceDictionary::getInstance()->getTEWearableType((ETextureIndex)i); if (avatarp->isSelf()) { LLViewerWearable *wearable = gAgentWearables.getWearable(wearable_type, 0); if (wearable) { LLLocalTextureObject *lto = wearable->getLocalTextureObject(i); if (lto) { id = lto->getID(); } } } if (id != IMG_DEFAULT_AVATAR) { llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << id << llendl; } else { llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << "" << llendl; } } else { llinfos << "TE " << i << " name:" << tex_entry->mName << " id:" << te->getID() << llendl; } } } }