/** * @file llfloateravatarpicker.h * @brief was llavatarpicker.h * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LLFLOATERAVATARPICKER_H #define LLFLOATERAVATARPICKER_H #include "llfloater.h" #include class LLUICtrl; class LLTextBox; class LLLineEditor; class LLButton; class LLScrollListCtrl; class LLMessageSystem; class LLInventoryPanel; class LLFolderViewItem; class LLFloaterAvatarPicker : public LLFloater { public: // Call this to select an avatar. // The callback function will be called with an avatar name and UUID. typedef void(*callback_t)(const std::vector&, const std::vector&, void*); static LLFloaterAvatarPicker* show(callback_t callback, void* userdata, BOOL allow_multiple = FALSE, BOOL closeOnSelect = FALSE); virtual BOOL postBuild(); static void processAvatarPickerReply(LLMessageSystem* msg, void**); static void editKeystroke(LLLineEditor* caller, void* user_data); protected: static void* createInventoryPanel(void* userdata); static void onBtnFind(void* userdata); static void onBtnAdd(void* userdata); static void onBtnClose(void* userdata); static void onList(LLUICtrl* ctrl, void* userdata); static void onSelectionChange(const std::deque &items, BOOL user_action, void* data); void find(); void setAllowMultiple(BOOL allow_multiple); virtual BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent); protected: LLScrollListCtrl* mListNames; LLInventoryPanel* mInventoryPanel; std::vector mAvatarIDs; std::vector mAvatarNames; BOOL mAllowMultiple; LLUUID mQueryID; BOOL mResultsReturned; BOOL mCloseOnSelect; void (*mCallback)(const std::vector& name, const std::vector& id, void* userdata); void* mCallbackUserdata; protected: static LLFloaterAvatarPicker* sInstance; protected: // do not call these directly LLFloaterAvatarPicker(); virtual ~LLFloaterAvatarPicker(); }; #endif