/** * @file llfloateravatarpicker.h * @brief was llavatarpicker.h * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLFLOATERAVATARPICKER_H #define LLFLOATERAVATARPICKER_H #include "llfloater.h" #include class LLFloaterAvatarPicker : public LLFloater { public: // Call this to select an avatar. // The callback function will be called with an avatar name and UUID. typedef void(*callback_t)(const std::vector&, const std::vector&, void*); static LLFloaterAvatarPicker* show(callback_t callback, void* userdata, BOOL allow_multiple = FALSE, BOOL closeOnSelect = FALSE); LLFloaterAvatarPicker(const LLSD& key); virtual ~LLFloaterAvatarPicker(); virtual BOOL postBuild(); static void processAvatarPickerReply(class LLMessageSystem* msg, void**); private: static void editKeystroke(class LLLineEditor* caller, void* user_data); static void onBtnFind(void* userdata); static void onBtnSelect(void* userdata); static void onBtnRefresh(void* userdata); static void onRangeAdjust(LLUICtrl* source, void* data); static void onBtnClose(void* userdata); static void onList(class LLUICtrl* ctrl, void* userdata); void onTabChanged(); void populateNearMe(); void populateFriend(); BOOL visibleItemsSelected() const; // Returns true if any items in the current tab are selected. void find(); void setAllowMultiple(BOOL allow_multiple); virtual void draw(); virtual BOOL handleKeyHere(KEY key, MASK mask); LLUUID mQueryID; int mNumResultsReturned; BOOL mNearMeListComplete; BOOL mCloseOnSelect; void (*mCallback)(const std::vector& name, const std::vector& id, void* userdata); void* mCallbackUserdata; }; #endif