/** * @file llfloaterauction.h * @author James Cook, Ian Wilkes * @brief llfloaterauction class header file * * Copyright (c) 2004-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLFLOATERAUCTION_H #define LL_LLFLOATERAUCTION_H #include "llfloater.h" #include "lluuid.h" #include "llmemory.h" #include "llviewerimage.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterAuction // // Class which holds the functionality to start auctions. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLParcelSelection; class LLFloaterAuction : public LLFloater { public: // LLFloater interface /*virtual*/ void onClose(bool app_quitting) { setVisible(FALSE); } /*virtual*/ void draw(); // LLFloaterAuction interface static void show(); private: LLFloaterAuction(); ~LLFloaterAuction(); void initialize(); static void onClickSnapshot(void* data); static void onClickOK(void* data); static LLFloaterAuction* sInstance; private: LLTransactionID mTransactionID; LLAssetID mImageID; LLPointer mImage; LLHandle mParcelp; S32 mParcelID; LLHost mParcelHost; }; #endif // LL_LLFLOATERAUCTION_H