/** * @file llfloaterauction.h * @author James Cook, Ian Wilkes * @brief llfloaterauction class header file * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERAUCTION_H #define LL_LLFLOATERAUCTION_H #include "llfloater.h" #include "lluuid.h" #include "llpointer.h" #include "llviewerimage.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterAuction // // Class which holds the functionality to start auctions. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLParcelSelection; class LLFloaterAuction : public LLFloater, public LLFloaterSingleton { friend class LLUISingleton >; public: // LLFloater interface /*virtual*/ void onClose(bool app_quitting) { setVisible(FALSE); } /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void draw(); LLFloaterAuction(const LLSD& key); ~LLFloaterAuction(); private: void initialize(); static void onClickSnapshot(void* data); static void onClickOK(void* data); /*virtual*/ BOOL postBuild(); private: LLTransactionID mTransactionID; LLAssetID mImageID; LLPointer mImage; LLSafeHandle mParcelp; S32 mParcelID; LLHost mParcelHost; }; #endif // LL_LLFLOATERAUCTION_H