/** * @file llfloaterauction.h * @author James Cook, Ian Wilkes * @brief llfloaterauction class header file * * $LicenseInfo:firstyear=2004&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERAUCTION_H #define LL_LLFLOATERAUCTION_H #include "llfloater.h" #include "lluuid.h" #include "llpointer.h" #include "llviewertexture.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterAuction // // Class which holds the functionality to start auctions. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLParcelSelection; class LLParcel; class LLViewerRegion; class LLFloaterAuction : public LLFloater { friend class LLFloaterReg; public: // LLFloater interface /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void draw(); private: LLFloaterAuction(const LLSD& key); ~LLFloaterAuction(); void initialize(); static void onClickSnapshot(void* data); static void onClickResetParcel(void* data); static void onClickSellToAnyone(void* data); // Sell to anyone clicked bool onSellToAnyoneConfirmed(const LLSD& notification, const LLSD& response); // Sell confirmation clicked static void onClickStartAuction(void* data); /*virtual*/ BOOL postBuild(); void doResetParcel(); void doSellToAnyone(); void clearParcelAccessList( LLParcel* parcel, LLViewerRegion* region, U32 list); void cleanupAndClose(); private: LLTransactionID mTransactionID; LLAssetID mImageID; LLPointer<LLViewerTexture> mImage; LLSafeHandle<LLParcelSelection> mParcelp; S32 mParcelID; LLHost mParcelHost; std::string mParcelUpdateCapUrl; // "ParcelPropertiesUpdate" capability }; #endif // LL_LLFLOATERAUCTION_H